Files
reallife-gamemode/ReallifeGamemode.Server/Inventory/Items/Baklava.cs

40 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items
{
internal class Baklava : ConsumableItem
{
public override int Id => 105;
public override string Name => "Baklava";
public override string Description => "Dessert für dannach.";
public override int Gewicht => 100;
public override string Einheit => "g";
public override int HpAmount => 30;
public override uint Object => 2240524752;
public override int Price => 600;
public override float Cooldown => 20000;
public override void Consume(UserItem uItem)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast ein ~y~" + Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
}
}