Files
reallife-gamemode/Server/Events/Login.cs
2018-10-22 20:22:45 +02:00

91 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Util;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Events
{
public class Login : Script
{
[RemoteEvent("OnPlayerLogin")]
public void OnPlayerLogin(Client player, string password)
{
using (var loginUser = new Model.DatabaseContext())
{
var user = loginUser.Users.SingleOrDefault(b => b.Name == player.Name);
if(user == null)
{
player.TriggerEvent("loginFail", "Benutzer existiert nicht! Registriere dich zuerst!");
}
else
{
if (user.SocialClubName != player.SocialClubName && user.Password == NAPI.Util.GetHashSha256(password))
{
player.TriggerEvent("loginDeny", "Dieser Benutzer gehört dir nicht!");
//TODO ?? Log einbauen für den bösen Bub.
player.Kick();
}
if (user.Password != NAPI.Util.GetHashSha256(password))
{
player.TriggerEvent("loginFail", "Passwort inkorrekt!");
}
else
{
player.TriggerEvent("loginSuccess");
NAPI.Player.SpawnPlayer(player, new Vector3(user.PositionX, user.PositionY, user.PositionZ), 0);
player.SetData("isLoggedIn", true);
player.SetData("spec", true);
player.SetData("duty", false);
if (user.Dead == true)
{
if (user.IsAdmin(AdminLevel.ADMIN) == true)
{
player.TriggerEvent("startDeathTimer", true);
}
else
{
player.TriggerEvent("startDeathTimer", false);
}
player.SetData("isDead", true);
}
else
{
player.SetData("isDead", false);
}
var userBankAccount = loginUser.UserBankAccounts.SingleOrDefault(u => u.UserId == user.Id);
userBankAccount.Balance = userBankAccount.Balance;
player.TriggerEvent("draw", player.Name, player.Handle.Value);
if (user.Dead == true)
{
//player.TriggerEvent("startDeathTimer");
//player.SetData("isDead", true);
//TODO: Deathlog entfernen
player.Health = 0;
}
else
{
player.SetData("isDead", false);
}
}
}
}
}
}
}