Files
reallife-gamemode/ReallifeGamemode.Client/Player/weaponlist.ts

118 lines
4.5 KiB
TypeScript

import * as NativeUI from '../libs/NativeUI';
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
let saveItem = new UIMenuItem("Waffen Nehmen", "");
saveItem.BackColor = new Color(13, 71, 161);
saveItem.HighlightedBackColor = new Color(25, 118, 210);
let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function weaponList(globalData: GlobalData) {
var weaponMenu: NativeUI.Menu;
var primaries;
var secondaries;
var melees;
var specialsWep;
var time;
var primary = "";
var secondary = "";
var melee = "";
var specialWep = "";
var timer = "";
//Weapon Menu
mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, jsonTime) => {
if (!globalData.InMenu) {
globalData.InMenu = true;
primaries = primariesArr;
secondaries = secondariesArr;
melees = meleesArr;
specialsWep = specialsArr;
time = JSON.parse(jsonTime);
let dealItem = new UIMenuListItem("Waffentransport", "", new ItemsCollection(time));
dealItem.BackColor = new Color(204, 170, 0);
dealItem.HighlightedBackColor = new Color(255, 213, 0);
weaponMenu = new Menu("Waffenschrank", "Stelle deine Waffenausrüstung zusammen", new Point(50, 50), null, null);
weaponMenu.AddItem(new UIMenuListItem("Primäre", "", new ItemsCollection(secondaries)));
weaponMenu.AddItem(new UIMenuListItem("Sekundäre", "", new ItemsCollection(primaries)));
weaponMenu.AddItem(new UIMenuListItem("Nahkampf", "", new ItemsCollection(melees)));
weaponMenu.AddItem(new UIMenuListItem("Spezial", "", new ItemsCollection(specialsWep)));
weaponMenu.AddItem(dealItem);
weaponMenu.AddItem(saveItem);
weaponMenu.AddItem(cancelItem);
weaponMenu.Visible = true;
weaponMenu.ListChange.on((item, index) => {
switch (item.Text) {
case "Primäre":
if (item.SelectedItem.DisplayText === "Keine") {
primary = "";
} else {
primary = String(item.SelectedItem.DisplayText);
}
break;
case "Sekundäre":
if (item.SelectedItem.DisplayText === "Keine") {
secondary = "";
} else {
secondary = String(item.SelectedItem.DisplayText);
}
break;
case "Nahkampf":
if (item.SelectedItem.DisplayText === "Keine") {
melee = "";
} else {
melee = String(item.SelectedItem.DisplayText);
}
break;
case "Spezial":
if (item.SelectedItem.DisplayText === "Keine") {
specialWep = "";
} else {
specialWep = String(item.SelectedItem.DisplayText);
}
break;
}
});
weaponMenu.ItemSelect.on((item) => {
if (item.Text === "Waffen Nehmen") {
mp.events.callRemote("saveWeaponSelection", primary, secondary, melee, specialWep);
weaponMenu.Close();
globalData.InMenu = false;
} else if (item.Text === "Abbrechen") {
weaponMenu.Close();
globalData.InMenu = false;
} else if (item.Text === "Waffentransport") {
mp.events.callRemote("startWeaponDeal");
weaponMenu.Close();
globalData.InMenu = false;
}
});
weaponMenu.MenuClose.on(() => {
globalData.InMenu = false;
});
}
});
}