Files
reallife-gamemode/ReallifeGamemode.Server/Util/CheckPointHandle.cs
2019-10-03 14:43:21 +02:00

86 lines
2.5 KiB
C#

using System.Collections.Generic;
using ReallifeGamemode.Server.Services;
using GTANetworkAPI;
using System.Linq;
namespace ReallifeGamemode.Server.Util
{
public class CheckPointHandle : Script
{
public static List<CheckPointListForPlayer> listHandle = new List<CheckPointListForPlayer>();
public static void StartCheckPointRoute(Client player, IEnumerable<Vector3> nListCps, int delay, int markerID, string nEvent)
{
RemovePlayerHandlerFromList(player);
CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps, delay, markerID, nEvent);
listHandle.Add(playerHandle);
playerHandle.StartRoute();
}
public static void RemovePlayerHandlerFromList(Client player)
{
CheckPointListForPlayer temp = null;
for (int a = 0; a < listHandle.Count; a++)
{
temp = listHandle[a];
if (temp.player == player)
{
listHandle.Remove(temp);
}
}
}
[RemoteEvent("playerInCheckpoint")]
public void PlayerInCheckpoint(Client user)
{
CheckPointListForPlayer temp = null;
for (int a = 0; a < listHandle.Count; a++)
{
temp = listHandle[a];
if (temp.player == user)
{
break;
}
}
temp.NextCheckpoint();
}
}
public class CheckPointListForPlayer
{
public IEnumerable<Vector3> list = new List<Vector3>();
public Client player;
public int delay = 0;
public int markerID;
public string eventInCheckpoint = "";
int checkPointsDone = 0;
public CheckPointListForPlayer(Client nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID, string nEvent)
{
this.player = nPlayer;
this.list = nList;
this.delay = nDelay;
this.markerID = nMarkerID;
this.eventInCheckpoint = nEvent;
this.checkPointsDone = 0;
}
public void StartRoute()
{
player.TriggerEvent("setCheckPoint", this.list.ElementAt(0), player, 0, this.delay, this.markerID, this.eventInCheckpoint);
}
public void NextCheckpoint()
{
this.checkPointsDone++;
if (this.list.Count() > checkPointsDone)
{
Vector3 nextCp = list.ElementAt(checkPointsDone);
this.player.TriggerEvent("setCheckPoint", nextCp, player, this.checkPointsDone, delay, this.markerID, this.eventInCheckpoint);
}
if (this.list.Count() == checkPointsDone)
{
CheckPointHandle.RemovePlayerHandlerFromList(this.player);
}
}
}
}