45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.WeaponDeal;
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namespace ReallifeGamemode.Server.Events
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{
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public class ExitVehicle : Script
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{
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[ServerEvent(Event.PlayerExitVehicleAttempt)]
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public void OnPlayerExitVehicle(Player client, GTANetworkAPI.Vehicle vehicle)
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{
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if (client.VehicleSeat != -1)
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return;
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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User u = client.GetUser();
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if ((u.FactionId != null) && (veh.GetOwners().Contains(u.FactionId ?? 0)) && ((VehicleHash)vehicle.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
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{
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CheckPointHandle.RemovePlayerHandlerFromList(client);
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client.TriggerEvent("destroyCP");
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}
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}
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if (vehicle.GetServerVehicle() is SchoolVehicle vehS)
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{
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if (client.HasData("ActiveSchool"))
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{
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client.SendNotification("~r~Du hast deine Prüfung unterbrochen!", true);
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client.ResetData("ActiveSchool");
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client.WarpOutOfVehicle();
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(vehicle);
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ServerVehicleExtensions.Spawn(sVeh, vehicle);
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client.Position = sVeh.Position;
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CheckPointHandle.DeleteCheckpoints(client);
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}
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}
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}
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}
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}
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