916 lines
32 KiB
C#
916 lines
32 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Classes;
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using ReallifeGamemode.Server.DrivingSchool;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Finance;
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using ReallifeGamemode.Server.Inventory;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.WeaponDeal;
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/**
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* @overview Life of German Reallife - Event Key (Key.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Events
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{
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public class Key : Script
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{
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#region User Key
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[RemoteEvent("keyPress:NUM2")]
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public void KeyPressNUM2(Player player)
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{
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if (!player.IsLoggedIn()) return;
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if (player.GetData<bool>("editmode") == true && player.GetUser().IsAdmin(AdminLevel.HEADADMIN) == true)
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{
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var saveMode = player.GetData<string>("quicksavemode");
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switch (saveMode)
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{
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case "none":
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ChatService.SendMessage(player, "~r~Keinen Modus ausgewählt! ~y~/quicksavemode ~r~für mehr Infos!");
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break;
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case "blip":
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TempBlip tempBlip = NAPI.Data.GetWorldData("blipTemplate");
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SaveManager.OnSaveBlipData(player, tempBlip.Sprite.ToString(), tempBlip.Name, tempBlip.Scale.ToString(), tempBlip.Color.ToString(),
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tempBlip.Transparency.ToString(), 200.ToString(), tempBlip.ShortRange.ToString(), 0.ToString(), 0.ToString());
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player.SendNotification("~y~Blip~s~ erstellt!", false);
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break;
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case "atm":
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SaveManager.OnSaveBlipData(player, "500", "Geldautomat", 0.7.ToString(), "11",
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"0", "200", true.ToString(), 0.ToString(), 0.ToString());
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player.SendNotification("~y~ATM~s~ erstellt!", false);
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break;
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}
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}
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GroundItem.PickUpGroundItem(player);
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}
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/*
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[RemoteEvent("keyPress:LEFT_ARROW")]
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public void KeyPressLeftArrow(Player player)
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{
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if (!player.IsLoggedIn()) return;
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List<Player> nearbyPlayers = NAPI.Player.GetPlayersInRadiusOfPlayer(3, player);
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if (nearbyPlayers.Count > 1)
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{
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List<string> nearbyPlayerList = new List<string>();
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foreach (Player nearPlayer in nearbyPlayers)
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{
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if (nearPlayer.Name != player.Name)
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{
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nearbyPlayerList.Add(nearPlayer.Name);
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}
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else
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{
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continue;
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}
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}
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player.TriggerEvent("showPlayerInteraction", JsonConvert.SerializeObject(nearbyPlayerList));
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}
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}
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*/
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[RemoteEvent("keyPress:RIGHT_ARROW")]
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public void KeyPressRightArrow(Player player)
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{
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if (!player.IsLoggedIn()) return;
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User user = player.GetUser();
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if (!player.IsDuty())
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{
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return;
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}
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switch (user.FactionId)
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{
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//LSPD
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case 1:
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case 3:
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player.TriggerEvent("showFactionInteractionLSPD", user.FactionId, user.GetData<bool>("duty"), user.Faction.Name, user.FactionLeader);
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break;
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//Medic
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case 2:
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player.TriggerEvent("showFactionInteractionMedic", user.FactionId, user.GetData<bool>("duty"), user.Faction.Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
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break;
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}
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}
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[RemoteEvent("keyPress:M")]
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public void KeyPressM(Player player)
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{
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using var dbContext = new DatabaseContext();
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User u = player.GetUser(dbContext);
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if (u == null) return;
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var vehicles = dbContext.UserVehicles.Where(veh => veh.UserId == u.Id).OrderBy(veh => veh.Id).Select(v => new
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{
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v.Id,
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v.Model,
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Price = (v.Price ?? 0) * 0.6
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});
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var factionVehicles = dbContext.FactionVehicles.ToList().Where(f => f.GetOwners().Contains(u.FactionId ?? -1)).Select(f => new
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{
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f.Id,
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f.Model,
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Price = f.BuyPrice
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});
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Paycheck paycheck = null;
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if (Economy.Paychecks.ContainsKey(u.Id)) paycheck = Economy.Paychecks[u.Id];
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Licenses licenses = new Licenses(u.DriverLicenseVehicle, u.DriverLicenseBike, u.FlyingLicensePlane, u.WeaponLicense);
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var accountData = new
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{
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regDate = u.RegistrationDate.ToShortDateString(),
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adminLevel = u.AdminLevel.GetName(),
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points = u.Points,
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faction = u.Faction?.Name ?? "Zivilist",
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factionleader = u.Faction?.Name ?? "Zivilist",
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//factionleader = u.FactionLeader,
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stateFaction = u.Faction?.StateOwned,
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factionRank = u.GetFactionRank().RankName,
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group = u.Group?.Name ?? "Keine",
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groupRank = u.GroupRank.GetName(),
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job = JobManager.GetJob(u.JobId ?? 0)?.Name ?? "Keiner",
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paycheck,
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licenses,
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vehicles,
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factionVehicles,
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nextPayday = u.PaydayTimer,
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playTime = u.PlayedMinutes / 60,
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userWarn = u.warn,
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};
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string faction = u.Faction?.Name ?? "Zivilist";
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string factionleader = u.FactionLeader ? u.Faction.Name : null;
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string group = u.Group != null ? u.Group.Name : null;
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bool factionInvite = player.HasData("accept_faction_invite");
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bool groupInvite = player.HasData("accept_group_invite");
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bool ticket_boolean = player.HasData("ticket_boolean");
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int ticket_amount = 0;
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int pay_amount = 0;
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bool house = false;
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if(u.House != null)
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{
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house = true;
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}
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if (player.HasData("ticket_amount"))
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{
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ticket_amount = player.GetData<int>("ticket_amount");
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}
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if (player.HasData("pay_amount"))
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{
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pay_amount = player.GetData<int>("pay_amount");
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}
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), factionleader, faction, group, factionInvite, groupInvite, ticket_boolean, ticket_amount, pay_amount, house);
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}
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[RemoteEvent("keyPress:E")]
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public void KeyPressE(Player player)
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{
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if (!player.IsLoggedIn()) return;
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var user = player.GetUser();
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if (player.HasData("nearATM"))
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{
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ATMManager.ShowAtmUi(player, player.GetData<int>("nearATM"));
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return;
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}
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if(!player.IsInVehicle)
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{
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if(GroundItem.PickUpGroundItem(player))
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{
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return;
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}
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}
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DutyPoint nearestDuty = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
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WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.5 && w.FactionId == user.FactionId);
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JailReleasePoint nearestJailReleasePoint = PositionManager.JailReleasePoints.Find(j => j.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3) && user.GetData<bool>("duty"));
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ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 2 || user.FactionId == 3));
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ClotheshopPoint nearestClotheShopPoint = PositionManager.clotheshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty")));
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FriseurPoint nearestFriseurPoint = PositionManager.friseurPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty")));
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ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
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JobPoint nearestJobPoint = PositionManager.JobPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6);
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if (user?.FactionId != null)
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{
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BehindVehiclePoint nearestBehindVehiclePoint = MarkerBehinVehicle.behindVehiclePoints.Find(s => s.marker.Position.DistanceTo(player.Position) <= 3 && (user.FactionId == 8 || user.FactionId == 7 || user.FactionId == 1 || user.FactionId == 3));
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if (nearestBehindVehiclePoint != null)
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{
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if (player.HasAttachment("ammobox")) return;
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using (var dbContext = new DatabaseContext())
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{
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List<VehicleItem> vehicleItems = dbContext.VehicleItems.ToList().Where(f => f.GetVehicle().GetVehicle() == nearestBehindVehiclePoint.vehicle && InventoryManager.GetItemById(f.ItemId) is IWeaponDealItem).ToList();
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if (vehicleItems.Count == 0)
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{
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GTANetworkAPI.Vehicle vehicle = nearestBehindVehiclePoint.vehicle;
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if (vehicle.HasAttachment("weapondeal"))
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{
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vehicle.AddAttachment("weapondeal", true);
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vehicle.AddAttachment("weapondeal1", true);
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vehicle.AddAttachment("weapondeal2", true);
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}
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if (WeaponDealManager.checkWeaponDbyVehicle(vehicle))
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{
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vehicle.ResetData("WeaponDealLoad");
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vehicle.ResetData("weaponDeal");
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vehicle.ResetData("dealPoint");
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}
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nearestBehindVehiclePoint.vehicle.RemoveMarkerBehind();
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return;
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}
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foreach (var v in vehicleItems)
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{
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int itemToAdd = 0;
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for (int i = 1; i <= v.Amount; i++)
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{
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if (InventoryManager.GetUserInventoryWeight(player) + (i * InventoryManager.GetItemById(v.ItemId).Gewicht) > 40000)
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{
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break;
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}
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else
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{
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itemToAdd = i;
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}
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}
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if (itemToAdd == 0)
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break;
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v.Amount -= itemToAdd;
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if (v.Amount <= 0)
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{
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itemToAdd += v.Amount;
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dbContext.VehicleItems.Remove(v);
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}
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InventoryManager.AddItemToInventory(player, v.ItemId, itemToAdd);
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nearestBehindVehiclePoint.usePoint(player);
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dbContext.SaveChanges();
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return;
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}
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}
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}
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if (nearestDuty != null)// Duty Point
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{
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var factionId = user.FactionId;
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if (user.GetData<bool>("duty") == false)
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{
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user.SetData("duty", true);
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player.SendNotification("Du bist nun ~g~im Dienst.");
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player.TriggerEvent("toggleDutyMode", true);
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if (player.GetUser().FactionId == 2) //Fire Department
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{
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Medic.UpdateDutyMedics(1);
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}
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switch (factionId)
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{
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//LSPD
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case 1:
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//nameTagColor = new Color(28, 134, 238);
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//player.TriggerEvent("setNameTag", JsonConvert.SerializeObject(new int[] { 28, 134, 238 }));
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player.SetSharedData("nameTagColor", factionId);
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player.SetSharedData("blipColor", 38);
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break;
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//Medic
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case 2:
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//nameTagColor = new Color(255, 0, 0);
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//player.TriggerEvent("setNameTag", JsonConvert.SerializeObject(new int[] { 255, 0, 0 }));
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player.SetSharedData("nameTagColor", factionId);
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player.SetSharedData("blipColor", 6);
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break;
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//FBI
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case 3:
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//nameTagColor = new Color(173, 0, 118);
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player.SetSharedData("nameTagColor", factionId);
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player.SetSharedData("blipColor", 63);
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player.SetAccessories(2, 2, 0);
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break;
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}
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using (var context = new DatabaseContext())
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{
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List<CharacterCloth> clothes = context.CharacterClothes.Where(u => u.UserId == user.Id && u.Duty == true).ToList();
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foreach (var cloth in clothes)
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{
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if (cloth.SlotType == 0)
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{
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player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
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}
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else
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{
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if (cloth.ClothId != -1)
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{
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player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
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}
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else
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{
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player.ClearAccessory(cloth.SlotId);
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}
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}
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}
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}
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}
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else
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{
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user.SetData("duty", false);
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player.SendNotification("Du bist nun ~r~außer Dienst.");
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player.TriggerEvent("toggleDutyMode", false);
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Medic.UpdateDutyMedics(-1);
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player.SetSharedData("blipColor", 0);
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player.SetSharedData("nameTagColor", 0);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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}
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}
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if (nearestWeapon != null) // Weapon Point
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{
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List<string> primarys = new List<string>();
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List<string> secondarys = new List<string>();
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List<string> melees = new List<string>();
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List<string> specials = new List<string>();
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List<string> armor = new List<string>();
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List<string> timer = new List<string>();
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int pistol_Amount = 0;
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int pistol50_Amount = 0;
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int Pistol_mk2_Amount = 0;
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int Combatpistol_Amount = 0;
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int SMG_Amount = 0;
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int Carbinerifle_Amount = 0;
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int Compactrifle_Amount = 0;
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int sniperrifle_Amount = 0;
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int Pumpshotgun_Amount = 0;
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int Schutzweste_Amount = 0;
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int Stungun_Amount = 0;
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string dealTime = "Starten";
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primarys.Add("Keine");
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secondarys.Add("Keine");
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melees.Add("Keine");
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specials.Add("Keine");
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armor.Add("Keine");
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using (var context = new DatabaseContext())
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{
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if (player.HasAttachment("ammobox"))
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{
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player.AddAttachment("ammobox", true);
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player.StopAnimation();
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}
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bool unloadedWeaponPackage = false;
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List<UserItem> fItem = context.UserItems.Where(u => u.UserId == user.Id).ToList();
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foreach (var item in fItem)
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{
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IItem iItem = InventoryManager.GetItemById(item.ItemId);
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if (iItem is IWeaponDealItem obj)
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{
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FactionWeapon weapon = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == iItem.Name).FirstOrDefault();
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if (weapon == null)
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{
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context.Remove(item);
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continue;
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}
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weapon.Ammount += item.Amount;
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ChatService.SendMessage(player, item.Amount + " " + iItem.Name + " wurden im Waffenlager hinzugefügt.");
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unloadedWeaponPackage = true;
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context.Remove(item);
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}
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}
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context.SaveChanges();
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if (unloadedWeaponPackage)
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{
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return;
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}
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List<FactionWeapon> weapons = context.FactionWeapons.Where(w => w.FactionId == user.FactionId).ToList();
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Database.Entities.Faction faction = context.Factions.Where(fac => fac.Id == user.FactionId).FirstOrDefault();
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if (faction.WeaponDealTime > 0)
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dealTime = "noch " + faction.WeaponDealTime.ToString() + " min. übrig";
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timer.Add(dealTime);
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foreach (var weapon in weapons)
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{
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if (weapon.Ammount <= 0)
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continue;
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switch (weapon.SlotID)
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{
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case 1:
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if (user.FactionRank.Order >= weapon.Rank)
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primarys.Add(weapon.WeaponModel.ToString());
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break;
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case 2:
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if (user.FactionRank.Order >= weapon.Rank)
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secondarys.Add(weapon.WeaponModel.ToString());
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break;
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case 3:
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if (user.FactionRank.Order >= weapon.Rank)
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melees.Add(weapon.WeaponModel.ToString());
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break;
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case 4:
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if (user.FactionRank.Order >= weapon.Rank)
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specials.Add(weapon.WeaponModel.ToString());
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break;
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case 5:
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if (user.FactionRank.Order >= weapon.Rank)
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armor.Add(weapon.WeaponModel.ToString());
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break;
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}
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}
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foreach (var weapon in weapons)
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{
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if (weapon.WeaponModel == "Pistol")
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{
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pistol_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "Pistol50")
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{
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pistol50_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "Pistol_MK2")
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{
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Pistol_mk2_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "Combatpistol")
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{
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Combatpistol_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "SMG")
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{
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SMG_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "CarbineRifle")
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{
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Carbinerifle_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "CompactRifle")
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{
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Compactrifle_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "sniperrifle")
|
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{
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sniperrifle_Amount = weapon.Ammount;
|
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}
|
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else if (weapon.WeaponModel == "PumpShotgun")
|
|
{
|
|
Pumpshotgun_Amount = weapon.Ammount;
|
|
}
|
|
else if (weapon.WeaponModel == "Schutzweste")
|
|
{
|
|
Schutzweste_Amount = weapon.Ammount;
|
|
}
|
|
else if (weapon.WeaponModel == "Stungun")
|
|
{
|
|
Stungun_Amount = weapon.Ammount;
|
|
}
|
|
}
|
|
}
|
|
|
|
player.TriggerEvent("showWeaponMenu", primarys.ToArray(), secondarys.ToArray(), melees.ToArray(), specials.ToArray(), armor.ToArray(), JsonConvert.SerializeObject(timer.ToArray()), pistol_Amount.ToString(), pistol50_Amount.ToString(), Pistol_mk2_Amount.ToString(), Combatpistol_Amount.ToString(), SMG_Amount.ToString(), Carbinerifle_Amount.ToString(), Compactrifle_Amount.ToString(), sniperrifle_Amount.ToString(), Pumpshotgun_Amount.ToString(), Schutzweste_Amount.ToString(), Stungun_Amount.ToString()); ;
|
|
}
|
|
if (nearestJailReleasePoint != null)
|
|
{
|
|
List<string> criminals = new List<string>();
|
|
criminals.Add("Keiner");
|
|
foreach (Player target in NAPI.Pools.GetAllPlayers())
|
|
{
|
|
User c = target.GetUser();
|
|
if(c == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (c.JailTime > 0)
|
|
{
|
|
criminals.Add(c.Name);
|
|
}
|
|
}
|
|
player.TriggerEvent("showJailMenu", JsonConvert.SerializeObject(criminals.ToArray()));
|
|
}
|
|
}
|
|
if (nearestElevatorPoint != null)
|
|
{
|
|
List<string> stages = new List<string>();
|
|
foreach (var e in PositionManager.ElevatorPoints)
|
|
{
|
|
if (e.Position.DistanceTo2D(player.Position) <= 25 && e.Position.DistanceTo(player.Position) > 1.5)
|
|
{
|
|
stages.Add(e.Stage);
|
|
}
|
|
}
|
|
player.TriggerEvent("showElevatorMenu", JsonConvert.SerializeObject(stages.ToArray()));
|
|
}
|
|
if (nearestClotheShopPoint != null)
|
|
{
|
|
nearestClotheShopPoint.clotheShop.LoadShopNUI(player);
|
|
}
|
|
if (nearestItemShopPoint != null)
|
|
{
|
|
nearestItemShopPoint.itemShop.LoadShopNUI(player);
|
|
}
|
|
if (nearestFriseurPoint != null)
|
|
{
|
|
nearestFriseurPoint.friseurShop.LoadShopNUI(player);
|
|
}
|
|
if (user.FactionLeader)
|
|
{
|
|
player.TriggerEvent("CLIENT:StartGangwar");
|
|
}
|
|
|
|
if (nearestJobPoint != null)
|
|
{
|
|
if (player.Vehicle != null) return;
|
|
Job.JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
|
|
JobManager jobb = new JobManager();
|
|
if (nearestJobPoint.jobId != 3 && nearestJobPoint.jobId == player.GetUser().JobId)
|
|
{
|
|
if (job.GetUsersInJob().Contains(player))
|
|
{
|
|
jobb.StopJob(player);
|
|
return;
|
|
}
|
|
if (!job.GetUsersInJob().Contains(player))
|
|
{
|
|
jobb.StartJobEvent(player);
|
|
player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Fahrzeuge und starte den Motor mit der Taste 'N'.");
|
|
return;
|
|
}
|
|
}
|
|
else if (nearestJobPoint.jobId == 3 && player.GetUser().JobId == 3)
|
|
{
|
|
if (nearestJobPoint.Skill < 300 && player.GetUser().PilotSkill >= 0)
|
|
{
|
|
if (job.GetUsersInJob().Contains(player))
|
|
{
|
|
player.SetData("PilotenBase", 1);
|
|
jobb.StopJob(player);
|
|
return;
|
|
}
|
|
if (!job.GetUsersInJob().Contains(player))
|
|
{
|
|
player.SetData("PilotenBase", 1);
|
|
jobb.StartJobEvent(player);
|
|
player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
|
|
return;
|
|
}
|
|
}
|
|
if (nearestJobPoint.Skill >= 300 && player.GetUser().PilotSkill >= 300)
|
|
{
|
|
if (job.GetUsersInJob().Contains(player))
|
|
{
|
|
player.SetData("PilotenBase", 2);
|
|
jobb.StopJob(player);
|
|
return;
|
|
}
|
|
if (!job.GetUsersInJob().Contains(player))
|
|
{
|
|
player.SetData("PilotenBase", 2);
|
|
jobb.StartJobEvent(player);
|
|
player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
|
|
return;
|
|
}
|
|
}
|
|
{
|
|
player.SendChatMessage("~y~[JOB] ~r~Dein Skilllevel ist noch zu niedrig.");
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
[RemoteEvent("keyPress:I")]
|
|
public void KeyPressI(Player player)
|
|
{
|
|
if (!player.IsLoggedIn()) return;
|
|
player.TriggerEvent("inventoryShow");
|
|
InventoryManager.SetBackpackItems(player);
|
|
}
|
|
|
|
[RemoteEvent("keyPress:O")]
|
|
public void KeyPressO(Player player)
|
|
{
|
|
if (!player.IsLoggedIn()) return;
|
|
List<Player> players = NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn() == true).OrderBy(o => o.Handle.Value).ToList();
|
|
|
|
var listPlayers = players.Select(p => new
|
|
{
|
|
Id = p.Handle.Value,
|
|
p.Name,
|
|
p.Ping,
|
|
FactionName = p.GetUser()?.Faction?.Name ?? "Zivilist",
|
|
});
|
|
player.TriggerEvent("showPlayerlist", JsonConvert.SerializeObject(listPlayers));
|
|
}
|
|
|
|
[RemoteEvent("keyPress:K")]
|
|
public void KeyPressK(Player player)
|
|
{
|
|
if (!player.IsLoggedIn()) return;
|
|
var user = player.GetUser();
|
|
if (user == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (user?.FactionId != null)
|
|
{
|
|
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
|
|
if (nearest == null) return;
|
|
if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
|
|
{
|
|
List<string> hats = new List<string>();
|
|
List<string> tops = new List<string>();
|
|
List<string> legs = new List<string>();
|
|
List<string> shoes = new List<string>();
|
|
|
|
using (var context = new DatabaseContext())
|
|
{
|
|
var gender = user.GetCharacter().Gender;
|
|
List<DutyCloth> clothes = context.DutyClothes.Where(c => c.FactionId == user.FactionId && c.Gender == gender).ToList();
|
|
foreach (var cloth in clothes)
|
|
{
|
|
if (cloth.SlotType == 1)
|
|
{
|
|
if (cloth.ClothId != -1)
|
|
{
|
|
hats.Add(cloth.ClothId.ToString());
|
|
}
|
|
else
|
|
{
|
|
hats.Add("Keinen");
|
|
}
|
|
continue;
|
|
}
|
|
switch (cloth.SlotId)
|
|
{
|
|
case 11:
|
|
tops.Add(cloth.ClothId.ToString());
|
|
break;
|
|
|
|
case 4:
|
|
legs.Add(cloth.ClothId.ToString());
|
|
break;
|
|
|
|
case 6:
|
|
shoes.Add(cloth.ClothId.ToString());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
player.TriggerEvent("showDutyClothMenu", hats.ToArray(), tops.ToArray(), legs.ToArray(), shoes.ToArray());
|
|
}
|
|
}
|
|
}
|
|
|
|
[RemoteEvent("keyPress:L")]
|
|
public void KeyPressL(Player player)
|
|
{
|
|
if (!player.IsLoggedIn()) return;
|
|
DoorManager.ChangeDoorState(player);
|
|
}
|
|
|
|
[RemoteEvent("keyPress:N")]
|
|
public void KeyPressN(Player player)
|
|
{
|
|
if (!player.IsLoggedIn()) return;
|
|
|
|
if (!player.IsInVehicle) return;
|
|
if (player.VehicleSeat != 0) return;
|
|
|
|
GTANetworkAPI.Vehicle v = player.Vehicle;
|
|
|
|
User u = player.GetUser();
|
|
if (u == null) return;
|
|
|
|
if (NAPI.Entity.GetEntityVelocity(v).Length() > 1 && v.Class != 16)
|
|
{
|
|
player.SendNotification("~r~Der Motor kann nur im Stand betätigt werden.", true);
|
|
return;
|
|
}
|
|
|
|
bool state = VehicleStreaming.GetEngineState(v);
|
|
ServerVehicle sV = v.GetServerVehicle();
|
|
if (sV != null)
|
|
{
|
|
if (sV is ShopVehicle)
|
|
{
|
|
VehicleStreaming.SetEngineState(v, false);
|
|
return;
|
|
}
|
|
else if (sV is FactionVehicle fV)
|
|
{
|
|
if(fV.Model == VehicleHash.Burrito3 && u.FactionId == 1
|
|
|| fV.Model == VehicleHash.Burrito3 && u.FactionId == 3
|
|
|| fV.Model == VehicleHash.Burrito3 && u.FactionId == 7
|
|
|| fV.Model == VehicleHash.Burrito3 && u.FactionId == 8
|
|
|| fV.Model == VehicleHash.Policet && u.FactionId == 1
|
|
|| fV.Model == VehicleHash.Policet && u.FactionId == 3
|
|
|| fV.Model == VehicleHash.Policet && u.FactionId == 7
|
|
|| fV.Model == VehicleHash.Policet && u.FactionId == 8)
|
|
{
|
|
VehicleStreaming.SetEngineState(v, !state);
|
|
}
|
|
else if (!fV.GetOwners().Contains(u.FactionId ?? 0) && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
|
|
{
|
|
player.SendNotification("~r~Du hast keinen Schlüssel.");
|
|
return;
|
|
}
|
|
}
|
|
else if (sV is GroupVehicle gV)
|
|
{
|
|
if (gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3) && player.IsAdminDuty())
|
|
{
|
|
player.SendNotification("~r~Du hast keinen Schlüssel.");
|
|
return;
|
|
}
|
|
}
|
|
else if (sV is JobVehicle jV)
|
|
{
|
|
if (jV.JobId != player.GetUser().JobId && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
|
|
{
|
|
player.SendNotification("~r~Du hast keinen Schlüssel.");
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (!jV.GetJob().GetUsersInJob().Contains(player) && !player.IsAdminDuty())
|
|
{
|
|
player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!");
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
/*if(player.IsAdminDuty())
|
|
{
|
|
player.SendChatMessage("");
|
|
}*/
|
|
if (jV.JobId == 3 && player.GetUser().JobId == 3 && jV.GetJob().GetUsersInJob().Contains(player))
|
|
{
|
|
Job.PilotJob c = new Job.PilotJob();
|
|
if ((VehicleHash)jV.Model == VehicleHash.Cuban800 && !state)
|
|
{
|
|
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
|
|
{
|
|
player.SetData("HatRoute", true);
|
|
c.StartPilotRoute(player, "RouteStart");
|
|
}
|
|
}
|
|
if ((VehicleHash)jV.Model == VehicleHash.Velum && !state || (VehicleHash)jV.Model == VehicleHash.Velum2 && !state)
|
|
{
|
|
if (player.GetUser().PilotSkill >= 300)
|
|
{
|
|
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
|
|
{
|
|
player.SetData("HatRoute", true);
|
|
c.StartPilotRoute(player, "RouteStart");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(2) ");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
if (jV.JobId == 4 && player.GetUser().JobId == 4 && jV.GetJob().GetUsersInJob().Contains(player))
|
|
{
|
|
Job.BusDriverJob c = new Job.BusDriverJob();
|
|
if ((VehicleHash)jV.Model == VehicleHash.Bus && !state)
|
|
{
|
|
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
|
|
{
|
|
player.SetData("HatRoute", true);
|
|
c.StartBusRoute(player, "RouteStart");
|
|
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
|
|
}
|
|
}
|
|
if ((VehicleHash)jV.Model == VehicleHash.Coach && !state)
|
|
{
|
|
if (player.GetUser().BusSkill >= 300)
|
|
{
|
|
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
|
|
{
|
|
player.SetData("HatRoute", true);
|
|
c.StartBusRoute(player, "RouteStart");
|
|
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(2) ");
|
|
return;
|
|
}
|
|
}
|
|
if ((VehicleHash)jV.Model == VehicleHash.Tourbus && !state)
|
|
{
|
|
if (player.GetUser().BusSkill >= 800)
|
|
{
|
|
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
|
|
{
|
|
player.SetData("HatRoute", true);
|
|
c.StartBusRoute(player, "RouteStart");
|
|
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(3) ");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (sV is UserVehicle uV)
|
|
{
|
|
if (u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())
|
|
{
|
|
}
|
|
else if (uV.UserId != u.Id && !u.IsAdmin(AdminLevel.HEADADMIN))
|
|
{
|
|
player.SendNotification("~r~Du hast keinen Schlüssel.");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
VehicleStreaming.SetEngineState(v, !state);
|
|
}
|
|
|
|
[RemoteEvent("keyPress:X")]
|
|
public void KeyPressX(Player player)
|
|
{
|
|
if (!player.IsLoggedIn()) return;
|
|
|
|
if (!player.IsInVehicle)
|
|
{
|
|
Vehicle.VehicleMenuLockCarEvent(player);
|
|
}
|
|
|
|
if (player.IsInVehicle && player.VehicleSeat == 0)
|
|
{
|
|
ServerVehicle veh = player.Vehicle.GetServerVehicle();
|
|
if (veh != null)
|
|
{
|
|
User u = player.GetUser();
|
|
if (veh is FactionVehicle fV && !fV.GetOwners().Contains(u.FactionId ?? 0) && (!u.IsAdmin(AdminLevel.ADMIN3)))
|
|
{
|
|
return;
|
|
}
|
|
else if (veh is ShopVehicle)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
player.TriggerEvent("ToggleVehicleMenu");
|
|
}
|
|
}
|
|
#endregion
|
|
#region Faction Key
|
|
#endregion
|
|
}
|
|
}
|