100 lines
3.6 KiB
C#
100 lines
3.6 KiB
C#
using GTANetworkAPI;
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using Newtonsoft.Json;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Services;
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using reallife_gamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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/**
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* @overview Life of German Reallife - Faction Commands (Faction.cs)
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* @author VegaZ, hydrant
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Commands
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{
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class Faction : Script
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{
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[Command("f", "~m~Benutzung: ~s~/f [Nachricht]", GreedyArg = true)]
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public void CmdFactionF(Client player, string message)
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{
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Entities.Faction f = player.GetUser()?.GetFaction();
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if(f == null || f.StateOwned)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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string broadcastMessage = "!{02FCFF}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " )) **";
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ChatService.BroadcastFaction(broadcastMessage, f);
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}
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[Command("r", "~m~Benutzung: ~s~/r [Nachricht]", GreedyArg = true)]
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public void CmdFactionR(Client player, string message)
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{
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Entities.Faction f = player.GetUser()?.GetFaction();
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if (f == null || !f.StateOwned)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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string broadcastMessage = "!{33AA33}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **";
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ChatService.BroadcastFaction(broadcastMessage, f);
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}
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[Command("d", "~m~Benutzung: ~s~/d [Nachricht]", GreedyArg = true)]
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public void CmdFactionD(Client player, string message)
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{
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Entities.Faction f = player.GetUser()?.GetFaction();
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if (f == null || !f.StateOwned)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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string broadcastMessage = "!{CC3333}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **";
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using(var context = new DatabaseContext())
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{
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ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.StateOwned));
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}
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}
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[Command("invite", "~m~Benutzung: ~s~/invite [Name]")]
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public void CmdFactionInvite(Client player, string name)
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{
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if(player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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if(target.GetUser()?.FactionId != null)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Dieser Spieler ist schon in einer Fraktion.");
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return;
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}
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target.SetData("accept_invite", player.Handle);
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player.SendChatMessage("!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
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target.SendChatMessage("!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + player.GetUser().GetFaction().Name + "\" erhalten.");
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target.SendChatMessage("!{02FCFF}Benutze '/accept invite', um die Einladung anzunehmen");
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return;
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}
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}
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}
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