42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Managers;
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/**
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* @overview Life of German Reallife - Inventory Items Cheeseburger (Cheeseburger.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Cheeseburger : ConsumableItem
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{
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public override int Id => 103;
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public override string Name => "Cheeseburger";
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public override string Description => "Extra käsig.";
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public override int Gewicht => 120;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 2240524752;
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public override int Price => 500;
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public override float Cooldown => 7000;
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public override void Consume(UserItem uItem)
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{
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Player player = uItem.GetUser().Player;
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int amountToAdd = HpAmount;
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if (player.Health + amountToAdd > 100)
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{
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amountToAdd = 100 - player.Health;
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}
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player.SafeSetHealth(player.Health + amountToAdd);
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player.SendNotification("Du hast einen ~y~" + Name + " ~s~gegessen.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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}
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}
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}
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