Files
reallife-gamemode/Server/Managers/DoorManager.cs
2018-11-02 22:23:41 +01:00

95 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
/**
* @overview Life of German Reallife - Managers BankManager (BankManager.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Managers
{
public class DoorManager : Script
{
[RemoteEvent("ChangeDoorState")]
public void ChangeDoorState(Client player)
{
List<Door> NearDoors = new List<Door>();
var user = player.GetUser();
using (var saveDoor = new DatabaseContext())
{
NearDoors = saveDoor.Doors.ToList().FindAll(d => new Vector3(d.X, d.Y, d.Z).DistanceTo(player.Position) <= 2);
foreach (Door d in NearDoors)
{
Door currentDoor = saveDoor.Doors.FirstOrDefault(c => c.Id == d.Id);
if (d.Locked == true)
{
if (d.FactionId == null)
{
if (user.AdminLevel >= Util.AdminLevel.ADMIN)
{
player.SendNotification(d.Name + " ~g~aufgeschlossen.", false);
NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, 0, 0.0f, 0.0f, 0.0f));
currentDoor.Locked = false;
}
else
{
player.SendNotification("~r~Du hast kein Recht diese T\u00fcr aufzuschlie\u00dfen!");
}
}
else
{
if (d.FactionId == user.FactionId)
{
player.SendNotification(d.Name + " ~g~aufgeschlossen.", false);
NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, 0, 0.0f, 0.0f, 0.0f));
currentDoor.Locked = false;
}
else
{
player.SendNotification("~r~Du hast kein Recht diese T\u00fcr aufzuschlie\u00dfen!");
}
}
}
else
{
if (d.FactionId == null)
{
if (user.AdminLevel >= Util.AdminLevel.ADMIN)
{
player.SendNotification(d.Name + " ~r~abgeschlossen.", false);
NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, 1, 0.0f, 0.0f, 0.0f));
currentDoor.Locked = true;
}
else
{
player.SendNotification("~r~Du hast kein Recht diese T\u00fcr abzuschlie\u00dfen!");
}
}
else
{
if (d.FactionId == user.FactionId)
{
player.SendNotification(d.Name + " ~r~abgeschlossen.", false);
NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, 1, 0.0f, 0.0f, 0.0f));
currentDoor.Locked = true;
}
else
{
player.SendNotification("~r~Du hast kein Recht diese T\u00fcr abzuschlie\u00dfen!");
}
}
}
}
saveDoor.SaveChanges();
}
}
}
}