Files
reallife-gamemode/Server/Events/Spawn.cs
2018-09-17 18:57:49 +02:00

21 lines
481 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using GTANetworkMethods;
using reallife_gamemode.Model;
namespace reallife_gamemode.Server.Event
{
public class Spawn : Script
{
[ServerEvent(GTANetworkAPI.Event.PlayerSpawn)]
public void OnPlayerSpawn(Client player)
{
NAPI.Chat.SendChatMessageToPlayer(player, "~b~Du wurdest gespawnt.");
}
}
}