Files
reallife-gamemode/ReallifeGamemode.Client/Player/dutycloth.ts

110 lines
4.0 KiB
TypeScript

/**
* @overview Life of German Reallife - Player DutyClothes dutyclothes.js
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
import * as NativeUI from '../libs/NativeUI';
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
let saveItem = new UIMenuItem("Speichern", "Speichert deine Dienstkleidung");
saveItem.BackColor = new Color(13, 71, 161);
saveItem.HighlightedBackColor = new Color(25, 118, 210);
let cancelItem = new UIMenuItem("Abbrechen", "");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
export default function dutyCloth(globalData: IGlobalData) {
var dutyMenu: NativeUI.Menu;
var hats;
var tops;
var legs;
var shoes;
var hat = -1;
var top = 0;
var leg = 0;
var shoe = 0;
//Cloth Menu
mp.events.add('showDutyClothMenu', (hatsArr, topsArr, legsArr, shoesArr) => {
if (!globalData.InMenu) {
globalData.InMenu = true;
hats = hatsArr;
tops = topsArr;
legs = legsArr;
shoes = shoesArr;
dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(0, screenRes.y / 3), null, null);
dutyMenu.AddItem(new UIMenuListItem("Accessoire", "", new ItemsCollection(hats)));
dutyMenu.AddItem(new UIMenuListItem("Top", "", new ItemsCollection(tops)));
dutyMenu.AddItem(new UIMenuListItem("Hose", "", new ItemsCollection(legs)));
dutyMenu.AddItem(new UIMenuListItem("Schuhe", "", new ItemsCollection(shoes)));
dutyMenu.AddItem(saveItem);
dutyMenu.AddItem(cancelItem);
dutyMenu.Visible = true;
dutyMenu.ListChange.on((item, index) => {
switch (item.Text) {
case "Accessoire":
if (item.SelectedItem.DisplayText === "Keinen") {
hat = -1;
} else {
hat = parseInt(item.SelectedItem.DisplayText);
}
mp.events.callRemote("updateDutyProp", 0, hat);
break;
case "Top":
top = parseInt(item.SelectedItem.DisplayText);
mp.events.callRemote("updateDutyCloth", 11, top);
break;
case "Hose":
leg = parseInt(item.SelectedItem.DisplayText);
mp.events.callRemote("updateDutyCloth", 4, leg);
break;
case "Schuhe":
shoe = parseInt(item.SelectedItem.DisplayText);
mp.events.callRemote("updateDutyCloth", 6, shoe);
break;
}
});
dutyMenu.ItemSelect.on((item) => {
if (item.Text === "Speichern") {
var slotType = [1, 0, 0, 0];
var slotId = [0, 11, 4, 6];
var clothId = [hat, top, leg, shoe];
mp.events.callRemote("saveCharacterCloth", JSON.stringify(slotType), JSON.stringify(slotId), JSON.stringify(clothId));
dutyMenu.Close();
globalData.InMenu = false;
} else if (item.Text === "Abbrechen") {
dutyMenu.Close();
mp.events.callRemote("defaultCharacterCloth");
globalData.InMenu = false;
}
});
dutyMenu.MenuClose.on(() => {
mp.events.callRemote("defaultCharacterCloth");
globalData.InMenu = false;
});
}
});
}