Files
reallife-gamemode/ReallifeGamemode.Server/Inventory/Items/Pistol.cs

18 lines
474 B
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items
{
class Pistol : WeaponDealItem
{
public override int Id => 1;
public override string Name => "Pistol";
public override string Description => "Waffe";
public override int Gewicht => 1180;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
public override int Price => 0;
}
}