159 lines
5.0 KiB
C#
159 lines
5.0 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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/**
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* @overview Life of German Reallife - Managers ATMManager (ATMManager.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Managers
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{
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public class ATMManager : Script
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{
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public static List<ColShape> ATMColShapes = new List<ColShape>();
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public static void InitATMs()
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{
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var addedATMs = 0;
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using (var dbContext = new DatabaseContext())
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{
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foreach (var currentATM in dbContext.Blips.ToList())
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{
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if (currentATM.Sprite == 500)
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{
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if (dbContext.ATMs.FirstOrDefault(a => a.Id == currentATM.Id) == null)
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{
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var dataSet = new ATM
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{
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Id = currentATM.Id,
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X = currentATM.PositionX,
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Y = currentATM.PositionY,
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Z = currentATM.PositionZ
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};
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dbContext.Add(dataSet);
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addedATMs++;
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}
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else
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{
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continue;
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}
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}
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}
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if (addedATMs > 0)
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{
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NAPI.Util.ConsoleOutput(addedATMs + " Geldautomaten hinzugefügt");
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}
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else
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{
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NAPI.Util.ConsoleOutput("Keine Geldautomaten hinzugefügt");
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}
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dbContext.SaveChanges();
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LoadATMs();
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}
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}
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public static void LoadATMs()
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{
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using (var dbContext = new DatabaseContext())
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{
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foreach (var currentATM in dbContext.ATMs)
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{
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var currentColShape = NAPI.ColShape.CreateCylinderColShape(new GTANetworkAPI.Vector3(currentATM.X, currentATM.Y, currentATM.Z), 2.5f, 3, 0);
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currentColShape.OnEntityEnterColShape += EnterATMRange;
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currentColShape.OnEntityExitColShape += ExitATMRange;
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ATMColShapes.Add(currentColShape);
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currentColShape.SetData("id", currentATM.Id);
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}
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}
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//ATM bei der Fahrschule, Textlabel
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NAPI.TextLabel.CreateTextLabel("~y~ATM", new GTANetworkAPI.Vector3(-810.81244, -1341.21, 5.150266), 20.0f, 1f, 0, new Color(255, 255, 255));
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}
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public static void EnterATMRange(ColShape colShape, Player client)
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{
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client.SetData("nearATM", colShape.GetData<int>("id"));
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}
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public static void ExitATMRange(ColShape colShape, Player client)
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{
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client.ResetData("nearATM");
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}
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public static void ShowAtmUi(Player player, int atmId)
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{
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player.TriggerEvent("SERVER:ShowAtmUi", atmId);
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}
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[RemoteEvent("CLIENT:ATM_MANAGER:ATM_ACTION")]
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public void AtmAction(Player client, int site, int inputField1, int inputField2)
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{
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using (var dbContext = new DatabaseContext())
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{
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var user = client.GetUser(dbContext);
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int nearATM = client.GetData<int>("nearATM");
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//SITE //0 Geld einzahlen //1 Geld auszahlen //2 Geld überweisen
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switch (site)
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{
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//GELD EINZAHLEN in1
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case 0:
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if (user.Handmoney < inputField1)
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{
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//TODO im CEFBrowser anzeigen
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//client.TriggerEvent("SERVER:WORLD_INTERACTION:ATM_ERROR", 0, checkATM.Balance);
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client.SendNotification("~r~Nicht genügend Geld auf der Hand!");
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}
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else
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{
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var updateBankMoneyIn = user.BankAccount;
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var updateATMBalanceIn = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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user.Handmoney -= inputField1;
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updateBankMoneyIn.Balance += inputField1;
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updateATMBalanceIn.Balance += inputField1;
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client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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}
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break;
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//GELD AUSZAHLEN in1
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case 1:
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var checkATM = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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if (user.BankAccount.Balance < inputField1)
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{
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client.SendNotification("~r~Nicht genügend Geld auf dem Bankkonto!"); //TODO Im Automaten anzeigen lassen
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}
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else if (checkATM.Balance < inputField1)
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{
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client.SendNotification("~r~Nicht genügend Geld im Automaten vorhanden!"); //TODO Im Automaten anzeigen lassen |||| oder OUT OF ORDER anzeigen wenn leer
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}
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else
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{
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var updateHandMoneyOut = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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var updateATMBalanceOut = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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updateHandMoneyOut.Handmoney += inputField1;
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user.BankAccount.Balance -= inputField1;
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updateATMBalanceOut.Balance -= inputField1;
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client.TriggerEvent("SERVER:SET_HANDMONEY", updateHandMoneyOut.Handmoney);
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}
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break;
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//GELD ÜBERWEISEN in1 = Kontonr // in2 = Betrag
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case 2:
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break;
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}
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dbContext.SaveChanges();
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}
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}
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}
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}
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