46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.WeaponDeal;
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namespace ReallifeGamemode.Server.Events
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{
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public class ExitVehicle:Script
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{
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[ServerEvent(Event.PlayerExitVehicleAttempt)]
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public void OnPlayerExitVehicle(Client client, GTANetworkAPI.Vehicle vehicle)
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{
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if (client.VehicleSeat != -1)
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return;
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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if ((client.GetUser().FactionId != null) && (veh.FactionId == client.GetUser().FactionId) && ((VehicleHash)vehicle.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData("weaponDeal") == true)
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{
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CheckPointHandle.RemovePlayerHandlerFromList(client);
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client.TriggerEvent("destroyCP");
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}
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}
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if (vehicle.GetServerVehicle() is SchoolVehicle vehS)
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{
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if (client.HasData("ActiveSchool"))
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{
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client.SendNotification("~r~Du hast deine Prüfung unterbrochen!", true);
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client.WarpOutOfVehicle();
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(vehicle);
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VehicleStreaming.SetEngineState(vehicle, false);
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VehicleStreaming.SetLockStatus(vehicle, false);
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NAPI.Entity.SetEntityVelocity(vehicle.Handle, new Vector3(0, 0, 0));
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vehicle.Position = sVeh.Position;
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vehicle.Rotation = new Vector3(0, 0, sVeh.Heading);
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}
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}
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}
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}
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}
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