Files
reallife-gamemode/Server/Extensions/ClientExtension.cs
2018-09-30 00:46:16 +02:00

43 lines
1.2 KiB
C#

using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/**
* @overview Life of German Reallife - Client Extension (ClientExtension.cs)
* @author hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Extensions
{
public static class ClientExtension
{
public static User GetUser(this Client client, DatabaseContext context = null)
{
if (!client.IsLoggedIn()) return null;
using (DatabaseContext dbContext = new DatabaseContext())
if(context == null)
{
using (context = new DatabaseContext())
{
return context.Users.FirstOrDefault(u => u.Name == client.Name);
}
}
else
{
return context.Users.FirstOrDefault(u => u.Name == client.Name);
}
}
public static bool IsLoggedIn(this Client player)
{
return player.HasData("isLoggedIn") ? player.GetData("isLoggedIn") : false;
}
}
}