179 lines
5.4 KiB
C#
179 lines
5.4 KiB
C#
using GTANetworkAPI;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Job;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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namespace ReallifeGamemode.Server.Managers
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{
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class JobManager : Script
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{
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private static List<JobBase> _jobs = new List<JobBase>();
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public static void LoadJobs()
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{
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IEnumerable<Type> jobTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsSubclassOf(typeof(JobBase)) && !t.IsAbstract);
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foreach (var type in jobTypes)
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{
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var instance = Activator.CreateInstance(type) as JobBase;
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if (GetJob(instance.Id) != null)
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{
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throw new InvalidOperationException($"Double Job ID found: {instance.Id} | {instance.Name}");
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}
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_jobs.Add(instance);
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NAPI.Util.ConsoleOutput($"Loading job {instance.Name}");
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}
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NAPI.Util.ConsoleOutput($"Loaded {_jobs.Count} jobs");
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}
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public static JobBase GetJob(int id) => _jobs.Where(j => j.Id == id).FirstOrDefault();
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public static T GetJob<T>() where T : JobBase
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{
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return _jobs.Where(j => j.GetType() == typeof(T)).FirstOrDefault() as T;
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}
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public static List<JobBase> GetJobs() => _jobs.OrderBy(j => j.Id).ToList();
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[RemoteEvent("CLIENT:JobCenter_CancelJob")]
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public void CancelJobEvent(Client player)
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{
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using (var dbContext = new DatabaseContext())
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{
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User u = player.GetUser(dbContext);
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if (u == null) return;
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if (u.JobId == null)
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{
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ChatService.Error(player, "Du hast momentan keinen Job, den du kündigen könntest.");
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return;
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}
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u.JobId = null;
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player.SendChatMessage("~y~[JOBCENTER]~s~ Du hast deinen Job erfolgreich gekündigt.");
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("CLIENT:JobCenter_AcceptJob")]
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public void AcceptJobEvent(Client player, int jobId)
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{
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using (var dbContext = new DatabaseContext())
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{
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User u = player.GetUser(dbContext);
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if (u == null) return;
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if (u.JobId != null)
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{
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ChatService.Error(player, "Du musst deinen alten Job kündigen, bevor du einen neuen ausüben kannst");
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return;
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}
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JobBase job = JobManager.GetJob(jobId);
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if (job == null)
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{
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ChatService.Error(player, "Bei der Job-Annahme ist ein Fehler aufgetretet: Dieser Job wurde nicht gefunden");
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return;
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}
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player.SendChatMessage($"~y~[JOBCENTER]~s~ Du hast erfolgreich deinen neuen Job: ~o~{job.Name}~s~ angenommen.");
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u.JobId = jobId;
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dbContext.SaveChanges();
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}
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}
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[RemoteEvent("CLIENT:JobManager_ShowJobMenu")]
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public void ShowJobMenuEvent(Client player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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player.TriggerEvent("SERVER:Job_ShowJobMenu", job.Name);
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}
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[RemoteEvent("CLIENT:Job_StartJob")]
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public void StartJobEvent(Client player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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if (job.GetUsersInJob().Contains(player))
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{
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ChatService.Error(player, "Du bist schon in deinem Job aktiv");
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return;
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}
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if (job.NeedVehicleToStart && !job.GetJobVehicles().Any(v => v.Vehicle.Handle.Value == player.Vehicle?.Handle.Value))
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{
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ChatService.Error(player, "Zum Start dieses Jobs musst du in einem Jobfahrzeug sein");
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return;
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}
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job.StartJob(player);
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}
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[RemoteEvent("CLIENT:Job_StopJob")]
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public void StopJob(Client player)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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if (!job.GetUsersInJob().Contains(player))
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{
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ChatService.Error(player, "Du führst deinen Job momentan nicht aus");
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return;
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}
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if (job.NeedVehicleToStart && player.Vehicle != null)
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{
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VehicleStreaming.SetEngineState(player.Vehicle, false);
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VehicleStreaming.SetLockStatus(player.Vehicle, false);
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player.WarpOutOfVehicle();
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}
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job.StopJob(player);
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}
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[ServerEvent(Event.PlayerExitVehicle)]
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public void JobPlayerExitVehicle(Client player, Vehicle veh)
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{
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User u = player.GetUser();
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if (u.JobId == null) return;
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JobBase job = GetJob(u.JobId.Value);
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if (job.GetUsersInJob().Contains(player) && job.NeedVehicleToStart)
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{
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job.StopJob(player);
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return;
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}
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}
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}
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}
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