44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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/**
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* @overview Life of German Reallife - Client Extension (ClientExtension.cs)
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* @author hydrant
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Extensions
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{
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public static class ClientExtension
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{
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public static User GetUser(this Client client, DatabaseContext context = null)
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{
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if (!client.IsLoggedIn()) return null;
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if(context == null)
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{
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using (context = new DatabaseContext())
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{
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return context.Users.FirstOrDefault(u => u.Name == client.Name);
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}
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}
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else
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{
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return context.Users.FirstOrDefault(u => u.Name == client.Name);
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}
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}
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public static bool IsLoggedIn(this Client player)
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{
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return player.HasData("isLoggedIn") ? player.GetData("isLoggedIn") : false;
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}
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}
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}
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