Files
reallife-gamemode/ReallifeGamemode.Server/Inventory/Items/ConsumableItem.cs
2021-04-13 17:57:33 +02:00

37 lines
1.1 KiB
C#

using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items
{
public abstract class ConsumableItem : IUsableItem
{
public abstract int HpAmount { get; }
public abstract int Id { get; }
public abstract string Name { get; }
public abstract string Description { get; }
public abstract int Gewicht { get; }
public abstract string Einheit { get; }
public abstract uint Object { get; }
public abstract int Price { get; }
public abstract float Cooldown { get; }
public abstract void Consume(UserItem uItem);
public bool Use(UserItem uItem)
{
User user = uItem.GetUser();
if (user.Player.IsLoggedIn() && InventoryManager.itemCooldown.ContainsKey(user.Player))
{
uItem.GetUser().Player.TriggerEvent("Error", "Du kannst dieses Item nicht benutzen.");
return false;
}
Consume(uItem);
return true;
}
}
}