Files
reallife-gamemode/Client/Interaction/factioninteraction.js
2019-01-08 14:43:54 +01:00

118 lines
4.3 KiB
JavaScript

let screenRes = mp.game.graphics.getScreenResolution(0, 0);
const player = mp.players.local;
const NativeUI = require("nativeui");
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFactionLeader, reviveTaskCount, healTaskCount, fireTaskCount) => {
mp.gui.chat.activate(false);
globalData.Interaction = true;
var rP = ((reviveTaskCount === "0") ? "~r~" : "~g~");
var hP = ((healTaskCount === "0") ? "~r~" : "~g~");
var fP = ((fireTaskCount === "0") ? "~r~" : "~g~");
let factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2));
if (isFactionLeader) {
let leaderMenu = new UIMenuItem("Leadermen\u00fc", "Verwaltung der Fraktion");
leaderMenu.SetRightBadge(BadgeStyle.Star);
factionInteractionMenu.AddItem(leaderMenu);
}
let reviveTaskMenu;
let healTaskMenu;
let fireTaskMenu;
switch (userFactionId) {
case 2:
reviveTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge");
reviveTaskMenu.SetRightLabel(rP + reviveTaskCount)
factionInteractionMenu.AddItem(reviveTaskMenu);
healTaskMenu = new UIMenuItem("Healauftr\u00e4ge");
healTaskMenu.SetRightLabel(hP + healTaskCount)
factionInteractionMenu.AddItem(healTaskMenu);
fireTaskMenu = new UIMenuItem("Feuerauftr\u00e4ge");
fireTaskMenu.SetRightLabel(fP + fireTaskCount)
factionInteractionMenu.AddItem(fireTaskMenu);
break;
}
let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
factionInteractionMenu.AddItem(cancelItem);
factionInteractionMenu.Visible = true;
factionInteractionMenu.ItemSelect.on((item) => {
switch (item) {
case cancelItem:
factionInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.Interaction = false;
break;
case reviveTaskMenu:
mp.events.callRemote("loadMedicTasks", 0)
factionInteractionMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.Interaction = false;
break;
}
});
factionInteractionMenu.MenuClose.on(() => {
mp.gui.chat.activate(true);
globalData.Interaction = false;
});
});
mp.events.add("showMedicTaskMenu", (type, taskList) => {
var tasks = JSON.parse(taskList);
mp.gui.chat.activate(false);
globalData.Interaction = true;
switch (type) {
case 0:
let reviveTaskMenu = new Menu("Revives", "", new Point(0, screenRes.y / 2));
for (task in tasks) {
let aTask = new UIMenuItem(task.Victim);
//aTask.SetRightLabel(mp.game.gameplay.getDistanceBetweenCoords(player.position.X, player.position.Y, player.position.Z, task.position.x, task.position.y, task.position.z, true).toString() + "m");
reviveTaskMenu.AddItem(aTask);
}
let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
reviveTaskMenu.AddItem(cancelItem);
reviveTaskMenu.ItemSelect.on((item) => {
switch (item) {
case cancelItem:
reviveTaskMenu.Visible = false;
mp.gui.chat.activate(true);
globalData.Interaction = false;
break;
}
});
reviveTaskMenu.MenuClose.on(() => {
mp.gui.chat.activate(true);
globalData.Interaction = false;
});
break;
case 1:
break;
case 2:
break;
}
});