Files
reallife-gamemode/ReallifeGamemode.Server/Inventory/Items/Joint.cs
2021-05-27 21:10:47 +02:00

31 lines
966 B
C#

using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.Inventory.Items
{
public class Joint : UseItem
{
public override int Id { get; } = 110;
public override string Name { get; } = "Joint";
public override string Description { get; } = "stay high bis zum tod";
public override int Gewicht { get; } = 20;
public override string Einheit { get; } = "g";
public override int Price { get; } = 0;
public override uint Object { get; }
public override bool Legal => false;
public override bool RemoveWhenUsed => true;
public override bool Use(Player player, User user, DatabaseContext databaseContext)
{
player.ToggleInventory(InventoryToggleOption.HIDE);
return true;
}
}
}