Files
reallife-gamemode/Client/vehiclesync/smoothtrottle.js
2018-12-26 21:40:36 +01:00

137 lines
4.0 KiB
JavaScript

//This script will make vehicles have smoother acceleration.
//To disable the script call an event and set "GlobalDisable" to true.
//To disable individual sections, set "DisableAntiReverse" or "DisableSmoothThrottle" to true.
//This script includes an anti-reverse brake system with automatic brake lights.
//When you brake, while holding brake you will come to a complete stop and won't reverse until you
//release the brake button and press it again.
mp.events.add("SmoothThrottle_PlayerEnterVehicle", (entity, seat) =>
{
BrakeSystem = true;
});
mp.events.add("SmoothThrottle_PlayerExitVehicle", (entity) =>
{
BrakeSystem = false;
});
mp.events.add("SmoothThrottle_SetSmoothThrottle", (turnedOn) =>
{
DisableSmoothThrottle = !turnedOn;
});
mp.events.add("SmoothThrottle_SetAntiReverse", (turnedOn) =>
{
DisableAntiReverse = !turnedOn;
});
mp.events.add("SmoothThrottle_SetGlobal", (turnedOn) =>
{
GlobalDisable = !turnedOn;
});
let GlobalDisable = false;
let DisableAntiReverse = false;
let DisableSmoothThrottle = false;
let BrakeSystem = false;
let vehicleStopped = false;
let vehicleStoppedOnOwn = false;
let constantStart = 0.25; //starts at 0.25 and increases to 1
let constantStep = 0.135; //You can change this for a faster throttle response (Will cause more skidding)
let deltaAmount = constantStart;
let prevTime = mp.game.invoke('0x9CD27B0045628463');
let diffToggle = false;
mp.events.add("render", () =>
{
if(GlobalDisable)
return;
if(BrakeSystem)
{
if(mp.players.local.vehicle !== null)
{
if(!mp.players.local.vehicle.isSeatFree(-1)) //only do this if the vehicle has a driver (doesn't have to be the player who is rendering this)
{
//Optimize function calls to variables (probably doesn't make a difference)
let vehClass = mp.players.local.vehicle.getClass();
let isControl71Pressed = mp.game.controls.isControlPressed(0, 71); //accelerate
let isControl72Pressed = mp.game.controls.isControlPressed(0, 72); //brake
let isControl76Pressed = mp.game.controls.isControlPressed(0, 76); //handbrake
let speed = mp.players.local.vehicle.getSpeed();
//Only do it to car classes
if(!DisableSmoothThrottle && ((vehClass >= 0 && vehClass <= 12) || vehClass === 18 || vehClass === 19 || vehClass === 20))
{
if(isControl71Pressed || isControl72Pressed)
{
if(isControl76Pressed)
{
deltaAmount = 1.0; //If people are buffering their throttle up
}
mp.players.local.vehicle.setEngineTorqueMultiplier(deltaAmount);
//Calculate tick time and step every 250ms
if (mp.game.invoke('0x9CD27B0045628463') - prevTime > 250)
{
prevTime = mp.game.invoke('0x9CD27B0045628463');
deltaAmount += constantStep * speed; //Curve
if(deltaAmount > 1.0)
{
deltaAmount = 1.0;
}
}
}
else
{
deltaAmount = constantStart; //Reset when they let go of throttle
//mp.game.controls.setControlNormal(0, 71, amount);
}
}
//THIS IS THE BRAKE LIGHT SYSTEM WITH ANTI-REVERSE
if(DisableAntiReverse)
return;
if(speed < 1)
{
vehicleStopped = true;
}
else
{
vehicleStopped = false;
vehicleStoppedOnOwn = false;
diffToggle = false;
}
if((!isControl72Pressed && mp.game.controls.isControlEnabled(0, 72)) && !isControl76Pressed && vehicleStopped)
{
vehicleStoppedOnOwn = true;
mp.players.local.vehicle.setBrakeLights(true);
}
if(vehicleStopped && !vehicleStoppedOnOwn && !mp.players.local.vehicle.isInBurnout() && !diffToggle)
{
mp.players.local.vehicle.setBrakeLights(true);
mp.game.controls.disableControlAction(0, 72, true);
}
if((isControl71Pressed && !isControl72Pressed) || isControl76Pressed)
{
mp.players.local.vehicle.setBrakeLights(false);
}
if(mp.game.controls.isDisabledControlJustReleased(0, 72) && vehicleStopped)
{
mp.game.controls.enableControlAction(0, 72, true);
diffToggle = true;
}
}
}
}
});