Files
reallife-gamemode/ReallifeGamemode.Client/Player/antiafk.ts
2021-04-19 19:59:02 +02:00

45 lines
1.1 KiB
TypeScript

export default function antiAfk(globalData: IGlobalData) {
let lastPosition: Vector3Mp = mp.players.local.position;
let afkCounter: number = 0;
let afkStatus: boolean = false;
setInterval(checkAfkPosition, 1000 * 10);
function checkAfkPosition() {
if (!globalData.LoggedIn) {
return;
}
let lp = lastPosition;
let np = mp.players.local.position;
let distance = mp.game.gameplay.getDistanceBetweenCoords(lp.x, lp.y, lp.z, np.x, np.y, np.z, false);
if (distance <= 5) {
if (!afkStatus) {
afkCounter++;
}
} else {
afkCounter = 0;
if (afkStatus) {
afkStatus = false;
globalData.IsAfk = afkStatus;
setServerAfkStatus(afkStatus);
}
}
if (afkCounter >= 60) {
afkStatus = true;
globalData.IsAfk = afkStatus;
setServerAfkStatus(afkStatus);
}
lastPosition = np;
}
function setServerAfkStatus(status: boolean) {
mp.events.callRemote("CLIENT:SetAfkStatus", status);
}
}