Files
reallife-gamemode/ReallifeGamemode.Server/Events/UpdateCharacterWeapon.cs
2020-06-08 18:07:36 +02:00

114 lines
3.9 KiB
C#

using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
namespace ReallifeGamemode.Server.Events
{
public class UpdateCharacterWeapon : Script
{
[RemoteEvent("updateWeaponSelection")]
public void UpdateWeaponSelection(Player client, string weaponModel, int slot)
{
if (weaponModel == "Keine")
{
client.RemoveAllWeapons();
return;
}
WeaponHash weaponHash = NAPI.Util.WeaponNameToModel(weaponModel);
if (slot == 1)
{
client.RemoveAllWeapons();
client.GiveWeapon(weaponHash, 0);
}
if (slot == 2)
{
client.RemoveAllWeapons();
client.GiveWeapon(weaponHash, 0);
}
if (slot == 3)
{
client.RemoveAllWeapons();
client.GiveWeapon(weaponHash, 0);
}
if (slot == 4)
{
client.RemoveAllWeapons();
client.GiveWeapon(weaponHash, 0);
}
if (slot == 5)
{
client.Armor = 100;
}
}
[RemoteEvent("cancelWeaponSelection")]
public void CancelWeaponSelection(Player client)
{
client.RemoveAllWeapons();
}
[RemoteEvent("saveWeaponSelection")]
public void SaveWeaponSelection(Player client, string primaryModel, string secondaryModel, string meleeModel, string specialModel, string armor)
{
client.RemoveAllWeapons();
if (!uint.TryParse(primaryModel, out uint primary))
{
if (primaryModel.Contains("mk2") && !primaryModel.Contains("_mk2")) primaryModel = primaryModel.Replace("mk2", "_mk2");
primary = NAPI.Util.GetHashKey($"weapon_{primaryModel}");
}
if (!uint.TryParse(secondaryModel, out uint secondary))
{
if (secondaryModel.Contains("mk2") && !secondaryModel.Contains("_mk2")) secondaryModel = secondaryModel.Replace("mk2", "_mk2");
secondary = NAPI.Util.GetHashKey($"weapon_{secondaryModel}");
}
if (!uint.TryParse(meleeModel, out uint melee))
{
if (meleeModel.Contains("mk2") && !meleeModel.Contains("_mk2")) meleeModel = meleeModel.Replace("mk2", "_mk2");
melee = NAPI.Util.GetHashKey($"weapon_{meleeModel}");
}
client.GiveWeapon((WeaponHash)primary, 300);
client.GiveWeapon((WeaponHash)secondary, 100);
client.GiveWeapon((WeaponHash)melee, 1);
if (!uint.TryParse(specialModel, out uint special))
{
if (specialModel.Contains("mk2") && !specialModel.Contains("_mk2")) specialModel = specialModel.Replace("mk2", "_mk2");
special = NAPI.Util.GetHashKey($"weapon_{specialModel}");
}
client.GiveWeapon((WeaponHash)special, 30);
if(armor == "Schutzweste")
{
client.Armor = 100;
}
using (var context = new DatabaseContext())
{
User user = client.GetUser();
FactionWeapon slot1 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == primaryModel).FirstOrDefault();
if (slot1 != null)
slot1.Ammount -= 1;
FactionWeapon slot2 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == secondaryModel).FirstOrDefault();
if (slot2 != null)
slot2.Ammount -= 1;
FactionWeapon slot3 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == meleeModel).FirstOrDefault();
if (slot3 != null)
slot3.Ammount -= 1;
FactionWeapon slot4 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == specialModel).FirstOrDefault();
if (slot4 != null)
slot4.Ammount -= 1;
FactionWeapon slot5 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == armor).FirstOrDefault();
if (slot5 != null)
slot5.Ammount -= 1;
context.SaveChanges();
}
}
}
}