Files
reallife-gamemode/ReallifeGamemode.Client/Interaction/interactionmenu.ts

616 lines
24 KiB
TypeScript

import * as NativeUI from '../libs/NativeUI';
import InputHelper from '../inputhelper';
import moneyFormat from '../moneyformat';
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
import { getStreetName, getZoneName } from '../streetnames';
export default function (globalData: IGlobalData) {
var menuClose = false;
var accountItem = new UIMenuItem("Account", "Account Informationen");
var serviceItem = new UIMenuItem("Service rufen", "Rufe einen Dienstleister an");
var factionItem = new UIMenuItem("Fraktion", "Fraktionsfahrzeug finden");
var factionleaderItem = new UIMenuItem("Fraktion", "Verwalte deine Fraktion");
var groupItem = new UIMenuItem("Gruppe", "Verwalte deine Gruppe");
var jobItem = new UIMenuItem("Job", "Infos zu deinem Job");
var paycheckItem = new UIMenuItem("Gehaltsscheck", "Schaue dir deinen Verdienst der letzten Stunde an");
var licenseItem = new UIMenuItem("Lizenzen", "Lizenzen Informationen");
var vehiclesItem = new UIMenuItem("Fahrzeuge", "Zeige deine Fahrzeuge an");
var HouseItem = new UIMenuItem("Haus", "Finde dein Haus");
var ticketItem = new UIMenuItem("Strafticket", "Strafticket annehmen/ablehnen");
var payName: string;
var groupRank = null;
mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, factionleader: string, jobDataJson: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean, ticket_boolean: boolean, ticket_amount, house: boolean) => {
var accountData: AccountData = JSON.parse(accountDataJson);
var jobData: JobData = JSON.parse(jobDataJson);
//var ticket_amount = JSON.parse(ticket_amountJson);
var menu = getInteractionMenu();
var serviceMenu = getServicesMenu(menu);
menu.AddItem(serviceItem);
menu.BindMenuToItem(serviceMenu, serviceItem);
menu.AddItem(accountItem);
menu.BindMenuToItem(getAccountMenu(accountData), accountItem);
menu.AddItem(licenseItem);
menu.BindMenuToItem(getLicenseMenu(accountData, accountData.licenses, menu), licenseItem);
groupRank = accountData.groupRank;
var vehicles = accountData.vehicles;
if (vehicles.length > 0) {
menu.AddItem(vehiclesItem);
menu.BindMenuToItem(getVehiclesMenu(vehicles, "CLIENT:InteractionMenu_PlayerVehicleInteraction", true, menu), vehiclesItem);
}
if (faction && !factionleader) {
factionItem.SetRightLabel(faction);
menu.AddItem(factionItem);
menu.BindMenuToItem(getFactionMenu(faction, accountData.factionVehicles, accountData.stateFaction, menu), factionItem);
}
if (faction && factionleader) {
factionleaderItem.SetRightLabel(factionleader);
menu.AddItem(factionleaderItem);
menu.BindMenuToItem(getFactionLeaderMenu(faction, accountData.factionVehicles, accountData.stateFaction, menu), factionleaderItem);
}
menu.AddItem(jobItem);
menu.BindMenuToItem(getJobMenu(jobData, menu), jobItem);
if (group) {
groupItem.SetRightLabel(group);
menu.AddItem(groupItem);
menu.BindMenuToItem(getGroupMenu(group, menu), groupItem);
}
menu.AddItem(HouseItem);
if (accountData.paycheck) {
var p = accountData.paycheck;
var paycheckMenu = new Menu("Gehaltsscheck", "Dein Verdienst der letzten Stunde", new Point(0, screenRes.y / 3), null, null);
paycheckMenu.Visible = false;
var item: NativeUI.UIMenuItem = new UIMenuItem("Lohn");
item.SetRightLabel("~g~+ $" + moneyFormat(p.wage));
paycheckMenu.AddItem(item);
item = new UIMenuItem("Sonstige Einkünfte");
item.SetRightLabel("~g~+ $" + moneyFormat(Number(p.otheramount.toFixed(2))));
paycheckMenu.AddItem(item);
item = new UIMenuItem("Finanzhilfe");
item.SetRightLabel("~g~+ $" + moneyFormat(Number(p.financialHelp.toFixed(2))));
paycheckMenu.AddItem(item);
if (p.factionMoney) {
item = new UIMenuItem("Fraktionsgeld");
item.SetRightLabel("~g~+ $" + moneyFormat(Number(p.factionMoney.toFixed(2))));
paycheckMenu.AddItem(item);
}
item = new UIMenuItem("Fahrzeugsteuer");
item.SetRightLabel("~r~- $" + moneyFormat(Number(p.vehicleTaxation.toFixed(2))));
paycheckMenu.AddItem(item);
item = new UIMenuItem("Grundsteuer");
item.SetRightLabel("~r~- $" + moneyFormat(Number(p.propertyTaxation.toFixed(2))));
paycheckMenu.AddItem(item);
item = new UIMenuItem("Mietkosten");
item.SetRightLabel("~r~- $" + moneyFormat(Number(p.rentalFees.toFixed(2))));
paycheckMenu.AddItem(item);
item = new UIMenuItem("Krankenkasse");
item.SetRightLabel("~r~- $" + moneyFormat(Number(p.healthInsurance.toFixed(2))));
paycheckMenu.AddItem(item);
item = new UIMenuItem("Einkommensteuer");
item.SetRightLabel(moneyFormat(Number((p.financialInterest * 100).toFixed(3))) + "%");
paycheckMenu.AddItem(item);
menu.AddItem(paycheckItem);
menu.BindMenuToItem(paycheckMenu, paycheckItem);
}
var payItem = new UIMenuItem("Geld geben");
menu.AddItem(payItem);
var nextPaydayItem = new UIMenuItem("Nächster PayDay");
nextPaydayItem.SetRightLabel(`${accountData.nextPayday} Minuten`);
menu.AddItem(nextPaydayItem);
if (ticket_boolean == true) {
menu.AddItem(ticketItem);
menu.BindMenuToItem(getTicketMenu(ticket_amount, menu), ticketItem);
}
var items: Array<string> = new Array<string>();
if (factionInvite) items.push("Fraktion");
if (groupInvite) items.push("Gruppe");
var acceptItem: NativeUI.UIMenuListItem;
if (items.length !== 0) {
acceptItem = new UIMenuListItem("Einladung annehmen", "", new ItemsCollection(items));
menu.AddItem(acceptItem);
}
menu.Open();
globalData.InMenu = true;
mp.gui.chat.show(false);
menu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
if (item === acceptItem) {
mp.events.callRemote("CLIENT:InteractionMenu_AcceptInvite", acceptItem.SelectedValue);
menu.Close(true);
globalData.InMenu = false;
} else if (item === payItem) {
mp.gui.chat.activate(true);
mp.gui.cursor.show(true, true);
var input = new InputHelper("Welchem Spieler möchtest du Geld geben (Name / ID)?", globalData);
input.show();
input.getValue(name => {
mp.events.call("CLIENT:InteractionMenu_Pay_Name", name);
mp.gui.cursor.show(false, false);
menu.Close(true);
globalData.InMenu = false;
});
} else if (item == HouseItem) {
mp.events.callRemote("CLIENT:InteractionMenu_FindHouse");
mp.gui.cursor.show(false, false);
menu.Close(true);
globalData.InMenu = false;
}
});
menu.MenuClose.on(() => {
globalData.InMenu = false;
mp.gui.chat.show(true);
})
});
function getInteractionMenu(): NativeUI.Menu {
return new Menu("Hauptmenü", "Interaktionen | " + mp.players.local.name, new Point(0, screenRes.y / 3), null, null);
}
function getAccountMenu(data: AccountData): NativeUI.Menu {
var accountMenu = new NativeUI.Menu("Account", mp.players.local.name, new Point(0, screenRes.y / 3), null, null);
var menuItem = new UIMenuItem("Fraktion");
menuItem.SetRightLabel(data.faction);
accountMenu.AddItem(menuItem);
if (data.faction != "Zivilist") {
menuItem = new UIMenuItem("Fraktionsrang");
menuItem.SetRightLabel(data.factionRank);
accountMenu.AddItem(menuItem);
}
if (data.group != null) {
menuItem = new UIMenuItem("Gruppe");
menuItem.SetRightLabel(data.group);
accountMenu.AddItem(menuItem);
menuItem = new UIMenuItem("Gruppenrang");
menuItem.SetRightLabel(data.groupRank);
accountMenu.AddItem(menuItem);
}
menuItem = new UIMenuItem("Registrierungsdatum");
menuItem.SetRightLabel(data.regDate);
accountMenu.AddItem(menuItem);
menuItem = new UIMenuItem("Spielzeit");
menuItem.SetRightLabel(data.playTime + "h");
accountMenu.AddItem(menuItem);
menuItem = new UIMenuItem("Verwarnungen");
menuItem.SetRightLabel("~r~" + data.userWarn);
accountMenu.AddItem(menuItem);
menuItem = new UIMenuItem("Adminrang");
menuItem.SetRightLabel(data.adminLevel);
accountMenu.AddItem(menuItem);
accountMenu.Visible = false;
return accountMenu;
}
function getLicenseMenu(accdata: AccountData, data: Licenses, parentMenu: NativeUI.Menu, ): NativeUI.Menu {
var licenseMenu = new NativeUI.Menu("Lizenzen", mp.players.local.name, new Point(0, screenRes.y / 3), null, null);
var menuItem = new UIMenuItem("Auto Führerschein");
if (data.drivingLicenseCar == false) {
menuItem.SetRightLabel("~r~nicht erhalten");
} else if (data.drivingLicenseCar == true) {
menuItem.SetRightLabel("~g~erhalten");
}
licenseMenu.AddItem(menuItem);
menuItem = new UIMenuItem("Motorrad Führerschein");
if (data.drivingLicenseBike == false) {
menuItem.SetRightLabel("~r~nicht erhalten");
} else if (data.drivingLicenseBike == true) {
menuItem.SetRightLabel("~g~erhalten");
}
licenseMenu.AddItem(menuItem);
menuItem = new UIMenuItem("Flugschein Flugzeug");
if (data.flightLicensePlane == false) {
menuItem.SetRightLabel("~r~nicht erhalten");
} else if (data.flightLicensePlane == true) {
menuItem.SetRightLabel("~g~erhalten");
}
licenseMenu.AddItem(menuItem);
menuItem = new UIMenuItem("Waffenschein");
if (data.weaponLicense == false) {
menuItem.SetRightLabel("~r~nicht erhalten");
} else if (data.weaponLicense == true) {
menuItem.SetRightLabel("~g~erhalten");
}
licenseMenu.AddItem(menuItem);
menuItem = new UIMenuItem("Strafpunkte");
if (accdata.points == 0) {
menuItem.SetRightLabel("~g~" + accdata.points);
}
else if (accdata.points >= 1 && accdata.points <= 5) {
menuItem.SetRightLabel("~y~" + accdata.points);
}
if (accdata.points > 5) {
menuItem.SetRightLabel("~r~" + accdata.points);
}
licenseMenu.AddItem(menuItem);
var showItem = new UIMenuItem("Lizenzen an Spieler zeigen");
licenseMenu.AddItem(showItem);
licenseMenu.Visible = false;
licenseMenu.ItemSelect.on((item, index) => {
if (item === showItem) {
globalData.InMenu = true;
var input = new InputHelper("Welchen Spieler möchtest du deine Lizenzen zeigen (Name / ID)?", globalData);
input.show();
input.getValue(name => {
mp.events.callRemote("CLIENT:InteractionMenu_Show", "License", name);
parentMenu.Close(true);
globalData.InMenu = false;
});
}
});
return licenseMenu;
}
function getFactionMenu(faction: string, vehData: VehicleData[], stateFaction: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(0, screenRes.y / 3), null, null);
factionMenu.Visible = false;
if (vehData.length > 0) {
var factionVehicleItem = new UIMenuItem("Fahrzeuge Finden", "Finden");
factionMenu.AddItem(factionVehicleItem);
factionMenu.BindMenuToItem(getVehiclesMenuFaction(vehData, "CLIENT:InteractionMenu_FactionVehicleInteraction", !stateFaction, parentMenu), factionVehicleItem);
}
return factionMenu;
}
function getFactionLeaderMenu(faction: string, vehData: VehicleData[], stateFaction: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(0, screenRes.y / 3), null, null);
factionMenu.AddItem(new UIMenuItem("Spieler einladen"));
factionMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
factionMenu.Visible = false;
mp.gui.chat.show(false);
if (vehData.length > 0) {
var factionVehicleItem = new UIMenuItem("Fahrzeuge", "Finden oder Verkaufen");
factionMenu.AddItem(factionVehicleItem);
factionMenu.BindMenuToItem(getVehiclesMenu(vehData, "CLIENT:InteractionMenu_FactionVehicleInteraction", !stateFaction, parentMenu), factionVehicleItem);
}
factionMenu.ItemSelect.on((item, index) => {
if (index === 0) { // Inviten
globalData.InMenu = true;
var input = new InputHelper("Welchen Spieler möchtest du inviten (Name / ID)?", globalData);
input.show();
input.getValue(name => {
mp.events.callRemote("CLIENT:InteractionMenu_Invite", "Fraktion", name);
factionMenu.Close();
globalData.InMenu = false;
});
} else if (index === 1) { // Uninviten
globalData.InMenu == true;
var input = new InputHelper("Welchen Spieler möchtest du uninviten (Name / ID)?", globalData);
input.show();
input.getValue(name => {
mp.events.callRemote("CLIENT:InteractionMenu_Uninvite", "Fraktion", name);
factionMenu.Close();
globalData.InMenu = false;
});
}
});
return factionMenu;
}
function getJobMenu(jobdata: JobData, parentMenu: NativeUI.Menu): NativeUI.Menu {
var jobMenu = new NativeUI.Menu("Job", "Job Infos / Skillpunkte", new Point(0, screenRes.y / 3), null, null);
var pilotLevel;
var busLevel;
if (jobdata.pilotskill >= 300) {
pilotLevel = 2;
} else {
pilotLevel = 1;
}
if (jobdata.busskill >= 800) {
busLevel = 3;
} else if (jobdata.busskill >= 300) {
busLevel = 2;
} else {
busLevel = 1;
}
var actJobItem = new UIMenuItem("Aktueller Job:");
actJobItem.SetRightLabel(jobdata.job)
jobMenu.AddItem(actJobItem);
var pilotSkillItem = new UIMenuItem("Pilot Skill (LVL " + pilotLevel + ")");
switch (pilotLevel) {
case 1:
pilotSkillItem.SetRightLabel(jobdata.pilotskill + "/300")
break;
case 2:
pilotSkillItem.SetRightLabel(jobdata.pilotskill + "/MAX")
break;
}
jobMenu.AddItem(pilotSkillItem);
var busSkillItem = new UIMenuItem("Bus Skill (LVL " + busLevel + ")");
switch (busLevel) {
case 1:
busSkillItem.SetRightLabel(jobdata.busskill + "/300")
break;
case 2:
busSkillItem.SetRightLabel(jobdata.busskill + "/800")
break;
case 3:
busSkillItem.SetRightLabel(jobdata.busskill + "/MAX")
break;
}
jobMenu.AddItem(busSkillItem);
var wageItem = new UIMenuItem("Verdienst");
if (jobdata.wage > 0) {
wageItem.SetRightLabel("~g~$" + jobdata.wage.toString())
} else {
wageItem.SetRightLabel("$" + jobdata.wage.toString())
}
jobMenu.AddItem(wageItem);
jobMenu.Visible = false;
mp.gui.chat.show(false);
return jobMenu;
}
function getGroupMenu(group: string, parentMenu: NativeUI.Menu): NativeUI.Menu {
var groupMenu = new NativeUI.Menu("Gruppe", group, new Point(0, screenRes.y / 3), null, null);
if (groupRank == "Manager" || groupRank == "Besitzer") groupMenu.AddItem(new UIMenuItem("Spieler einladen"));
if (groupRank == "Manager" || groupRank == "Besitzer") groupMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
//groupMenu.AddItem(new UIMenuItem("Mitglieder anzeigen"));
if (groupRank == "Besitzer") groupMenu.AddItem(new UIMenuItem("Leiter bestimmen"));
groupMenu.AddItem(new UIMenuItem("Gruppe verlassen"));
if (groupRank == "Besitzer") groupMenu.AddItem(new UIMenuItem("~r~Gruppe löschen"));
groupMenu.Visible = false;
mp.gui.chat.show(false);
groupMenu.ItemSelect.on((item, index) => {
switch (index) {
case 0: //Spieler inviten
globalData.InMenu = true;
var input = new InputHelper("Welchen Spieler möchtest du inviten (Name / ID)?", globalData);
input.show();
input.getValue(name => {
mp.events.callRemote("CLIENT:InteractionMenu_Invite", "Gruppe", name);
parentMenu.Close();
globalData.InMenu = false;
});
break;
case 1: //Spieler uninviten
globalData.InMenu == true;
var input = new InputHelper("Welchen Spieler möchtest du uninviten (Name / ID)?", globalData);
input.show();
input.getValue(name => {
mp.events.callRemote("CLIENT:InteractionMenu_Uninvite", "Gruppe", name);
parentMenu.Close();
globalData.InMenu = false;
});
break;
case 2: //Gruppenmitglieder anzeigen
mp.events.callRemote("CLIENT:InteractionMenu_MemberList", "Gruppe");
break;
case 3: //Neuen (zusätzlichen) Gruppenleiter bestimmen
globalData.InMenu = true;
var input = new InputHelper("Welchen Spieler soll Manager werden (Name)? ", globalData);
input.show();
input.getValue(name => {
mp.events.callRemote("CLIENT:InteractionMenu_MakeLeader", "Gruppe", name);
parentMenu.Close();
globalData.InMenu = false;
});
break;
case 4: //Gruppe verlassen (bestimmt zufällig neuen Leiter)
groupMenu.Close();
mp.gui.chat.show(true);
globalData.InMenu = false;
mp.events.callRemote("CLIENT:InteractionMenu_LeaveGroup", "Gruppe");
break;
case 5: //Gruppe löschen (als Leiter)
groupMenu.Close();
mp.gui.chat.show(true);
globalData.InMenu = false;
mp.events.callRemote("CLIENT:InteractionMenu_DeleteGroup", "Gruppe");
break;
}
});
return groupMenu;
}
function getServicesMenu(parentMenu: NativeUI.Menu): NativeUI.Menu {
var servicesMenu = new Menu("Services", "Rufe einen Service", new Point(0, screenRes.y / 3), null, null);
servicesMenu.AddItem(new UIMenuItem("Taxi rufen", "Rufe ein Taxi zu deiner Position"));
var saniItem = new UIMenuItem("Sanitäter rufen", "Rufe einen Sanitäter zu deiner Position.");
servicesMenu.AddItem(saniItem);
servicesMenu.Visible = false;
servicesMenu.ItemSelect.on((item, index) => {
if (index === 0) { // Taxi
mp.events.callRemote("CLIENT:InteractionMenu_CallService_Taxi", getStreetName(), getZoneName());
}
else if (index === 1) { // Sanitäter
mp.events.callRemote("CLIENT:InteractionMenu_CallService_Sani");
}
parentMenu.Close(true);
});
return servicesMenu;
}
function getVehiclesMenu(vehicles: VehicleData[], eventName: string, allowSell: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
var desc = "Finden";
if (allowSell) {
desc += " oder Verkaufen";
}
var menu = new Menu("Fahrzeuge", desc, new Point(0, screenRes.y / 3), null, null);
var items: string[] = ["Finden", "Verkaufen"];
var collection = new ItemsCollection(items);
vehicles.forEach(veh => {
var name: string = mp.game.ui.getLabelText(mp.game.vehicle.getDisplayNameFromVehicleModel(veh.Model));
var item = new UIMenuListItem(`${veh.Id.toString().padEnd(5)} | ${name}`, "", collection, null, { id: veh.Id });
menu.AddItem(item);
});
menu.ItemSelect.on((item: NativeUI.UIMenuListItem, index: number) => {
var id = item.Data.id;
var selection = item.SelectedValue;
mp.events.callRemote(eventName, id, selection);
parentMenu.Close(true);
});
return menu;
}
function getVehiclesMenuFaction(vehicles: VehicleData[], eventName: string, allowSell: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
var desc = "Finden";
var menu = new Menu("Fahrzeuge", desc, new Point(0, screenRes.y / 3), null, null);
var items: string[] = ["Finden"];
var collection = new ItemsCollection(items);
vehicles.forEach(veh => {
var name: string = mp.game.ui.getLabelText(mp.game.vehicle.getDisplayNameFromVehicleModel(veh.Model));
var item = new UIMenuListItem(`${veh.Id.toString().padEnd(5)} | ${name}`, "", collection, null, { id: veh.Id });
menu.AddItem(item);
});
menu.ItemSelect.on((item: NativeUI.UIMenuListItem, index: number) => {
var id = item.Data.id;
var selection = item.SelectedValue;
mp.events.callRemote(eventName, id, selection);
parentMenu.Close(true);
});
return menu;
}
function getTicketMenu(ticket_amount: number, parentMenu: NativeUI.Menu): NativeUI.Menu {
var ticketMenu = new NativeUI.Menu("Ticket", `Ticket in Höhe von ${ticket_amount}$`, new Point(0, screenRes.y / 3), null, null);
ticketMenu.AddItem(new UIMenuItem("Ticket annehmen"));
ticketMenu.AddItem(new UIMenuItem("Ticket ablehnen"));
ticketMenu.Visible = false;
ticketMenu.ItemSelect.on((item, index) => {
if (index === 0) // Ticket annehmen
{
mp.events.callRemote("CLIENT:InteractionMenu_Ticket", "Angenommen", ticket_amount);
parentMenu.Close(true);
}
else if (index === 1) // Ticket ablehnen
{
mp.events.callRemote("CLIENT:InteractionMenu_Ticket", "Abgelehnt", ticket_amount);
parentMenu.Close(true);
}
});
return ticketMenu;
}
mp.events.add("CLIENT:InteractionMenu_Pay_Name", (name) => {
payName = name;
globalData.InMenu = true;
var input = new InputHelper("Wie viel?", globalData);
mp.gui.cursor.show(true, true);
input.show();
input.getValue(amount => {
mp.events.callRemote("CLIENT:InteractionMenu_Pay", JSON.stringify(payName), amount);
mp.gui.cursor.show(false, false);
globalData.InMenu = false;
});
});
}