Files
reallife-gamemode/Server/Commands/Admin.cs

270 lines
8.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util;
/**
* @overview Life of German Reallife - Admin Commands (Admin.cs)
* @author VegaZ, hydrant, balbo
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Commands
{
public class Admin : Script
{
[Command("o", "~m~Benutzung: ~s~/o [Nachricht]", GreedyArg = true)]
public void CmdAdminO(Client player, string message)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
string publicMessage = "~b~(( " + player.Name + ": " + message + " ))";
NAPI.Chat.SendChatMessageToAll(publicMessage);
}
[Command("veh", "~m~Benutzung: ~s~/veh [Fahrzeug] (Farbe 1) (Farbe 2)")]
public void CmdAdminVeh(Client player, VehicleHash hash, int color1 = 111, int color2 = 111)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs)
{
player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan schon in einem Fahrzeug.");
return;
}
Vehicle v = NAPI.Vehicle.CreateVehicle(hash, player.Position, player.Rotation.Z, color1, color2);
player.SetIntoVehicle(v.Handle, -1);
}
[Command("fixveh")]
public void CmdAdminFixveh(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs)
{
player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug.");
return;
}
player.Vehicle.Repair();
}
[Command("delveh")]
public void CmdAdminDelveh(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs)
{
player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug.");
return;
}
/* TODO: Checken, ob das Fahrzeug in einem System genutzt wird (Fraktions-Autos / Spieler-Auto)
* Wenn Ja: Abbrechen und mitteilen, dass man den System-spezifischen Befehl zu nutzen hat */
player.Vehicle.Delete();
}
[Command("goto", "~m~Benutzung: ~s~/goto [Name]")]
public void CmdAdminGoto(Client player, string name)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
player.Position = target.Position;
}
[Command("gotoxyz", "~m~Benutzung: ~s~/gotoxyz [X] [Y] [Z]")]
public void CmdAdminGotoxyz(Client player, float x, float y, float z)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
player.Position = new Vector3(x, y, z);
}
[Command("gethere", "~m~Benutzung: ~s~/goto [Name]")]
public void CmdAdminGethere(Client player, string name)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
target.Position = player.Position;
}
[Command("ipl", "~m~Benutzung: ~s~/ipl [Load / Remove] [Name]")]
public void CmdAdminIpl(Client player, string option, string name)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
option = option.ToLower();
if (option == "load")
{
NAPI.World.RequestIpl(name);
player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich geladen");
}
else if (option == "remove")
{
NAPI.World.RemoveIpl(name);
player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich entladen");
}
else
{
player.SendChatMessage("~m~Benutzung: ~s~/ipl [Load / Remove] [Name]");
}
}
[Command("giveweapon", "~m~Benutzung: ~s~/giveweapon [Spieler] [Waffe] [Munition]")]
public void CmdAdminGiveweapon(Client player, string name, string weapon, int ammo)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (ammo <= 0)
{
player.SendChatMessage("~r~[FEHLER]~s~ Es muss mindestens 1 Munition vergeben werden.");
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(target);
return;
}
WeaponHash wHash = NAPI.Util.WeaponNameToModel(weapon);
if (wHash == default(WeaponHash))
{
player.SendChatMessage("~r~[FEHLER]~s~ Diese Waffe existiert nicht.");
return;
}
target.GiveWeapon(wHash, ammo);
}
[Command("a", "~m~Benutzung: ~s~/a [Nachricht]")]
public void CmdAdminA(Client player, string message)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
List<Client> playerlist = NAPI.Pools.GetAllPlayers();
foreach (Client currentPlayer in playerlist) {
if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
NAPI.Chat.SendChatMessageToPlayer(currentPlayer, "~b~A-Chat: ~w~" + message);
}
}
}
[Command("team", "~m~Benutzung: ~s~/team")]
public void CmdAdminTeam(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
NAPI.Chat.SendChatMessageToPlayer(player, "Online Teammitglieder:");
List<Client> playerlist = NAPI.Pools.GetAllPlayers();
foreach (Client currentPlayer in playerlist)
{
if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
NAPI.Chat.SendChatMessageToPlayer(player, "~w~" + NAPI.Player.GetPlayerName(currentPlayer));
}
}
}
[Command("setweather", "~m~Benutzung: ~s~/setweather [WEATHER]")]
public void CmdAdminSetweather(Client player, string weather)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Weather weatherBefore = NAPI.World.GetWeather();
NAPI.World.SetWeather(weather);
Weather weatherAfter = NAPI.World.GetWeather();
if (!weatherBefore.Equals(weatherAfter))
{
NAPI.Chat.SendChatMessageToPlayer(player, "~w~Weather changed to " + NAPI.World.GetWeather()));
} else
{
NAPI.Chat.SendChatMessageToPlayer(player, "~w~Unable to change weather");
}
player.Vehicle.PrimaryColor = 1;
}
}
}