Files
reallife-gamemode/ReallifeGamemode.Server/Commands/UserCommands.cs

50 lines
1.6 KiB
C#

using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using System.Linq;
namespace ReallifeGamemode.Server.Commands
{
class UserCommands : Script
{
[Command("accept", "~m~Benutzung: ~s~/accept [invite]")]
public void CmdUserAccept(Client player, string option)
{
if (!player.IsLoggedIn()) return;
option = option.ToLower();
switch (option)
{
case "invite":
{
break;
}
}
}
[Command("car", "~m~Benutzung: ~s~/car")]
public void CmdUserCar(Client player)
{
if (!player.IsLoggedIn()) return;
if (!player.IsInVehicle) return;
Vehicle pVeh = player.Vehicle;
if (pVeh.GetServerVehicle() is ServerVehicle veh)
{
if (player.GetUser().IsAdmin(AdminLevel.SUPPORTER))
{
player.SendChatMessage("~m~" + ((VehicleHash)pVeh.Model) + " | " + veh.ToString() + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
return;
}
}
player.SendChatMessage("~m~" + ((VehicleHash)pVeh.Model) + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
}
}
}