118 lines
4.3 KiB
JavaScript
118 lines
4.3 KiB
JavaScript
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
|
|
const player = mp.players.local;
|
|
|
|
const NativeUI = require("nativeui");
|
|
const Menu = NativeUI.Menu;
|
|
const UIMenuItem = NativeUI.UIMenuItem;
|
|
const UIMenuListItem = NativeUI.UIMenuListItem;
|
|
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
|
|
const BadgeStyle = NativeUI.BadgeStyle;
|
|
const Point = NativeUI.Point;
|
|
const ItemsCollection = NativeUI.ItemsCollection;
|
|
const Color = NativeUI.Color;
|
|
|
|
mp.events.add("showFactionInteraction", (userFactionId, userFactionName, isFactionLeader, reviveTaskCount, healTaskCount, fireTaskCount) => {
|
|
|
|
mp.gui.chat.activate(false);
|
|
globalData.Interaction = true;
|
|
|
|
var rP = ((reviveTaskCount === "0") ? "~r~" : "~g~");
|
|
var hP = ((healTaskCount === "0") ? "~r~" : "~g~");
|
|
var fP = ((fireTaskCount === "0") ? "~r~" : "~g~");
|
|
|
|
let factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2));
|
|
|
|
if (isFactionLeader) {
|
|
let leaderMenu = new UIMenuItem("Leadermen\u00fc", "Verwaltung der Fraktion");
|
|
leaderMenu.SetRightBadge(BadgeStyle.Star);
|
|
factionInteractionMenu.AddItem(leaderMenu);
|
|
}
|
|
let reviveTaskMenu;
|
|
let healTaskMenu;
|
|
let fireTaskMenu;
|
|
|
|
switch (userFactionId) {
|
|
case 2:
|
|
reviveTaskMenu = new UIMenuItem("Reviveauftr\u00e4ge");
|
|
reviveTaskMenu.SetRightLabel(rP + reviveTaskCount)
|
|
factionInteractionMenu.AddItem(reviveTaskMenu);
|
|
|
|
healTaskMenu = new UIMenuItem("Healauftr\u00e4ge");
|
|
healTaskMenu.SetRightLabel(hP + healTaskCount)
|
|
factionInteractionMenu.AddItem(healTaskMenu);
|
|
|
|
fireTaskMenu = new UIMenuItem("Feuerauftr\u00e4ge");
|
|
fireTaskMenu.SetRightLabel(fP + fireTaskCount)
|
|
factionInteractionMenu.AddItem(fireTaskMenu);
|
|
break;
|
|
}
|
|
|
|
let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion");
|
|
cancelItem.BackColor = new Color(213, 0, 0);
|
|
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
|
|
factionInteractionMenu.AddItem(cancelItem);
|
|
|
|
factionInteractionMenu.Visible = true;
|
|
|
|
factionInteractionMenu.ItemSelect.on((item) => {
|
|
switch (item) {
|
|
case cancelItem:
|
|
factionInteractionMenu.Visible = false;
|
|
mp.gui.chat.activate(true);
|
|
globalData.Interaction = false;
|
|
break;
|
|
case reviveTaskMenu:
|
|
mp.events.callRemote("loadMedicTasks", 0)
|
|
factionInteractionMenu.Visible = false;
|
|
mp.gui.chat.activate(true);
|
|
globalData.Interaction = false;
|
|
break;
|
|
}
|
|
});
|
|
|
|
factionInteractionMenu.MenuClose.on(() => {
|
|
mp.gui.chat.activate(true);
|
|
globalData.Interaction = false;
|
|
});
|
|
});
|
|
mp.events.add("showMedicTaskMenu", (type, taskList) => {
|
|
var tasks = JSON.parse(taskList);
|
|
mp.gui.chat.activate(false);
|
|
globalData.Interaction = true;
|
|
switch (type) {
|
|
case 0:
|
|
let reviveTaskMenu = new Menu("Revives", "", new Point(0, screenRes.y / 2));
|
|
|
|
for (task in tasks) {
|
|
let aTask = new UIMenuItem(task.Victim);
|
|
//aTask.SetRightLabel(mp.game.gameplay.getDistanceBetweenCoords(player.position.X, player.position.Y, player.position.Z, task.position.x, task.position.y, task.position.z, true).toString() + "m");
|
|
reviveTaskMenu.AddItem(aTask);
|
|
}
|
|
|
|
let cancelItem = new UIMenuItem("Schlie\u00dfen", "Schlie\u00dft die Fraktionsinteraktion");
|
|
cancelItem.BackColor = new Color(213, 0, 0);
|
|
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
|
|
reviveTaskMenu.AddItem(cancelItem);
|
|
|
|
reviveTaskMenu.ItemSelect.on((item) => {
|
|
switch (item) {
|
|
case cancelItem:
|
|
reviveTaskMenu.Visible = false;
|
|
mp.gui.chat.activate(true);
|
|
globalData.Interaction = false;
|
|
break;
|
|
|
|
}
|
|
});
|
|
|
|
reviveTaskMenu.MenuClose.on(() => {
|
|
mp.gui.chat.activate(true);
|
|
globalData.Interaction = false;
|
|
});
|
|
break;
|
|
case 1:
|
|
break;
|
|
case 2:
|
|
break;
|
|
}
|
|
}); |