103 lines
3.6 KiB
C#
103 lines
3.6 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities.Saves;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Shop.Clothing;
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using ReallifeGamemode.Server.Shop.SevenEleven;
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using ReallifeGamemode.Server.Shop.Friseur;
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using ReallifeGamemode.Server.Shop.Ammunation;
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namespace ReallifeGamemode.Server.Managers
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{
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public class ShopManager
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{
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public static List<ClotheShop> clotheStores = new List<ClotheShop>();
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public static List<ItemShop> itemShops = new List<ItemShop>();
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public static List<Friseur> FriseurStores = new List<Friseur>();
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public static List<Ammunation> Ammunations = new List<Ammunation>();
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public static void LoadClotheShops()
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{
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using (var dbContext = new DatabaseContext())
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{
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List<SavedBlip> discount = dbContext.Blips.ToList().FindAll(s => s.Name == "Binco" || s.Name == "Discount Store");
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List<SavedBlip> midclass = dbContext.Blips.ToList().FindAll(s => s.Name == "Suburban");
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List<SavedBlip> luxury = dbContext.Blips.ToList().FindAll(s => s.Name == "Ponsonbys");
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foreach (var store in discount)
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{
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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ClotheShop newShop = new ClotheShop(1, pos);
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clotheStores.Add(newShop);
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NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
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}
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foreach (var store in midclass)
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{
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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ClotheShop newShop = new ClotheShop(2, pos);
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clotheStores.Add(newShop);
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NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
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}
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foreach (var store in luxury)
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{
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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ClotheShop newShop = new ClotheShop(3, pos);
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clotheStores.Add(newShop);
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NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
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}
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}
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}
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public static void LoadItemShops()
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{
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using (var dbContext = new DatabaseContext())
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{
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int id = 0;
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List<SavedBlip> shops = dbContext.Blips.ToList().FindAll(s => s.Name == "24/7");
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foreach (var store in shops)
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{
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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ItemShop newShop = new ItemShop(pos, id);
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itemShops.Add(newShop);
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id++;
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}
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NAPI.Util.ConsoleOutput($"Loaded {itemShops.Count}x 24/7");
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}
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}
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public static void LoadFriseur()
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{
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using (var dbContext = new DatabaseContext())
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{
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List<SavedBlip> friseur = dbContext.Blips.ToList().FindAll(s => s.Name == "Friseur");
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foreach (var store in friseur)
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{
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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Friseur newShop = new Friseur(10, pos);
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FriseurStores.Add(newShop);
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NAPI.Util.ConsoleOutput($"Loading Friseur {store.Name}");
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}
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}
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}
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public static void LoadAmmunations()
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{
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using (var dbContext = new DatabaseContext())
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{
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List<SavedBlip> ammunations = dbContext.Blips.ToList().FindAll(s => s.Name == "Ammunation");
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foreach (var store in ammunations)
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{
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Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
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Ammunation newShop = new Ammunation(pos);
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Ammunations.Add(newShop);
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}
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NAPI.Util.ConsoleOutput($"Loading {ammunations.Count} Ammunations");
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}
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}
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}
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}
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