103 lines
3.5 KiB
TypeScript
103 lines
3.5 KiB
TypeScript
/**
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* @overview Life of German Reallife - Gui Infobox infobox.js
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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export default function deathScreen() {
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var dutyMedics = 0;
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var isDead = false;
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var deathSeconds;
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var deathDate: Date;
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const maxDeathTime = 120;
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var respawnTime;
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var fade;
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mp.game.gameplay.setFadeOutAfterDeath(false);
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mp.events.add("startDeathTimer", (isSupporter) => {
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if (isDead === false) {
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isDead = true;
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mp.gui.chat.activate(isSupporter);
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mp.game.audio.playSoundFrontend(-1, "Bed", "WastedSounds", true);
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deathDate = new Date();
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respawnTime = Math.floor(deathDate.getTime() / 1000 + maxDeathTime);
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fade = 255 - maxDeathTime;
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mp.game.graphics.requestStreamedTextureDict("Mptattoos", true);
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mp.events.call("GetDutyMedics");
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}
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});
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mp.events.add("onPlayerRevived", () => {
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isDead = false;
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mp.gui.chat.activate(true);
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mp.game.gameplay.setFadeOutAfterDeath(false);
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mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("Mptattoos");
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});
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mp.events.add("respawnDeathPlayer", () => {
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isDead = false;
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mp.gui.chat.activate(true);
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mp.game.gameplay.setFadeOutAfterDeath(false);
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mp.events.callRemote('RespawnPlayerAtHospital');
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mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("Mptattoos");
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});
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mp.events.add("updateDutyMedics", (count) => {
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dutyMedics = count;
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});
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mp.events.add("render", () => {
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var currentDate = new Date();
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if (isDead === true) {
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var medicString;
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if (dutyMedics > 0) {
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medicString = "Das L.S.E.D. wurde benachrichtigt\nDerzeit ";
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if (dutyMedics === 1) {
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medicString += "befindet sich ~g~" + dutyMedics + " Mitglied";
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} else {
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medicString += "befinden sich ~g~" + dutyMedics + " Mitglieder";
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}
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medicString += " ~s~im Dienst";
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} else {
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medicString = "Derzeit befinden sich ~r~keine Einsatzkräfte ~s~im Dienst";
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}
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deathSeconds = respawnTime - Math.floor(currentDate.getTime() / 1000);
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if (deathSeconds >= 0) {
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mp.game.graphics.set2dLayer(2);
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mp.game.graphics.drawSprite("Mptattoos", "clearout", 0.625, 0.5, 0.1, 0.1, 0, 255, 255, 255, 236);
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mp.game.graphics.drawText("Respawn in: ~y~" + deathSeconds, [0.5, 0.5],
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{
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font: 7,
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color: [255, 255, 255, 255],
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scale: [0.8, 0.8],
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outline: true,
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centre: false
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});
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mp.game.graphics.drawText(medicString, [0.5, 0.945],
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{
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font: 4,
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color: [255, 255, 255, 255],
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scale: [0.4, 0.4],
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outline: true,
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centre: false
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});
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var alpha = fade + Math.floor(currentDate.getTime() / 1000 - deathDate.getTime() / 1000);
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mp.game.graphics.set2dLayer(1);
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mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, alpha);
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} else {
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mp.events.call("respawnDeathPlayer");
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}
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}
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});
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}
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