40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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/**
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* @overview Life of German Reallife - Managers BankManager (BankManager.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Managers
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{
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public class DoorManager : Script
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{
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[RemoteEvent("ChangeDoorState")]
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public void ChangeDoorState(Client player)
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{
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var isNearDoor = NAPI.ColShape.IsPointWithinColshape(LoadManager.policeDoors, player.Position);
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if (isNearDoor)
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{
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if (NAPI.Data.GetWorldData("policeDoors") == false)
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{
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player.SendNotification("Polizeitüren ~r~abgeschlossen", false);
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NAPI.ClientEvent.TriggerClientEventForAll("changeDoorState", 320433149, 434.7479f, -983.2151f, 30.83926f, 1, 0.0f, 0.0f, 0.0f);
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NAPI.ClientEvent.TriggerClientEventForAll("changeDoorState", -1215222675, 434.7479f, -980.6184f, 30.83926f, 1, 0.0f, 0.0f, 0.0f);
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NAPI.Data.SetWorldData("policeDoors", true);
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}
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else
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{
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player.SendNotification("Polizeitüren ~g~aufgeschlossen", false);
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NAPI.ClientEvent.TriggerClientEventForAll("changeDoorState", 320433149, 434.7479f, -983.2151f, 30.83926f, 0, 0.0f, 0.0f, 0.0f);
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NAPI.ClientEvent.TriggerClientEventForAll("changeDoorState", -1215222675, 434.7479f, -980.6184f, 30.83926f, 0, 0.0f, 0.0f, 0.0f);
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NAPI.Data.SetWorldData("policeDoors", false);
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}
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}
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}
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}
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}
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