Files
reallife-gamemode/ReallifeGamemode.Server/Managers/HouseManager.cs
2019-07-30 10:39:10 +02:00

237 lines
7.2 KiB
C#

using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ReallifeGamemode.Server.Managers
{
class HouseManager : Script
{
private static readonly Dictionary<int, NetHandle> houseMarkers = new Dictionary<int, NetHandle>();
private static readonly Dictionary<int, NetHandle> houseLabels = new Dictionary<int, NetHandle>();
private static readonly Dictionary<int, NetHandle> houseColShapes = new Dictionary<int, NetHandle>();
public static async void LoadHouses()
{
using (var dbContext = new DatabaseContext())
{
List<House> houses = await dbContext.Houses.Include(h => h.Owner).ToListAsync();
foreach (House house in houses)
{
LoadHouse(house, true);
}
}
}
public static async void ReloadAllHouses()
{
using (var dbContext = new DatabaseContext())
{
foreach (House house in await dbContext.Houses.Include(h => h.Owner).ToListAsync())
{
RemoveHouse(house);
LoadHouse(house, false);
}
}
}
public static House GetNearHouse(Vector3 position, DatabaseContext dbContext = null)
{
if (dbContext == null)
{
using (dbContext = new DatabaseContext())
{
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
}
}
else
{
return dbContext.Houses.Where(h => h.Position.DistanceTo(position) <= 5f).OrderBy(h => h.Position.DistanceTo(position)).FirstOrDefault();
}
}
public void AddHouse(string type, int price, Vector3 position)
{
using (var dbContext = new DatabaseContext())
{
var house = new House()
{
Price = price,
Type = type,
X = position.X,
Y = position.Y,
Z = position.Z
};
dbContext.Houses.Add(house);
dbContext.SaveChanges();
LoadHouse(house);
}
}
public static House GetHouseById(int id, DatabaseContext dbContext = null)
{
if (dbContext == null)
{
using (dbContext = new DatabaseContext())
{
return dbContext.Houses.Where(h => h.Id == id).Include(h => h.Owner).FirstOrDefault();
}
}
else
{
return dbContext.Houses.Where(h => h.Id == id).Include(h => h.Owner).FirstOrDefault();
}
}
public static void LoadHouse(House house, bool loadUser = true)
{
if (loadUser) house = house.Refresh();
houseMarkers[house.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, house.Position.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255));
string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{(house.Price == 0 ? "~r~Nicht verkäuflich" : house.Price.ToMoneyString())}";
if (house.OwnerId != null)
{
text = $"{house.Type}\n~s~Besitzer: ~y~{house.Owner.Name}\n~s~Mietpreis: ~g~{house.RentalFee.ToMoneyString()}";
}
houseLabels[house.Id] = NAPI.TextLabel.CreateTextLabel(text, house.Position, 10f, 1f, 0, new Color(255, 255, 255));
if (house.Price != 0)
{
houseColShapes[house.Id] = NAPI.ColShape.CreateCylinderColShape(house.Position.Subtract(new Vector3(0, 0, 2)), 2.0f, 5f);
houseColShapes[house.Id].Entity<ColShape>().OnEntityEnterColShape += HouseManager_OnEntityEnterColShape;
houseColShapes[house.Id].Entity<ColShape>().OnEntityExitColShape += HouseManager_OnEntityExitColShape;
}
}
private static void HouseManager_OnEntityExitColShape(ColShape colShape, Client client)
{
client.TriggerEvent("SERVER:CloseHouseMenu");
}
private static void HouseManager_OnEntityEnterColShape(ColShape colShape, Client client)
{
if (!client.IsLoggedIn()) return;
if (!houseColShapes.ContainsValue(colShape.Handle))
{
return;
}
int houseId = houseColShapes.Where(p => p.Value.Value == colShape.Handle.Value).FirstOrDefault().Key;
House house = GetHouseById(houseId);
User user = client.GetUser();
var userHouseStatus = -1;
using (var dbContext = new DatabaseContext())
{
if (house.OwnerId == null) userHouseStatus = 0;
else if (house.OwnerId == user?.Id) userHouseStatus = 1;
else if (dbContext.HouseRentals.Where(h => h.HouseId == houseId && h.UserId == user.Id).Count() == 1) userHouseStatus = 2;
var newHouse = new
{
OwnerName = house.Owner?.Name,
house.RentalFee,
house.Price,
house.Type,
Rentals = dbContext.HouseRentals.Where(h => h.Id == houseId).Include(h => h.UserId).Select(h => new
{
h.User.Name
}).ToList()
};
client.TriggerEvent("SERVER:ShowHouseMenu", JsonConvert.SerializeObject(newHouse), userHouseStatus);
}
}
public static void RemoveHouse(House house)
{
if (houseMarkers.ContainsKey(house.Id))
{
houseMarkers[house.Id].Entity<Marker>().Delete();
houseMarkers.Remove(house.Id);
}
if (houseLabels.ContainsKey(house.Id))
{
houseLabels[house.Id].Entity<TextLabel>().Delete();
houseLabels.Remove(house.Id);
}
if (houseColShapes.ContainsKey(house.Id))
{
houseColShapes[house.Id].Entity<ColShape>().Delete();
houseColShapes.Remove(house.Id);
}
}
[RemoteEvent("CLIENT:House_BuyHouse")]
public void HouseManagerBuyHouseEvent(Client player)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if(user.HouseId != null)
{
ChatService.ErrorMessage(player, "Du kann nicht mehrere Häuser besitzen");
return;
}
House house = GetNearHouse(player.Position, dbContext);
var userBank = user.GetBankAccount(dbContext);
if (userBank.Balance < house.Price)
{
ChatService.ErrorMessage(player, $"Du hast nicht genug Geld für das Haus ({house.Price.ToMoneyString()})");
return;
}
house.Owner = user;
user.House = house;
userBank.Balance -= house.Price;
dbContext.SaveChanges();
RemoveHouse(house);
LoadHouse(house);
}
}
[RemoteEvent("CLIENT:House_SetRentalFee")]
public void HouseManagerSetRentalFeeEvent(Client player, int rentalFee)
{
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if (user.HouseId == null)
{
ChatService.ErrorMessage(player, "Du besitzt kein Haus");
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
house.RentalFee = rentalFee;
player.SendNotification($"Der Mietpreis wurde auf ~g~{rentalFee.ToMoneyString()}~s~ gesetzt");
dbContext.SaveChanges();
}
}
}
}