37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public abstract class ConsumableItem : IUsableItem
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{
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public abstract int HpAmount { get; }
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract string Description { get; }
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public abstract int Gewicht { get; }
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public abstract string Einheit { get; }
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public abstract uint Object { get; }
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public abstract int Price { get; }
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public abstract float Cooldown { get; }
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public abstract void Consume(UserItem uItem);
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public bool Use(UserItem uItem)
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{
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User user = uItem.GetUser();
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if (user.Player.IsLoggedIn() && InventoryManager.itemCooldown.ContainsKey(user.Player))
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{
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uItem.GetUser().Player.TriggerEvent("Error", "Du kannst dieses Item nicht benutzen.");
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return false;
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}
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Consume(uItem);
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return true;
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}
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}
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}
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