Files
reallife-gamemode/ReallifeGamemode.Server/Events/ExitVehicle.cs
2019-11-01 19:49:28 +01:00

46 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.WeaponDeal;
namespace ReallifeGamemode.Server.Events
{
public class ExitVehicle:Script
{
[ServerEvent(Event.PlayerExitVehicleAttempt)]
public void OnPlayerExitVehicle(Client client, GTANetworkAPI.Vehicle vehicle)
{
if (client.VehicleSeat != -1)
return;
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
if ((client.GetUser().FactionId != null) && (veh.FactionId == client.GetUser().FactionId) && ((VehicleHash)vehicle.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData("weaponDeal") == true)
{
CheckPointHandle.RemovePlayerHandlerFromList(client);
client.TriggerEvent("destroyCP");
}
}
if (vehicle.GetServerVehicle() is SchoolVehicle vehS)
{
if (client.HasData("ActiveSchool"))
{
client.SendNotification("~r~Du hast deine Prüfung unterbrochen!", true);
client.WarpOutOfVehicle();
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(vehicle);
VehicleStreaming.SetEngineState(vehicle, false);
VehicleStreaming.SetLockStatus(vehicle, false);
NAPI.Entity.SetEntityVelocity(vehicle.Handle, new Vector3(0, 0, 0));
vehicle.Position = sVeh.Position;
vehicle.Rotation = new Vector3(0, 0, sVeh.Heading);
}
}
}
}
}