Files
reallife-gamemode/ReallifeGamemode.Server.Core/Managers/HouseManager.cs
2020-05-04 17:00:47 +02:00

464 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Core.API;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Core.Extensions;
using System.Linq;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Common;
namespace ReallifeGamemode.Server.Core.Managers
{
public class HouseManager : Script
{
public static readonly Dictionary<int, IMarker> houseMarkers = new Dictionary<int, IMarker>();
private readonly Dictionary<int, ITextLabel> houseLabels = new Dictionary<int, ITextLabel>();
private readonly Dictionary<int, IColShape> houseColShapes = new Dictionary<int, IColShape>();
private readonly Dictionary<int, IBlip> houseBlips = new Dictionary<int, IBlip>();
private readonly Dictionary<int, List<IPlayer>> playerInColShape = new Dictionary<int, List<IPlayer>>();
public HouseManager()
{
EventHandler.RegisterClientEvent("House_BuyHouse", HouseManagerBuyHouseEvent);
EventHandler.RegisterClientEvent("House_SetRentalFee", HouseManagerSetRentalFeeEvent);
EventHandler.RegisterClientEvent("House_CancelUserRental", HouseManagerCancelUserRentalEvent);
EventHandler.RegisterClientEvent("House_RentInHouse", HouseManagerRentInHouseEvent);
EventHandler.RegisterClientEvent("House_CancelOwnRental", HouseManagerCancelOwnRentalEvent);
EventHandler.RegisterClientEvent("House_SellHouse", HouseManagerSellHouseEvent);
EventHandler.RegisterClientEvent("House_WithdrawMoney", HouseManagerWithdrawMoneyEvent);
LoadHouses();
}
private void LoadHouses()
{
using var dbContext = GetDbContext();
var houses = dbContext.Houses.Include(h => h.Owner).Include(h => h.BankAccount);
foreach (House house in houses)
{
LoadHouse(house);
}
dbContext.SaveChanges();
}
public void LoadHouse(House house)
{
Position housePos = new Position(house.X, house.Y, house.Z);
playerInColShape[house.Id] = new List<IPlayer>();
houseMarkers[house.Id] = Api.Marker.CreateMarker(MarkerType.VerticalCylinder, housePos.Subtract(new Position(0, 0, 1.7)), new Position(), new Position(), 1.6f, Color.White);
string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{(house.Price == 0 ? "~r~Nicht verkäuflich" : house.Price.ToMoneyString())}";
if (house.OwnerId != null)
{
text = $"{house.Type}\n~s~Besitzer: ~y~{house.Owner.Name}";
if (house.RentalFee != 0)
{
text += $"\n~s~Mietpreis: ~g~{house.RentalFee.ToMoneyString()}";
}
}
else
{
//houseBlips[house.Id] = NAPI.Blip.CreateBlip(40, house.Position, 0.7f, 11, "Haus", shortRange: true); too many blips
houseBlips[house.Id] = Api.Blip.CreateBlip(40, house.Position, "Haus", 11, 0.7f, shortRange: true);
}
houseLabels[house.Id] = Api.TextLabel.CreateTextLabel(text, housePos, 10f, 1f, 0, new Color(255, 255, 255));
if (house.Price != 0 || house.RentalFee != 0)
{
houseColShapes[house.Id] = Api.ColShape.CreateCyclinder(housePos.Subtract(new Position(0, 0, 2)), 4.0f, 2f);
houseColShapes[house.Id].OnEntityEnter += HouseManager_OnEntityEnterColShape;
houseColShapes[house.Id].OnEntityExit += HouseManager_OnEntityExitColShape;
}
if (house.BankAccount == null)
{
house.BankAccount = new HouseBankAccount();
}
}
private void HouseManager_OnEntityExitColShape(IColShape colShape, IPlayer client)
{
if (!client.IsLoggedIn() || client.IsInVehicle) return;
if (!houseColShapes.ContainsValue(colShape))
{
return;
}
int houseId = houseColShapes.Where(p => p.Value.Handle == colShape.Handle).FirstOrDefault().Key;
playerInColShape[houseId].Remove(client);
client.TriggerEvent("CloseHouseMenu");
}
private void HouseManager_OnEntityEnterColShape(IColShape colShape, IPlayer client)
{
if (!client.IsLoggedIn() || client.IsInVehicle) return;
if (!houseColShapes.ContainsValue(colShape))
{
return;
}
using (var dbContext = GetDbContext())
{
int houseId = houseColShapes.Where(p => p.Value.Handle == colShape.Handle).FirstOrDefault().Key;
playerInColShape[houseId].Add(client);
House house = GetHouseById(houseId, dbContext);
User user = client.GetUser(dbContext);
client.TriggerEvent("ShowHouseMenu");
SendPlayerHouseData(client, house);
}
}
public House GetHouseById(int id, DatabaseContext dbContext)
{
return dbContext.Houses.Where(h => h.Id == id)
.Include(h => h.Owner)
.Include(h => h.Rentals)
.ThenInclude(hR => hR.User)
.Include(h => h.BankAccount)
.FirstOrDefault();
}
private void SendPlayerHouseData(IPlayer player, House house)
{
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext);
var userHouseStatus = -1;
if (house.OwnerId == null) userHouseStatus = 0;
else if (house.OwnerId == user?.Id) userHouseStatus = 1;
else if (house.Rentals.Where(h => h.UserId == user.Id).Any()) userHouseStatus = 2;
var rentals = house.Rentals;
var newHouse = new
{
OwnerName = house.Owner?.Name,
house.RentalFee,
house.Price,
house.Type,
Rentals = rentals.Select(r => r.User.Name),
house.BankAccount.Balance
};
player.TriggerEvent("SetHouseData", newHouse.SerializeJson(), userHouseStatus);
}
public void RemoveHouse(House house)
{
if (houseMarkers.ContainsKey(house.Id))
{
houseMarkers[house.Id].Remove();
houseMarkers.Remove(house.Id);
}
if (houseLabels.ContainsKey(house.Id))
{
houseLabels[house.Id].Remove();
houseLabels.Remove(house.Id);
}
if (houseColShapes.ContainsKey(house.Id))
{
houseColShapes[house.Id].Remove();
houseColShapes.Remove(house.Id);
}
if (houseBlips.ContainsKey(house.Id))
{
houseBlips[house.Id].Remove();
houseBlips.Remove(house.Id);
}
foreach (IPlayer client in playerInColShape[house.Id])
{
client.TriggerEvent("CloseHouseMenu");
}
}
public House GetNearHouse(Position position, DatabaseContext dbContext)
{
return dbContext.Houses
.Include(h => h.Owner)
.Include(h => h.BankAccount)
.Include(h => h.Rentals)
.ToList()
.OrderBy(h => h.Position.DistanceTo(position))
.FirstOrDefault();
}
public void ReloadAllHouses()
{
using var dbContext = GetDbContext();
foreach (House house in dbContext.Houses.Include(h => h.Owner).Include(h => h.BankAccount))
{
RemoveHouse(house);
LoadHouse(house);
}
}
private void HouseManagerBuyHouseEvent(IPlayer player, params object[] args)
{
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext, bankAccount: true);
if (user.HouseId != null)
{
player.SendMessage("Du kann nicht mehrere Häuser besitzen", ChatPrefix.Error);
return;
}
House house = GetNearHouse(player.Position, dbContext);
var userBank = user.BankAccount;
if (userBank.Balance < house.Price)
{
player.SendMessage($"Du hast nicht genug Geld für das Haus ({house.Price.ToMoneyString()})", ChatPrefix.Error);
return;
}
house.Owner = user;
user.House = house;
userBank.Balance -= house.Price;
dbContext.SaveChanges();
RemoveHouse(house);
LoadHouse(house);
}
private void HouseManagerSetRentalFeeEvent(IPlayer player, params object[] args)
{
var rentalFee = args[0].ToInt();
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext);
if (user.HouseId == null)
{
player.SendMessage("Du besitzt kein Haus", ChatPrefix.Error);
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
if (DateTime.Now - house.LastRentSetTime < TimeSpan.FromDays(7))
{
DateTime newPossibility = house.LastRentSetTime.AddDays(7);
string dateStr = newPossibility.ToLongDateString();
string timeStr = newPossibility.ToShortTimeString();
player.SendMessage(
$"Die Miete wurde in den letzten 7 Tagen schon verändert. Die Miete kann am ~y~{dateStr} um {timeStr}~s~ Uhr wieder geändert werden.", ChatPrefix.Info);
return;
}
if (rentalFee < 0)
{
player.SendNotification("~r~Die Miete darf kein negativer Betrag sein!");
return;
}
if (rentalFee > 5000)
{
player.SendNotification($"~r~Die Miete darf einen Preis von {5000.ToMoneyString()} nicht überschreiten!");
return;
}
house.LastRentSetTime = DateTime.Now;
house.RentalFee = rentalFee;
dbContext.SaveChanges();
player.SendNotification($"Der Mietpreis wurde auf ~g~{rentalFee.ToMoneyString()}~s~ gesetzt");
RemoveHouse(house);
LoadHouse(house);
}
private void HouseManagerCancelUserRentalEvent(IPlayer player, params object[] args)
{
string userName = args[0] as string;
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext);
if (user.HouseId == null)
{
player.SendMessage("Du besitzt kein Haus", ChatPrefix.Error);
return;
}
User target = dbContext.Users.Where(u => u.Name == userName).FirstOrDefault();
if (target == null)
{
player.SendNotification("~r~Dieser Spieler wurde nicht gefunden.");
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
HouseRental rental = house.Rentals.Where(h => h.UserId == target.Id).FirstOrDefault();
if (rental == null)
{
player.SendNotification("~r~Der Spieler ist nicht in deinem Haus eingemietet");
return;
}
house.Rentals.Remove(rental);
dbContext.SaveChanges();
target.NewPlayer?.SendNotification($"~y~{player.Name}~s~ hat deinen Mietvertrag ~g~gekündigt~s~.");
player.SendNotification("Du hast dem Spieler ~y~" + target.Name + "~s~ den Mietvertrag gekündigt.");
SendPlayerHouseData(player, house);
}
private void HouseManagerRentInHouseEvent(IPlayer player, params object[] args)
{
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext);
House house = GetNearHouse(player.Position, dbContext);
if (house == null)
{
player.SendMessage("In deiner Nähe ist kein Haus", ChatPrefix.Error);
return;
}
if (house.RentalFee == 0)
{
player.SendMessage("Dieses Haus hat keinen Platz für Mieter", ChatPrefix.Error);
return;
}
HouseRental newRental = new HouseRental
{
HouseId = house.Id,
UserId = user.Id
};
house.Rentals.Add(newRental);
dbContext.SaveChanges();
player.SendNotification("~g~Du hast dich in das Haus eingemietet");
house.Owner?.NewPlayer?.SendNotification($"~y~{player.Name}~s~ hat sich in dein Haus eingemietet.");
SendPlayerHouseData(player, house);
}
private void HouseManagerCancelOwnRentalEvent(IPlayer player, params object[] args)
{
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext);
House house = GetNearHouse(player.Position, dbContext);
if (house == null)
{
player.SendMessage("In deiner Nähe ist kein Haus", ChatPrefix.Error);
return;
}
HouseRental rental = house.Rentals.Where(h => h.UserId == user.Id).FirstOrDefault();
if (rental == null)
{
player.SendNotification("~r~Du bist nin diesem Haus nicht eingemietet");
return;
}
house.Rentals.Remove(rental);
dbContext.SaveChanges();
player.SendNotification("~g~Du hast den Mietvertrag gekündigt.");
house.Owner?.NewPlayer?.SendNotification($"~y~{player.Name}~s~ hat seinen Mietvertrag gekündigt.");
RemoveHouse(house);
LoadHouse(house);
SendPlayerHouseData(player, house);
}
private void HouseManagerSellHouseEvent(IPlayer player, params object[] args)
{
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext, bankAccount: true);
if (user.HouseId == null)
{
player.SendMessage("Du besitzt kein Haus", ChatPrefix.Error);
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
house.OwnerId = null;
user.HouseId = null;
house.LastRentSetTime = DateTime.Now.Subtract(TimeSpan.FromDays(7));
house.BankAccount.Balance = 0;
var backMoney = (int)(house.Price * 0.4);
player.SendMessage("Du bekommst vom Hausverkauf ~g~" + backMoney.ToMoneyString() + "~s~ zurück.");
user.BankAccount.Balance += backMoney;
dbContext.HouseRentals.RemoveRange(house.Rentals);
dbContext.SaveChanges();
player.SendMessage("!{#81F7BE}* Du hast dein Haus verkauft.");
RemoveHouse(house);
LoadHouse(house);
SendPlayerHouseData(player, house);
}
private void HouseManagerWithdrawMoneyEvent(IPlayer player, object[] args)
{
var amount = args[0].ToInt();
if (amount <= 0)
{
player.SendMessage("Du musst mindestens 1$ abheben", ChatPrefix.Error);
return;
}
using var dbContext = GetDbContext();
User user = player.GetUser(dbContext, bankAccount: true);
if (user.HouseId == null)
{
player.SendMessage("Du besitzt kein Haus", ChatPrefix.Error);
return;
}
House house = GetHouseById(user.HouseId.Value, dbContext);
if (house.BankAccount.Balance < amount)
{
player.SendMessage("Auf dem Konto deines Hauses ist nicht genug Geld", ChatPrefix.Error);
return;
}
user.BankAccount.Balance += amount;
house.BankAccount.Balance -= amount;
dbContext.SaveChanges();
player.SendMessage($"Du hast {amount.ToMoneyString()} von dem Konto deines Hauses abgehoben", ChatPrefix.Info);
SendPlayerHouseData(player, house);
}
}
}