242 lines
8.6 KiB
C#
242 lines
8.6 KiB
C#
/**
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* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
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* @author MichaPlays
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* @copyright (c) 2008 - 2021 Life of German
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*/
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using GTANetworkAPI;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Finance;
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using ReallifeGamemode.Server.Log;
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using ReallifeGamemode.Services;
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using System;
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namespace ReallifeGamemode.Server.Bank
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{
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class Bank : Script
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{
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private static TextLabel informationLabel;
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private static TextLabel factionInformationLabel;
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private static Marker marker;
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private static Marker factionMarker;
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private static ColShape _colShape;
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private static ColShape _factioncolShape;
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public static Vector3 Position { get; }
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private static readonly ILogger logger = LogManager.GetLogger<Bank>();
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public static void Setup()
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{
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informationLabel = NAPI.TextLabel.CreateTextLabel("Bank", new Vector3(246.48, 223.01, 106.28), 20.0f, 1.3f, 0, new Color(255, 255, 255));
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marker = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, new Vector3(246.48, 223.01, 105.28), new Vector3(), new Vector3(), 1f, new Color(255, 255, 255));
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factionInformationLabel = NAPI.TextLabel.CreateTextLabel("Fraktionskasse", new Vector3(251.61, 221.32, 106.28), 20.0f, 1.3f, 0, new Color(255, 255, 255));
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factionMarker = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, new Vector3(251.61, 221.32, 105.28), new Vector3(), new Vector3(), 1f, new Color(255, 255, 255));
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_colShape = NAPI.ColShape.CreateSphereColShape(new Vector3(246.48, 223.01, 105.28), 2f);
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_colShape.OnEntityEnterColShape += EntityEnterBankColShape;
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_colShape.OnEntityExitColShape += EntityExitBankColShape;
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_factioncolShape = NAPI.ColShape.CreateSphereColShape(new Vector3(251.61, 221.32, 105.28), 2f);
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_factioncolShape.OnEntityEnterColShape += EntityEnterFactionBankColShape;
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_factioncolShape.OnEntityExitColShape += EntityExitFactionBankColShape;
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NAPI.Blip.CreateBlip(207, new Vector3(231.35, 214.98, 106.27), 1.0f, 2, "Bank", shortRange: true);
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}
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private static void EntityEnterBankColShape(ColShape colShape, Player client)
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{
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if (client.IsInVehicle || !client.IsLoggedIn()) return;
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client.TriggerEvent("showBankMenu");
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}
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private static void EntityExitBankColShape(ColShape colShape, Player client)
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{
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client.TriggerEvent("removeBankmenu");
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}
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private static void EntityEnterFactionBankColShape(ColShape colShape, Player client)
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{
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if (client.IsInVehicle || !client.IsLoggedIn() || client.GetUser().FactionId is null) return;
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User user = client.GetUser();
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if (user.FactionLeader == true)
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{
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client.TriggerEvent("showFactionBankMenuLeader", user.Faction.BankAccount.Balance.ToString());
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return;
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}
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client.TriggerEvent("showFactionBankMenu", user.Faction.BankAccount.Balance.ToString());
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}
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private static void EntityExitFactionBankColShape(ColShape colShape, Player client)
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{
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client.TriggerEvent("removeFactionBankmenu");
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}
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[RemoteEvent("CLIENT:payIn")]
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public void bank_payIn(Player player, string stringAmount)
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{
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int amount = Int32.Parse(stringAmount);
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using (var dbContext = new DatabaseContext())
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{
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if (amount <= 0 || amount > player.GetUser(dbContext).Handmoney)
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{
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player.SendNotification($"~r~Dieser Betrag ist ungültig.");
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return;
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}
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else
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{
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logger.LogInformation("Player {0} did a deposit of {1} dollars at the bank", player.Name, amount);
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player.SendNotification($"~w~Du hast $~g~{amount} ~w~eingezahlt.");
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player.GetUser(dbContext).Handmoney -= amount;
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player.GetUser(dbContext).BankAccount.Balance += amount;
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dbContext.SaveChanges();
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}
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}
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}
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[RemoteEvent("CLIENT:payOut")]
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public void bank_payOut(Player player, string stringAmount)
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{
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int amount = Int32.Parse(stringAmount);
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using (var dbContext = new DatabaseContext())
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{
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if (amount <= 0 || amount > player.GetUser(dbContext).BankAccount.Balance)
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{
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player.SendNotification($"~r~Dieser Betrag ist ungültig.");
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return;
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}
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else
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{
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logger.LogInformation("Player {0} did a withdraw of {1} dollars at the bank", player.Name, amount);
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player.SendNotification($"~w~Du hast $~g~{amount} ~w~abgehoben.");
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player.GetUser(dbContext).Handmoney += amount;
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player.GetUser(dbContext).BankAccount.Balance -= amount;
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dbContext.SaveChanges();
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}
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}
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}
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[RemoteEvent("CLIENT:payment")]
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public void bank_payment(Player player, string jsonNameOrId, string stringAmount)
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{
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string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId);
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int amount = Int32.Parse(stringAmount);
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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if (!target.IsLoggedIn())
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{
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player.SendNotification($"~r~Dieser Spieler ist nicht Online.");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User user = player.GetUser(dbContext);
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if (user.PlayedMinutes < 180)
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{
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player.SendNotification("~r~Du kannst Geld erst ab 3 Spielstunden vergeben");
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return;
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}
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User targetUser = target.GetUser(dbContext);
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if (user == targetUser)
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{
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player.SendNotification($"~r~Du kannst dir selber kein Geld überweisen.");
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return;
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}
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else if (amount <= 0 || (int)(amount * 1.05) > user.BankAccount.Balance)
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{
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player.SendNotification($"~r~Dieser Betrag kann nicht überwiesen werden.");
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return;
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}
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else
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{
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logger.LogInformation("Player {0} did a transfer of {1} dollars to {2}", user.Name, amount, targetUser.Name);
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player.SendNotification($"~w~Du hast {target.Name} $~g~{amount} ~w~Überwiesen.");
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target.SendNotification($"~w~{player.Name} hat dir $~g~{amount} ~w~Überwiesen.");
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user.BankAccount.Balance -= (int)(amount * 1.05);
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targetUser.otheramount += amount;
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dbContext.SaveChanges();
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}
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}
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}
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[RemoteEvent("CLIENT:factionPayIn")]
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public void bank_factionPayIn(Player player, string stringAmount)
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{
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int amount = Int32.Parse(stringAmount);
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using (var dbContext = new DatabaseContext())
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{
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User user = player.GetUser(dbContext);
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if (user.FactionId == null)
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{
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return;
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}
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if (amount <= 0 || amount > user.BankAccount.Balance)
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{
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player.SendNotification($"~r~Dieser Betrag ist ungültig.");
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return;
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}
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else
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{
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logger.LogInformation("Player {0} did a faction payin of {1} dollars to faction {2}", user.Name, amount, user.Faction.Id);
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player.SendNotification($"~w~Du hast $~g~{amount}~w~ in die Fraktionskasse eingezahlt.");
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user.BankAccount.Balance -= amount;
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user.Faction.BankAccount.Balance += amount;
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dbContext.SaveChanges();
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}
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}
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}
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[RemoteEvent("CLIENT:factionPayment")]
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public void bank_factionPayment(Player player, string jsonNameOrId, string stringAmount)
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{
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string nameOrId = (string)JsonConvert.DeserializeObject(jsonNameOrId);
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int amount = Int32.Parse(stringAmount);
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Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
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if (!target.IsLoggedIn())
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{
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player.SendNotification($"~r~Dieser Spieler ist nicht Online.");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User user = player.GetUser(dbContext);
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User targetUser = target.GetUser(dbContext);
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if (amount <= 0 || (int)(amount * 1.05) > user.Faction.BankAccount.Balance)
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{
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player.SendNotification($"~r~Dieser Betrag kann nicht überwiesen werden.");
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return;
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}
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else
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{
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logger.LogInformation("Player {0} did a faction transfer of {1} dollars from faction {2} to {3}", user.Name, amount, user.Faction.Id, target);
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player.SendNotification($"Du hast ~g~{amount.ToMoneyString()}~s~ an ~y~{targetUser.Name}~s~ überwiesen");
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target.SendNotification($"Dir wurden ~g~{amount.ToMoneyString()}~s~ von ~y~{user.Name}~s~ überwiesen");
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user.Faction.BankAccount.Balance -= (int)(amount * 1.05);
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targetUser.otheramount += amount;
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dbContext.SaveChanges();
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}
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}
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}
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}
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}
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