Files
reallife-gamemode/Server/Managers/BusinessManager.cs
2018-12-20 22:20:19 +01:00

123 lines
4.5 KiB
C#

using GTANetworkAPI;
using reallife_gamemode.Server.Business;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
namespace reallife_gamemode.Server.Managers
{
class BusinessManager : Script
{
public static List<BusinessBase> Businesses { get; private set; }
public static void LoadBusinesses()
{
Businesses = new List<BusinessBase>();
IEnumerable<Type> allTypes = Assembly.GetExecutingAssembly().GetTypes().Where(type => type.IsClass && !type.IsAbstract && type.IsSubclassOf(typeof(BusinessBase)));
foreach (Type item in allTypes)
{
NAPI.Util.ConsoleOutput($"Loading Business {item.Name}");
if (Activator.CreateInstance(item) is BusinessBase o)
{
if (GetBusiness(o.Id) != null)
{
throw new InvalidOperationException($"Double Business ID found: {o.Id} | {o.Name}");
}
Businesses.Add(o);
o.Setup();
o.Load();
o.Update();
}
}
}
public static T GetBusiness<T>() where T : BusinessBase
{
return (T)Businesses.Find(b => b.GetType() == typeof(T));
}
public static BusinessBase GetBusiness(int? id)
{
return Businesses.Find(b => b.Id == id);
}
[RemoteEvent("Business_DepositMoney")]
public void BusinessDepositMoney(Client player, int amount)
{
User user = player.GetUser();
if(user == null)
{
return;
}
BusinessBase playerBusiness = GetBusiness(user.BusinessId);
TransactionResult result = BankManager.TransferMoney(user, playerBusiness, amount, "Überweisung");
/*if(result == TransactionResult.NEGATIVE_MONEY_SENT)
{
player.SendNotification("~r~Es können nur positive Beträge überwiesen werden");
return;
}
else if(result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
{
player.SendNotification("~r~Du hast nicht genug Geld");
return;
}
else */if(result == TransactionResult.SUCCESS)
{
player.TriggerEvent("business_updateMoney", playerBusiness.GetBankAccount().Balance.ToMoneyString());
player.SendNotification("~g~Du hast erfolgreich ~s~" + amount.ToMoneyString() + " ~g~ überwiesen");
return;
}
}
[RemoteEvent("Business_WithdrawMoney")]
public void BusinessWithdrawMoney(Client player, int amount)
{
User user = player.GetUser();
if (user == null)
{
return;
}
BusinessBase playerBusiness = GetBusiness(user.BusinessId);
TransactionResult result = BankManager.TransferMoney(playerBusiness, user, amount, "Überweisung");
if (result == TransactionResult.NEGATIVE_MONEY_SENT)
{
player.SendNotification("~r~Es können nur positive Beträge überwiesen werden");
return;
}
else if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
{
player.SendNotification("~r~Es ist nicht genug Geld auf der Businesskasse vorhanden");
return;
}
else if (result == TransactionResult.SUCCESS)
{
player.TriggerEvent("business_updateMoney", playerBusiness.GetBankAccount().Balance.ToMoneyString());
player.SendNotification("~g~Du hast erfolgreich ~s~" + amount.ToMoneyString() + " ~g~ überwiesen");
return;
}
}
[ServerEvent(Event.PlayerEnterVehicle)]
public void CarDealerBusiness_PlayerEnterVehicle(Client player, Vehicle veh, int seat)
{
ServerVehicle sVeh = veh.GetServerVehicle();
if (sVeh == null) return;
if(!(sVeh is ShopVehicle)) return;
ShopVehicle shopVehicle = (ShopVehicle)sVeh;
player.TriggerEvent("ShopVehicle_OpenMenu", GetBusiness(shopVehicle.BusinessId).Name, shopVehicle.Price);
}
}
}