Files
reallife-gamemode/Server/Inventory/Items/FoodItem.cs
2018-12-19 20:22:00 +01:00

30 lines
1.0 KiB
C#

using GTANetworkAPI;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Inventory.Interfaces;
using reallife_gamemode.Server.Managers;
using System;
using System.Collections.Generic;
using System.Text;
namespace reallife_gamemode.Server.Inventory.Items
{
public abstract class FoodItem : IUsableItem
{
public abstract int HpAmount { get; }
public abstract int Id { get; }
public abstract string Name { get; }
public abstract string Description { get; }
public abstract int Gewicht { get; }
public abstract string Einheit { get; }
public abstract uint Object { get; }
public void Use(UserItem uItem, Client player)
{
player.Health += HpAmount;
player.SendNotification("Du hast ein/einen ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
}
}