Files
reallife-gamemode/ReallifeGamemode.Server/Managers/JobManager.cs

623 lines
24 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Job;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Services;
using ReallifeGamemode.Server.Types;
namespace ReallifeGamemode.Server.Managers
{
public class JobManager : Script
{
private static List<JobBase> _jobs = new List<JobBase>();
private Dictionary<Player, Vector3> playerJobStartPosition = new Dictionary<Player, Vector3>();
public static void LoadJobs()
{
IEnumerable<Type> jobTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsSubclassOf(typeof(JobBase)) && !t.IsAbstract);
foreach (var type in jobTypes)
{
var instance = Activator.CreateInstance(type) as JobBase;
if (GetJob(instance.Id) != null)
{
throw new InvalidOperationException($"Double Job ID found: {instance.Id} | {instance.Name}");
}
if (instance.Deactivated)
{
NAPI.Util.ConsoleOutput("Job {0} is deactivated", instance.Name);
continue;
}
_jobs.Add(instance);
NAPI.Util.ConsoleOutput($"Loading job {instance.Name}");
}
NAPI.Util.ConsoleOutput($"Loaded {_jobs.Count} jobs");
}
public static JobBase GetJob(int id) => _jobs.Where(j => j.Id == id).FirstOrDefault();
public static T GetJob<T>() where T : JobBase
{
return _jobs.Where(j => j.GetType() == typeof(T)).FirstOrDefault() as T;
}
public static List<JobBase> GetJobs() => _jobs.OrderBy(j => j.Id).ToList();
public static Dictionary<Player, PlayerTimer> playerTimersJobVehicleRespawn = new Dictionary<Player, PlayerTimer>();
[RemoteEvent("CLIENT:JobCenter_CancelJob")]
public void CancelJobEvent(Player player)
{
using (var dbContext = new DatabaseContext())
{
User u = player.GetUser(dbContext);
if (u == null) return;
if (u.JobId == null)
{
ChatService.ErrorMessage(player, "Du hast momentan keinen Job, den du kündigen könntest.");
return;
}
u.JobId = null;
ChatService.SendMessage(player, "~y~[JOBCENTER]~s~ Du hast deinen Job erfolgreich gekündigt.");
dbContext.SaveChanges();
}
}
[RemoteEvent("CLIENT:JobCenter_AcceptJob")]
public void AcceptJobEvent(Player player, int jobId)
{
using (var dbContext = new DatabaseContext())
{
User u = player.GetUser(dbContext);
if (u == null) return;
if (u.JobId != null)
{
ChatService.ErrorMessage(player, "Du musst deinen alten Job kündigen, bevor du einen neuen ausüben kannst.");
return;
}
//Pilotjob
if (jobId == 3 && u.FlyingLicensePlane == false)
{
ChatService.ErrorMessage(player, "Um diesen Job annehmen zu können, musst du einen Flugschein besitzen.");
return;
}
if (u.DriverLicenseVehicle == false)
{
ChatService.ErrorMessage(player, "Um diesen Job annehmen zu können, musst du einen Führerschein besitzen.");
return;
}
JobBase job = JobManager.GetJob(jobId);
if (job == null)
{
ChatService.ErrorMessage(player, "Bei der Job-Annahme ist ein Fehler aufgetretet: Dieser Job wurde nicht gefunden");
return;
}
ChatService.SendMessage(player, $"~y~[JOBCENTER]~s~ Du hast erfolgreich deinen neuen Job: ~o~{job.Name}~s~ angenommen.");
u.JobId = jobId;
dbContext.SaveChanges();
}
}
[RemoteEvent("CLIENT:Job_StartJob")]
public void StartJobEvent(Player player)
{
User u = player.GetUser();
if (u.JobId == null) return;
JobBase job = GetJob(u.JobId.Value);
if (job.GetUsersInJob().Contains(player))
{
ChatService.ErrorMessage(player, "Du bist schon in deinem Job aktiv");
return;
}
if (job.NeedVehicleToStart && !job.GetJobVehicles().Any(v => v.GetVehicle().Handle.Value == player.Vehicle?.Handle.Value))
{
ChatService.ErrorMessage(player, "Zum Start dieses Jobs musst du in einem Jobfahrzeug sein");
return;
}
if (player.Vehicle != null)
{
player.SetData<Vehicle>("LastVehicle", player.Vehicle);
}
playerJobStartPosition[player] = player.Position;
job.StartJob(player);
}
[ServerEvent(Event.PlayerExitVehicle)]
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
{
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
User u = player.GetUser();
if (u.JobId == null) return;
JobBase job = GetJob(u.JobId.Value);
if (veh.GetServerVehicle() is JobVehicle vehJ && player.VehicleSeat == 0)
{
if (vehJ.GetJob().GetUsersInJob().Contains(player))
{
if (u.JobId != 2)
{
if (!player.HasData("JobVehicleFrei") || player.GetData<bool>("JobVehicleFrei") == false)
{
player.SetData("DelayTime", 30000);
veh.SetData("timerJobVehicleRespawn", true);
player.SetData("LastVehicle", veh);
player.SetData("LastSVehicle", sVeh);
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
PlayerTimer playerTimer = new PlayerTimer(player, veh, 30000);
playerTimer.Elapsed += PlayerTimer_Elapsed;
playerTimersJobVehicleRespawn[player] = playerTimer;
player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
//job.StopJob(player);
return;
}
if (player.HasData("JobVehicleFrei") && player.GetData<bool>("JobVehicleFrei") == true)
{
player.SetData("JobVehicleFrei", false);
return;
}
}
if (u.JobId == 2)
{
if (!player.HasData("JobVehicleFrei") || player.GetData<bool>("JobVehicleFrei") == false)
{
player.SetData("DelayTime", 60000 * 5);
veh.SetData("timerJobVehicleRespawn", true);
player.SetData("LastVehicle", veh);
player.SetData("LastSVehicle", sVeh);
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
PlayerTimer playerTimer = new PlayerTimer(player, veh, 60000 * 5);
playerTimer.Elapsed += PlayerTimer_Elapsed;
playerTimersJobVehicleRespawn[player] = playerTimer;
//player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
//player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
//job.StopJob(player);
return;
}
if (player.HasData("JobVehicleFrei") && player.GetData<bool>("JobVehicleFrei") == true)
{
player.SetData("JobVehicleFrei", false);
return;
}
}
}
}
}
private void PlayerTimer_Elapsed(Player player, Vehicle veh)
{
NAPI.Task.Run(() =>
{
//Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
Vehicle LastVehicle = veh;
JobBase job = GetJob(player?.GetUser()?.JobId ?? -1);
if (LastVehicle == null || job == null)
{
return;
}
if (LastVehicle.GetServerVehicle() is JobVehicle vehJ)
{
if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
{
if (vehJ.GetJob().GetUsersInJob().Contains(player))
{
if (LastVehicle != null)
{
if (job.Id != 2) //Müllman Handelt Fahrzeug respawn eigenständig
{
LastVehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
}
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("isDead") || player.GetData<bool>("isDead") == false)
{
if (player.GetUser().JobId == 1)//Taxifahrer
{
player.TriggerEvent("CLIENT:stopFare");
player.Position = new Vector3(-628.598388671875, -2107.609130859375, 6.072586536407471);
player.Heading = (-171.50303649902344f);
}
if (player.GetUser().JobId == 2)//Müllmann
{
player.Position = new Vector3(485.4114685058594, -2173.25, 5.918273448944092);
player.Heading = (-15.922085762023926f);
}
if (player.GetUser().JobId == 3)//Pilot
{
if (!player.HasData("PilotenBase") || player.GetData<int>("PilotenBase") == 1) //Sandyshores
{
player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
player.Heading = (-154.65234375f);
}
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2) //LS Airport
{
player.Position = new Vector3(-1622.48, -3151.58, 13);
player.Heading = (48.44f);
}
}
if (player.GetUser().JobId == 4)//Busfahrer
{
player.Position = new Vector3(-535.46, -2144.97, 5.95);
player.Heading = (57.03f);
}
}
}
}
}
}
});
}
[RemoteEvent("CLIENT:Job_StopJob")]
public void StopJob(Player player)
{
User u = player.GetUser();
if (u.JobId == null) return;
JobBase job = GetJob(u.JobId.Value);
if (!job.GetUsersInJob().Contains(player))
{
ChatService.ErrorMessage(player, "Du führst deinen Job momentan nicht aus");
return;
}
if (job.NeedVehicleToStart && player.Vehicle != null)
{
VehicleStreaming.SetEngineState(player.Vehicle, false);
}
job.StopJob(player);
if (player.GetUser().JobId == 1)//Taxifahrer
{
//player.Position = new Vector3(-628.598388671875, -2107.609130859375, 6.072586536407471);
//player.Heading = (-171.50303649902344f);
player.Position = playerJobStartPosition[player];
}
if (player.GetUser().JobId == 2)//Müllmann
{
player.Position = new Vector3(485.4114685058594, -2173.25, 5.918273448944092);
player.Heading = (-15.922085762023926f);
}
if (player.GetUser().JobId == 3)//Pilot
{
if (player.HasData("PilotenBase") || player.GetData<int>("PilotenBase") == 1) //Sandyshores
{
player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
player.Heading = (-154.65234375f);
player.GetUser().SetData("PilotenBase", 0);
}
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2) //LS Airport
{
player.Position = new Vector3(-1622.48, -3151.58, 13);
player.Heading = (48.44f);
player.GetUser().SetData("PilotenBase", 0);
}
}
if (player.GetUser().JobId == 4)//Busfahrer
{
player.Position = new Vector3(-535.46, -2144.97, 5.95);
player.Heading = (57.03f);
}
Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
if (LastVehicle != null)
{
LastVehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
}
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
CheckPointHandle.DeleteCheckpoints(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
}
[ServerEvent(Event.PlayerEnterVehicle)]
public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh, sbyte seat)
{
ServerVehicle sVeh = veh.GetServerVehicle();
if (sVeh == null)
{
return;
}
if (seat != 0)
{
if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt in Taxi ein
{
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
Player driver = veh.GetDriver();
if (driver == null)
{
return;
}
if (!driver.HasData("DriverPrice")) return;
int taxiPrice = driver.GetData<int>("DriverPrice");
float km = 0;
if (!driver.HasData("FareKm")) { driver.SetData<float>("FareKm", km); }
km = driver.GetData<float>("FareKm");
if (driver.HasData("Passager")) return;
driver.SetData<int>("Passager", player.GetUser().Id);
driver.SetData<bool>("hasPassager", true);
/* using (var dbContext = new DatabaseContext())
{
int amount = (int)Math.Round(km * taxiPrice);
User contractUser = player.GetUser(dbContext);
contractUser.Handmoney -= amount;
driver.GetUser(dbContext).Wage += amount;
dbContext.SaveChanges();
//contractUser.Player.TriggerEvent("SERVER:SET_HANDMONEY", contractUser.Handmoney);
} */
player.TriggerEvent("CLIENT:startCustomerFare", taxiPrice, km);
var taxiContracts = taxiJob.TaxiContracts.Where(t => t.Name == player.Name);
if (taxiContracts.Count() == 0) return;
var contract = taxiContracts.First();
taxiJob.TaxiContracts.Remove(contract);
if (driver != null && contract.Driver != null && contract.Driver.Handle != veh.GetDriver().Handle)
{
ChatService.SendMessage(contract.Driver, $"!{{02FCFF}}{player.Name} ist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
ChatService.SendMessage(player, $"!{{02FCFF}}Du bist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
}
}
}
JobBase job = GetJob(player.GetUser().JobId ?? -1);
if (job?.GetUsersInJob()?.Contains(player) ?? false)
{
if (sVeh != null)
{
if (sVeh is JobVehicle JV)
{
if (player.GetUser().JobId == 3 || player.GetUser().JobId == 4)
{
if (seat == 0)
{
JobVehicle c = new JobVehicle();
if (JV.GetJob().GetUsersInJob().Contains(player))
{
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
if (player.HasData("LastVehicle") && veh == player.GetData<Vehicle>("LastVehicle"))
{
veh.SetData("timerJobVehicleRespawn", false);
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
}
else
{
if (player.GetData<bool>("HatRoute") == true)
{
StopJob(player);
}
}
}
}
else
{
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
return;
}
}
if (player.GetUser().JobId == 2)
{
JobVehicle c = new JobVehicle();
if (JV.GetJob().GetUsersInJob().Contains(player))
{
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
if (player.HasData("LastVehicle") && veh == player.GetData<Vehicle>("LastVehicle"))
{
veh.SetData("timerJobVehicleRespawn", false);
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
}
else
{
if (player.GetData<bool>("HatRoute") == true)
{
StopJob(player);
}
}
}
}
}
else
{
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("LastVehicle"))
{
return;
}
if (player.GetData<Vehicle>("LastVehicle") == null)
{
return;
}
player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
}
}
else if (sVeh! is JobVehicle || veh != null)
{
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
}
else if (sVeh is JobVehicle JV)
{
if (JV.JobId != player.GetUser().JobId)
{
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
}
}
}
}
[ServerEvent(Event.PlayerEnterVehicleAttempt)]
private void JobManagerEnterVehicleAttempt(Player player, Vehicle vehicle, sbyte seat)
{
if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerEnterVehicle(player, vehicle, seat); }
}
[ServerEvent(Event.PlayerDeath)]
private void JobManagerOnPlayerDeath(Player player, Player killer, uint reason)
{
if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerDeath(player); }
}
[ServerEvent(Event.PlayerDisconnected)]
private void JobManagerOnPlayerDisconnect(Player player, DisconnectionType type, string reason)
{
if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerDc(player); }
}
[ServerEvent(Event.PlayerExitVehicle)]
public void JobManagerPlayerExitVehicle2(Player player, Vehicle veh)
{
ServerVehicle sVeh = veh.GetServerVehicle();
if (sVeh == null) return;
if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt vom Taxi aus
{
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
if (veh.Occupants.Count == 0) return;
Player driver = veh.GetDriver();
if (driver == null) return;
if (player.GetUser().Id != driver.GetData<int>("Passager")) { player.TriggerEvent("CLIENT:cancelFare"); return; }
player.TriggerEvent("CLIENT:cancelFareCustomer");
driver.TriggerEvent("CLIENT:resetFareClock");
driver.ResetData("Passager");
driver.ResetData("hasPassager");
driver.SetData<float>("FareKm", 0);
driver.TriggerEvent("CLIENT:cancelFare");
driver.TriggerEvent("CLIENT:startFare");
foreach (Player occupant in veh.Occupants)
{
if (occupant == driver) continue;
occupant.WarpOutOfVehicle();
}
}
}
[RemoteEvent("CLIENT:JobManager_TaxiJob_AcceptCall")]
public void TaxiJobAcceptCall(Player player, string name)
{
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
if (!taxiJob.TaxiContracts.Any(t => t.Name == name))
{
ChatService.ErrorMessage(player, "Dieser Spieler hat kein Taxi gerufen oder der Auftrag ist nicht mehr aktuell");
return;
}
var job = taxiJob.TaxiContracts.Where(t => t.Name == name).First();
var target = PlayerService.GetPlayerByNameOrId(name);
if (target == null)
{
taxiJob.TaxiContracts.Remove(job);
ChatService.ErrorMessage(player, "Dieser Spieler ist nicht mehr online");
return;
}
if (target == player)
{
ChatService.ErrorMessage(player, "Du kannst deinen eigenen Auftrag nicht annehmen");
}
job.Driver = player;
player.TriggerEvent("SERVER:Util_setWaypoint", target.Position.X, target.Position.Y);
player.SetData<bool>("hasPassager", true);
ChatService.SendMessage(target, $"!{{02FCFF}}Dein Auftrag wurde von {player.Name} angenommen. Warte an deiner aktuellen Position.");
ChatService.SendMessage(target, $"!{{02FCFF}}Für die Anfahrt fallen zusätzlich Kosten auf.");
ChatService.SendMessage(player, $"!{{02FCFF}}Du hast den Auftrag von {name} angenommen. Hole ihn nun ab.");
}
}
}