Files
reallife-gamemode/ReallifeGamemode.Client/Player/freecam.ts
2021-04-12 18:34:50 +02:00

131 lines
4.5 KiB
TypeScript

export default function () {
var getNormalizedVector = function (vector) {
var mag = Math.sqrt(
vector.x * vector.x + vector.y * vector.y + vector.z * vector.z
);
vector.x = vector.x / mag;
vector.y = vector.y / mag;
vector.z = vector.z / mag;
return vector;
};
var getCrossProduct = function (v1, v2) {
var vector = new mp.Vector3(0, 0, 0);
vector.x = v1.y * v2.z - v1.z * v2.y;
vector.y = v1.z * v2.x - v1.x * v2.z;
vector.z = v1.x * v2.y - v1.y * v2.x;
return vector;
};
var bindVirtualKeys = {
F2: 0x71
};
var bindASCIIKeys = {
Q: 69,
E: 81,
LCtrl: 17,
Shift: 16
};
//mp.game.graphics.notify('~r~NoClip ~w~by ~b~Morbo');
var isNoClip = false;
var noClipCamera;
var shiftModifier = false;
var controlModifier = false;
var localPlayer = mp.players.local;
mp.events.add('ADMIN:NoClip', () => {
isNoClip = !isNoClip;
mp.game.ui.displayRadar(!isNoClip);
if (isNoClip) {
startNoClip();
} else {
stopNoClip();
}
});
function startNoClip() {
mp.game.graphics.notify('NoClip ~g~activated');
var camPos = new mp.Vector3(
localPlayer.position.x,
localPlayer.position.y,
localPlayer.position.z
);
var camRot = mp.game.cam.getGameplayCamRot(2);
noClipCamera = mp.cameras.new('default', camPos, camRot, 45);
noClipCamera.setActive(true);
mp.game.cam.renderScriptCams(true, false, 0, true, false);
localPlayer.freezePosition(true);
localPlayer.setInvincible(true);
localPlayer.setVisible(false, false);
localPlayer.setCollision(false, false);
}
function stopNoClip() {
mp.game.graphics.notify('NoClip ~r~disabled');
if (noClipCamera) {
localPlayer.position = noClipCamera.getCoord();
localPlayer.setHeading(noClipCamera.getRot(2).z);
noClipCamera.destroy(true);
noClipCamera = null;
}
mp.game.cam.renderScriptCams(false, false, 0, true, false);
localPlayer.freezePosition(false);
localPlayer.setInvincible(false);
localPlayer.setVisible(true, false);
localPlayer.setCollision(true, false);
}
mp.events.add('render', function () {
if (!noClipCamera || mp.gui.cursor.visible) {
return;
}
controlModifier = mp.keys.isDown(bindASCIIKeys.LCtrl);
shiftModifier = mp.keys.isDown(bindASCIIKeys.Shift);
var rot = noClipCamera.getRot(2);
var fastMult = 1;
var slowMult = 1;
if (shiftModifier) {
fastMult = 3;
} else if (controlModifier) {
slowMult = 0.5;
}
var rightAxisX = mp.game.controls.getDisabledControlNormal(0, 220);
var rightAxisY = mp.game.controls.getDisabledControlNormal(0, 221);
var leftAxisX = mp.game.controls.getDisabledControlNormal(0, 218);
var leftAxisY = mp.game.controls.getDisabledControlNormal(0, 219);
var pos = noClipCamera.getCoord();
var rr = noClipCamera.getDirection();
var vector = new mp.Vector3(0, 0, 0);
vector.x = rr.x * leftAxisY * fastMult * slowMult;
vector.y = rr.y * leftAxisY * fastMult * slowMult;
vector.z = rr.z * leftAxisY * fastMult * slowMult;
var upVector = new mp.Vector3(0, 0, 1);
var rightVector = getCrossProduct(
getNormalizedVector(rr),
getNormalizedVector(upVector)
);
rightVector.x *= leftAxisX * 0.5;
rightVector.y *= leftAxisX * 0.5;
rightVector.z *= leftAxisX * 0.5;
var upMovement = 0.0;
if (mp.keys.isDown(bindASCIIKeys.Q)) {
upMovement = 0.5;
}
var downMovement = 0.0;
if (mp.keys.isDown(bindASCIIKeys.E)) {
downMovement = 0.5;
}
mp.players.local.position = new mp.Vector3(
pos.x + vector.x + 1,
pos.y + vector.y + 1,
pos.z + vector.z + 1
);
mp.players.local.heading = rr.z;
noClipCamera.setCoord(
pos.x - vector.x + rightVector.x,
pos.y - vector.y + rightVector.y,
pos.z - vector.z + rightVector.z + upMovement - downMovement
);
noClipCamera.setRot(
rot.x + rightAxisY * -5.0,
0.0,
rot.z + rightAxisX * -5.0,
2
);
});
}