Files
reallife-gamemode/ReallifeGamemode.Server/Managers/JobManager.cs

179 lines
5.4 KiB
C#

using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Job;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
namespace ReallifeGamemode.Server.Managers
{
class JobManager : Script
{
private static List<JobBase> _jobs = new List<JobBase>();
public static void LoadJobs()
{
IEnumerable<Type> jobTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsSubclassOf(typeof(JobBase)) && !t.IsAbstract);
foreach (var type in jobTypes)
{
var instance = Activator.CreateInstance(type) as JobBase;
if (GetJob(instance.Id) != null)
{
throw new InvalidOperationException($"Double Job ID found: {instance.Id} | {instance.Name}");
}
_jobs.Add(instance);
NAPI.Util.ConsoleOutput($"Loading job {instance.Name}");
}
NAPI.Util.ConsoleOutput($"Loaded {_jobs.Count} jobs");
}
public static JobBase GetJob(int id) => _jobs.Where(j => j.Id == id).FirstOrDefault();
public static T GetJob<T>() where T : JobBase
{
return _jobs.Where(j => j.GetType() == typeof(T)).FirstOrDefault() as T;
}
public static List<JobBase> GetJobs() => _jobs.OrderBy(j => j.Id).ToList();
[RemoteEvent("CLIENT:JobCenter_CancelJob")]
public void CancelJobEvent(Client player)
{
using (var dbContext = new DatabaseContext())
{
User u = player.GetUser(dbContext);
if (u == null) return;
if (u.JobId == null)
{
ChatService.Error(player, "Du hast momentan keinen Job, den du kündigen könntest.");
return;
}
u.JobId = null;
player.SendChatMessage("~y~[JOBCENTER]~s~ Du hast deinen Job erfolgreich gekündigt.");
dbContext.SaveChanges();
}
}
[RemoteEvent("CLIENT:JobCenter_AcceptJob")]
public void AcceptJobEvent(Client player, int jobId)
{
using (var dbContext = new DatabaseContext())
{
User u = player.GetUser(dbContext);
if (u == null) return;
if (u.JobId != null)
{
ChatService.Error(player, "Du musst deinen alten Job kündigen, bevor du einen neuen ausüben kannst");
return;
}
JobBase job = JobManager.GetJob(jobId);
if (job == null)
{
ChatService.Error(player, "Bei der Job-Annahme ist ein Fehler aufgetretet: Dieser Job wurde nicht gefunden");
return;
}
player.SendChatMessage($"~y~[JOBCENTER]~s~ Du hast erfolgreich deinen neuen Job: ~o~{job.Name}~s~ angenommen.");
u.JobId = jobId;
dbContext.SaveChanges();
}
}
[RemoteEvent("CLIENT:JobManager_ShowJobMenu")]
public void ShowJobMenuEvent(Client player)
{
User u = player.GetUser();
if (u.JobId == null) return;
JobBase job = GetJob(u.JobId.Value);
player.TriggerEvent("SERVER:Job_ShowJobMenu", job.Name);
}
[RemoteEvent("CLIENT:Job_StartJob")]
public void StartJobEvent(Client player)
{
User u = player.GetUser();
if (u.JobId == null) return;
JobBase job = GetJob(u.JobId.Value);
if (job.GetUsersInJob().Contains(player))
{
ChatService.Error(player, "Du bist schon in deinem Job aktiv");
return;
}
if (job.NeedVehicleToStart && !job.GetJobVehicles().Any(v => v.Vehicle.Handle.Value == player.Vehicle?.Handle.Value))
{
ChatService.Error(player, "Zum Start dieses Jobs musst du in einem Jobfahrzeug sein");
return;
}
job.StartJob(player);
}
[RemoteEvent("CLIENT:Job_StopJob")]
public void StopJob(Client player)
{
User u = player.GetUser();
if (u.JobId == null) return;
JobBase job = GetJob(u.JobId.Value);
if (!job.GetUsersInJob().Contains(player))
{
ChatService.Error(player, "Du führst deinen Job momentan nicht aus");
return;
}
if (job.NeedVehicleToStart && player.Vehicle != null)
{
VehicleStreaming.SetEngineState(player.Vehicle, false);
VehicleStreaming.SetLockStatus(player.Vehicle, false);
player.WarpOutOfVehicle();
}
job.StopJob(player);
}
[ServerEvent(Event.PlayerExitVehicle)]
public void JobPlayerExitVehicle(Client player, Vehicle veh)
{
User u = player.GetUser();
if (u.JobId == null) return;
JobBase job = GetJob(u.JobId.Value);
if (job.GetUsersInJob().Contains(player) && job.NeedVehicleToStart)
{
job.StopJob(player);
return;
}
}
}
}