307 lines
9.6 KiB
C#
307 lines
9.6 KiB
C#
using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Business;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Server.Types;
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using Microsoft.EntityFrameworkCore;
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namespace ReallifeGamemode.Server.Managers
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{
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class BusinessManager : Script
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{
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public static List<BusinessBase> Businesses { get; private set; }
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public static void LoadBusinesses()
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{
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Businesses = new List<BusinessBase>();
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IEnumerable<Type> allTypes = Assembly.GetExecutingAssembly().GetTypes().Where(type => type.IsClass && !type.IsAbstract && type.IsSubclassOf(typeof(BusinessBase)));
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foreach (Type item in allTypes)
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{
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NAPI.Util.ConsoleOutput($"Loading Business {item.Name}");
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if (Activator.CreateInstance(item) is BusinessBase o)
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{
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if (GetBusiness(o.Id) != null)
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{
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throw new InvalidOperationException($"Double Business ID found: {o.Id} | {o.Name}");
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}
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Businesses.Add(o);
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o.Setup();
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o.Load();
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o.Update();
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}
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}
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}
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public static T GetBusiness<T>() where T : BusinessBase
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{
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return (T)Businesses.Find(b => b.GetType() == typeof(T));
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}
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public static BusinessBase GetBusiness(int? id)
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{
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return Businesses.Find(b => b.Id == id);
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}
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public static BusinessBase GetNearBusiness(Player player)
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{
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return Businesses.Where(b => b.Position.DistanceTo(player.Position) < 5f).FirstOrDefault();
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}
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[RemoteEvent("Business_DepositMoney")]
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public void BusinessDepositMoney(Player player, int amount)
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{
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using (var dbContext = new DatabaseContext())
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{
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User user = player.GetUser(dbContext);
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if (user == null)
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{
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return;
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}
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BusinessBase playerBusiness = GetBusiness(user.BusinessId);
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TransactionResult result = BankManager.TransferMoney(user, playerBusiness, amount, "Überweisung", dbContext);
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if (result == TransactionResult.NEGATIVE_MONEY_SENT)
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{
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player.SendNotification("~r~Es können nur positive Beträge überwiesen werden");
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return;
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}
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else if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
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{
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player.SendNotification("~r~Du hast nicht genug Geld");
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return;
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}
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else if (result == TransactionResult.SUCCESS)
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{
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playerBusiness.SendBusinessDataToPlayer(player);
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playerBusiness.Update();
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player.SendNotification("~g~Du hast erfolgreich ~s~" + amount.ToMoneyString() + " ~g~ überwiesen");
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return;
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}
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}
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}
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[RemoteEvent("Business_WithdrawMoney")]
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public void BusinessWithdrawMoney(Player player, int amount)
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{
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using (var dbContext = new DatabaseContext())
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{
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User user = player.GetUser(dbContext);
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if (user == null)
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{
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return;
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}
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BusinessBase playerBusiness = GetBusiness(user.BusinessId);
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TransactionResult result = BankManager.TransferMoney(playerBusiness, user, amount, "Überweisung", dbContext);
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if (result == TransactionResult.NEGATIVE_MONEY_SENT)
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{
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player.SendNotification("~r~Es können nur positive Beträge überwiesen werden");
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return;
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}
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else if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
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{
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player.SendNotification("~r~Es ist nicht genug Geld auf der Businesskasse vorhanden");
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return;
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}
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else if (result == TransactionResult.SUCCESS)
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{
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playerBusiness.SendBusinessDataToPlayer(player);
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playerBusiness.Update();
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player.SendNotification("~g~Du hast erfolgreich ~s~" + amount.ToMoneyString() + " ~g~ überwiesen");
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return;
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}
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}
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}
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[ServerEvent(Event.PlayerEnterVehicle)]
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public void CarDealerBusiness_PlayerEnterVehicle(Player player, Vehicle veh, int seat)
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{
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ServerVehicle sVeh = veh.GetServerVehicle();
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if (sVeh == null) return;
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if (!(sVeh is ShopVehicle)) return;
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ShopVehicle shopVehicle = (ShopVehicle)sVeh;
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List<string> availableTargets = new List<string>()
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{
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"Spieler"
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};
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if (player.GetUser().FactionLeader && !player.GetUser().Faction.StateOwned) availableTargets.Add("Fraktion");
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//if (player.GetUser().GroupRank == GroupRank.OWNER) availableTargets.Add("Gruppe");
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player.TriggerEvent("ShopVehicle_OpenMenu", GetBusiness(shopVehicle.BusinessId).Name, shopVehicle.Price, availableTargets.ToArray());
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}
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[RemoteEvent("VehShop_BuyVehicle")]
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public void CarDealerBusiness_BuyVehicle(Player player, string target)
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{
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using (var dbContext = new DatabaseContext())
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{
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ServerVehicle sVeh = player.Vehicle?.GetServerVehicle();
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if (sVeh == null) return;
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if (!(sVeh is ShopVehicle)) return;
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ShopVehicle shopVehicle = (ShopVehicle)sVeh;
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int price = shopVehicle.Price;
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CarDealerBusinessBase business = GetBusiness(shopVehicle.BusinessId) as CarDealerBusinessBase;
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Vector3 spawnPos = business.CarSpawnPositon.Around(3);
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player.TriggerEvent("SERVER:Util_setWaypoint", spawnPos.X, spawnPos.Y);
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User u = player.GetUser(dbContext);
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ServerVehicle newVeh = null;
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if (target == "Spieler")
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{
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TransactionResult result = BankManager.TransferMoney(u, business, price, "Auto gekauft", dbContext);
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if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
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{
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player.SendNotification("~r~Du hast nicht genug Geld: " + price.ToMoneyString());
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return;
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}
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newVeh = new UserVehicle
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{
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Heading = business.CarSpawnHeading,
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PositionX = spawnPos.X,
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PositionY = spawnPos.Y,
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PositionZ = spawnPos.Z,
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Locked = false,
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UserId = player.GetUser().Id,
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Model = shopVehicle.Model,
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PrimaryColor = 111,
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SecondaryColor = 111,
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Active = true,
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Price = price,
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};
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}
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else if (target == "Fraktion")
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{
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var faction = dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == u.FactionId).First();
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TransactionResult result = BankManager.TransferMoney(faction, business, price * 3, "Auto gekauft", dbContext);
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if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
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{
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player.SendNotification("~r~Die Fraktion hat nicht genug Geld: " + price.ToMoneyString());
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return;
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}
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newVeh = new FactionVehicle
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{
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Heading = business.CarSpawnHeading,
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PositionX = spawnPos.X,
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PositionY = spawnPos.Y,
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PositionZ = spawnPos.Z,
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Locked = false,
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Owners = JsonConvert.SerializeObject(new int[] { player.GetUser(dbContext).FactionId.Value }),
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Model = shopVehicle.Model,
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PrimaryColor = 111,
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SecondaryColor = 111,
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Active = true,
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};
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}
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//else if (target == "Gruppe")
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//{
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// newVeh = new GroupVehicle
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// {
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// Heading = business.CarSpawnHeading,
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// PositionX = spawnPos.X,
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// PositionY = spawnPos.Y,
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// PositionZ = spawnPos.Z,
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// Locked = false,
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// GroupId = player.GetUser().Group.Id,
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// Model = shopVehicle.Model,
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// PrimaryColor = 111,
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// SecondaryColor = 111,
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// Active = true,
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// };
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//}
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dbContext.ServerVehicles.Add(newVeh);
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dbContext.SaveChanges();
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newVeh.Spawn();
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}
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}
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[RemoteEvent("CLIENT:Business_BuyBusiness")]
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public void BusinessEventBuyBusiness(Player player)
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{
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BusinessBase business = GetNearBusiness(player);
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if (business == null) return;
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if (business.GetOwner() != null)
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{
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ChatService.ErrorMessage(player, "Dieses Business hat einen Besitzer");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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int price = business.GetData().Price;
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User user = player.GetUser(dbContext);
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if (user.BusinessId != null)
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{
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ChatService.ErrorMessage(player, "Du kannst nicht mehrere Businesse besitzen");
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}
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IBankAccount bankAccount = user.BankAccount;
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if (price > bankAccount.Balance)
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{
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ChatService.ErrorMessage(player, "Du hast nicht genung Geld");
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return;
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}
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user.BusinessId = business.Id;
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bankAccount.Balance -= price;
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player.SendChatMessage("Business gekauft");
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dbContext.SaveChanges();
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business.Update();
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}
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}
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[RemoteEvent("CLIENT:Business_SellBusiness")]
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public void BusinessEventSellBusiness(Player player)
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{
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BusinessBase business = GetNearBusiness(player);
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if (business == null) return;
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using (var dbContext = new DatabaseContext())
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{
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User user = player.GetUser(dbContext);
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if (user.Id != business.Id)
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{
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ChatService.ErrorMessage(player, "Dieses Business gehört nicht dir");
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return;
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}
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user.BusinessId = null;
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dbContext.SaveChanges();
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player.SendChatMessage("Business verkauft");
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business.Update();
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}
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}
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}
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}
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