Files
reallife-gamemode/ReallifeGamemode.Server/Inventory/Items/Cheeseburger.cs

42 lines
1.2 KiB
C#

using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
/**
* @overview Life of German Reallife - Inventory Items Cheeseburger (Cheeseburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Inventory.Items
{
public class Cheeseburger : ConsumableItem
{
public override int Id => 103;
public override string Name => "Cheeseburger";
public override string Description => "Extra käsig.";
public override int Gewicht => 120;
public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 2240524752;
public override int Price => 500;
public override float Cooldown => 7000;
public override void Consume(UserItem uItem)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast einen ~y~" + Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
}
}