283 lines
8.9 KiB
C#
283 lines
8.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Job;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Services;
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using ReallifeGamemode.Server.Types;
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namespace ReallifeGamemode.Server.Managers
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{
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public class JobManager : Script
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{
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private static List<JobBase> _jobs = new List<JobBase>();
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public static Dictionary<Player, Vector3> playerJobStartPosition = new Dictionary<Player, Vector3>();
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public static void LoadJobs()
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{
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IEnumerable<Type> jobTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsSubclassOf(typeof(JobBase)) && !t.IsAbstract);
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foreach (var type in jobTypes)
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{
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var instance = Activator.CreateInstance(type) as JobBase;
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if (GetJob(instance.Id) != null)
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{
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throw new InvalidOperationException($"Double Job ID found: {instance.Id} | {instance.Name}");
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}
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if (instance.Deactivated)
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{
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NAPI.Util.ConsoleOutput("Job {0} is deactivated", instance.Name);
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continue;
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}
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_jobs.Add(instance);
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NAPI.Util.ConsoleOutput($"Loading job {instance.Name}");
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}
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NAPI.Util.ConsoleOutput($"Loaded {_jobs.Count} jobs");
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}
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public static JobBase GetJob(int id) => _jobs.Where(j => j.Id == id).FirstOrDefault();
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public static T GetJob<T>() where T : JobBase
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{
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return _jobs.Where(j => j.GetType() == typeof(T)).FirstOrDefault() as T;
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}
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public static List<JobBase> GetJobs() => _jobs.OrderBy(j => j.Id).ToList();
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public static Dictionary<Player, PlayerTimer> playerTimersJobVehicleRespawn = new Dictionary<Player, PlayerTimer>();
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[RemoteEvent("CLIENT:JobCenter_CancelJob")]
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public void CancelJobEvent(Player player)
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{
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using (var dbContext = new DatabaseContext())
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{
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User u = player.GetUser(dbContext);
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if (u == null) return;
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if (u.JobId == null)
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{
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ChatService.ErrorMessage(player, "Du hast momentan keinen Job, den du kündigen könntest.");
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return;
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}
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u.JobId = null;
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ChatService.SendMessage(player, "~y~[JOBCENTER]~s~ Du hast deinen Job erfolgreich gekündigt.");
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("CLIENT:JobCenter_AcceptJob")]
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public void AcceptJobEvent(Player player, int jobId)
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{
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using (var dbContext = new DatabaseContext())
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{
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User u = player.GetUser(dbContext);
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if (u == null) return;
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if (u.JobId != null)
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{
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ChatService.ErrorMessage(player, "Du musst deinen alten Job kündigen, bevor du einen neuen ausüben kannst.");
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return;
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}
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//Pilotjob
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if (jobId == 3 && u.FlyingLicensePlane == false)
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{
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ChatService.ErrorMessage(player, "Um diesen Job annehmen zu können, musst du einen Flugschein besitzen.");
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return;
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}
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if (u.DriverLicenseVehicle == false)
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{
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ChatService.ErrorMessage(player, "Um diesen Job annehmen zu können, musst du einen Führerschein besitzen.");
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return;
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}
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JobBase job = JobManager.GetJob(jobId);
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if (job == null)
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{
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ChatService.ErrorMessage(player, "Bei der Job-Annahme ist ein Fehler aufgetretet: Dieser Job wurde nicht gefunden");
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return;
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}
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ChatService.SendMessage(player, $"~y~[JOBCENTER]~s~ Du hast erfolgreich deinen neuen Job: ~o~{job.Name}~s~ angenommen.");
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u.JobId = jobId;
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("CLIENT:Job_StartJob")]
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public void StartJobEvent(Player player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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if (job.GetUsersInJob().Contains(player))
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{
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ChatService.ErrorMessage(player, "Du bist schon in deinem Job aktiv");
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return;
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}
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if (job.NeedVehicleToStart && !job.GetJobVehicles().Any(v => v.GetVehicle().Handle.Value == player.Vehicle?.Handle.Value))
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{
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ChatService.ErrorMessage(player, "Zum Start dieses Jobs musst du in einem Jobfahrzeug sein");
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return;
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}
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if (player.Vehicle != null)
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{
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player.SetData<Vehicle>("LastVehicle", player.Vehicle);
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}
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playerJobStartPosition[player] = player.Position;
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job.StartJob(player);
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}
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[ServerEvent(Event.PlayerExitVehicle)]
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public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId ?? -1);
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if (job == null || !job.GetUsersInJob().Contains(player))
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return;
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job.StartJobEndTimer(player);
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}
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[RemoteEvent("CLIENT:Job_StopJob")]
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public void StopJob(Player player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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if (!job.GetUsersInJob().Contains(player))
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{
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ChatService.ErrorMessage(player, "Du führst deinen Job momentan nicht aus");
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return;
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}
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if (job.NeedVehicleToStart && player.Vehicle != null)
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{
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VehicleStreaming.SetEngineState(player.Vehicle, false);
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}
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player.Position = playerJobStartPosition[player];
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job.StopJob(player);
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if (playerTimersJobVehicleRespawn.ContainsKey(player))
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{
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playerTimersJobVehicleRespawn[player].Stop();
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}
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CheckPointHandle.DeleteCheckpoints(player);
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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}
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[ServerEvent(Event.PlayerEnterVehicle)]
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public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh, sbyte seat)
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{
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JobBase job = GetJob(player.GetUser().JobId ?? -1);
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if (job != null && job.GetUsersInJob().Contains(player) && seat == 0)
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{
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if(job.CheckVehicle(player, veh))
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{
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if (!playerTimersJobVehicleRespawn.ContainsKey(player))
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return;
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playerTimersJobVehicleRespawn[player].Stop();
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playerTimersJobVehicleRespawn.Remove(player);
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}
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else
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{
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player.StopAnimation();
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player.WarpOutOfVehicle();
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player.Position = player.Position.Add(new Vector3(0, 0, 2.0f));
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}
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}
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}
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[ServerEvent(Event.PlayerEnterVehicleAttempt)]
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private void JobManagerEnterVehicleAttempt(Player player, Vehicle vehicle, sbyte seat)
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{
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if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerEnterVehicle(player, vehicle, seat); }
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}
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[ServerEvent(Event.PlayerDeath)]
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private void JobManagerOnPlayerDeath(Player player, Player killer, uint reason)
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{
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if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerDeath(player); }
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}
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[ServerEvent(Event.PlayerDisconnected)]
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private void JobManagerOnPlayerDisconnect(Player player, DisconnectionType type, string reason)
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{
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if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerDc(player); }
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}
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[ServerEvent(Event.PlayerExitVehicle)]
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public void JobManagerPlayerExitVehicle2(Player player, Vehicle veh)
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{
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}
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[RemoteEvent("CLIENT:JobManager_TaxiJob_AcceptCall")]
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public void TaxiJobAcceptCall(Player player, string name)
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{
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var taxiJob = JobManager.GetJob<TaxiDriverJob>();
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if (!taxiJob.TaxiContracts.Any(t => t.Name == name))
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{
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ChatService.ErrorMessage(player, "Dieser Spieler hat kein Taxi gerufen oder der Auftrag ist nicht mehr aktuell");
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return;
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}
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var job = taxiJob.TaxiContracts.Where(t => t.Name == name).First();
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var target = PlayerService.GetPlayerByNameOrId(name);
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if (target == null)
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{
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taxiJob.TaxiContracts.Remove(job);
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ChatService.ErrorMessage(player, "Dieser Spieler ist nicht mehr online");
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return;
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}
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if (target == player)
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{
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ChatService.ErrorMessage(player, "Du kannst deinen eigenen Auftrag nicht annehmen");
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}
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job.Driver = player;
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player.TriggerEvent("SERVER:Util_setWaypoint", target.Position.X, target.Position.Y);
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player.SetData<bool>("hasPassager", true);
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ChatService.SendMessage(target, $"!{{02FCFF}}Dein Auftrag wurde von {player.Name} angenommen. Warte an deiner aktuellen Position.");
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ChatService.SendMessage(target, $"!{{02FCFF}}Für die Anfahrt fallen zusätzlich Kosten auf.");
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ChatService.SendMessage(player, $"!{{02FCFF}}Du hast den Auftrag von {name} angenommen. Hole ihn nun ab.");
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}
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}
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}
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