39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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internal class Apfel : ConsumableItem
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{
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public override int Id => 101;
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public override string Name => "Apfel";
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public override string Description => "Ein Apfel.";
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public override int Gewicht => 200;
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public override string Einheit => "g";
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public override int HpAmount => 10;
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public override uint Object => 2240524752;
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public override int Price => 200;
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public override float Cooldown => 10000;
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public override void Consume(UserItem uItem)
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{
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Player player = uItem.GetUser().Player;
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int amountToAdd = HpAmount;
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if (player.Health + amountToAdd > 100)
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{
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amountToAdd = 100 - player.Health;
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}
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player.SafeSetHealth(player.Health + amountToAdd);
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player.SendNotification("Du hast einen ~y~" + Name + " ~s~gegessen.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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}
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}
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}
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