185 lines
8.0 KiB
TypeScript
185 lines
8.0 KiB
TypeScript
import * as NativeUI from '../libs/NativeUI';
|
|
|
|
const Menu = NativeUI.Menu;
|
|
const UIMenuItem = NativeUI.UIMenuItem;
|
|
const UIMenuListItem = NativeUI.UIMenuListItem;
|
|
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
|
|
const BadgeStyle = NativeUI.BadgeStyle;
|
|
const Point = NativeUI.Point;
|
|
const ItemsCollection = NativeUI.ItemsCollection;
|
|
const Color = NativeUI.Color;
|
|
|
|
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
|
|
let saveItem = new UIMenuItem("Waffen Nehmen", "");
|
|
saveItem.BackColor = new Color(13, 71, 161);
|
|
saveItem.HighlightedBackColor = new Color(25, 118, 210);
|
|
|
|
let cancelItem = new UIMenuItem("Abbrechen", "");
|
|
cancelItem.BackColor = new Color(213, 0, 0);
|
|
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
|
|
|
|
let WeaponStockItem = new UIMenuItem("Bestand", "Waffenbestand anzeigen");
|
|
WeaponStockItem.BackColor = new Color(94, 94, 94);
|
|
WeaponStockItem.HighlightedBackColor = new Color(105, 105, 105);
|
|
|
|
export default function weaponList(globalData: IGlobalData) {
|
|
|
|
var weaponMenu: NativeUI.Menu;
|
|
|
|
|
|
|
|
var primaries;
|
|
var secondaries;
|
|
var melees;
|
|
var specialsWep;
|
|
var time;
|
|
var armor;
|
|
|
|
var primary = "";
|
|
var secondary = "";
|
|
var melee = "";
|
|
var specialWep = "";
|
|
var timer = "";
|
|
|
|
|
|
//Weapon Menu
|
|
|
|
mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, armorArr, jsonTime, pistol_Amount, pistol50_Amount, Pistol_mk2_Amount, Combatpistol_Amount, SMG_Amount, Carbinerifle_Amount, Compactrifle_Amount, sniperrifle_Amount, Pumpshotgun_Amount, Schutzweste_Amount, Stungun_Amount, CombatPDW_Amount, assaultrifle_Amount) => {
|
|
if (!globalData.InMenu) {
|
|
|
|
globalData.InMenu = true;
|
|
|
|
primaries = primariesArr;
|
|
secondaries = secondariesArr;
|
|
melees = meleesArr;
|
|
specialsWep = specialsArr;
|
|
time = JSON.parse(jsonTime);
|
|
armor = armorArr;
|
|
|
|
let dealItem = new UIMenuListItem("Waffentransport", "", new ItemsCollection(time));
|
|
dealItem.BackColor = new Color(204, 170, 0);
|
|
dealItem.HighlightedBackColor = new Color(255, 213, 0);
|
|
|
|
weaponMenu = new Menu("Waffenschrank", "Stelle deine Waffenausrüstung zusammen", new Point(0, screenRes.y / 3), null, null);
|
|
|
|
weaponMenu.AddItem(new UIMenuListItem("Primäre", "", new ItemsCollection(secondaries)));
|
|
weaponMenu.AddItem(new UIMenuListItem("Sekundäre", "", new ItemsCollection(primaries)));
|
|
weaponMenu.AddItem(new UIMenuListItem("Nahkampf", "", new ItemsCollection(melees)));
|
|
weaponMenu.AddItem(new UIMenuListItem("Spezial", "", new ItemsCollection(specialsWep)));
|
|
weaponMenu.AddItem(new UIMenuListItem("Schutzweste", "", new ItemsCollection(armor)));
|
|
weaponMenu.AddItem(saveItem);
|
|
weaponMenu.AddItem(WeaponStockItem);
|
|
weaponMenu.BindMenuToItem(getWeaponStockMenu(weaponMenu), WeaponStockItem);
|
|
weaponMenu.AddItem(dealItem);
|
|
weaponMenu.AddItem(cancelItem);
|
|
weaponMenu.Visible = true;
|
|
|
|
weaponMenu.ListChange.on((item, index) => {
|
|
switch (item.Text) {
|
|
case "Primäre":
|
|
if (item.SelectedItem.DisplayText === "Keine") {
|
|
primary = "";
|
|
} else {
|
|
primary = String(item.SelectedItem.DisplayText);
|
|
}
|
|
break;
|
|
case "Sekundäre":
|
|
if (item.SelectedItem.DisplayText === "Keine") {
|
|
secondary = "";
|
|
} else {
|
|
secondary = String(item.SelectedItem.DisplayText);
|
|
}
|
|
break;
|
|
case "Nahkampf":
|
|
if (item.SelectedItem.DisplayText === "Keine") {
|
|
melee = "";
|
|
} else {
|
|
melee = String(item.SelectedItem.DisplayText);
|
|
}
|
|
break;
|
|
case "Spezial":
|
|
if (item.SelectedItem.DisplayText === "Keine") {
|
|
specialWep = "";
|
|
} else {
|
|
specialWep = String(item.SelectedItem.DisplayText);
|
|
}
|
|
break;
|
|
case "Schutzweste":
|
|
if (item.SelectedItem.DisplayText === "Keine") {
|
|
armor = "";
|
|
} else {
|
|
armor = String(item.SelectedItem.DisplayText);
|
|
}
|
|
break;
|
|
}
|
|
});
|
|
|
|
|
|
function getWeaponStockMenu(parentMenu: NativeUI.Menu, ): NativeUI.Menu {
|
|
var weaponStockMenu = new NativeUI.Menu("Bestand","", new Point(0, screenRes.y / 3), null, null);
|
|
|
|
var menuItem = new UIMenuItem("Pistol");
|
|
menuItem.SetRightLabel(pistol_Amount);
|
|
weaponStockMenu.AddItem(menuItem);
|
|
var menuItem = new UIMenuItem("Pistol50");
|
|
menuItem.SetRightLabel(pistol50_Amount);
|
|
weaponStockMenu.AddItem(menuItem);
|
|
var menuItem = new UIMenuItem("Pistol_mk2");
|
|
menuItem.SetRightLabel(Pistol_mk2_Amount);
|
|
weaponStockMenu.AddItem(menuItem);
|
|
var menuItem = new UIMenuItem("Combatpistol");
|
|
menuItem.SetRightLabel(Combatpistol_Amount);
|
|
weaponStockMenu.AddItem(menuItem);
|
|
var menuItem = new UIMenuItem("SMG");
|
|
menuItem.SetRightLabel(SMG_Amount);
|
|
weaponStockMenu.AddItem(menuItem);
|
|
var menuItem = new UIMenuItem("Combat PDW");
|
|
menuItem.SetRightLabel(CombatPDW_Amount);
|
|
weaponStockMenu.AddItem(menuItem);
|
|
var menuItem = new UIMenuItem("Carbinerifle");
|
|
menuItem.SetRightLabel(Carbinerifle_Amount);
|
|
weaponStockMenu.AddItem(menuItem);
|
|
var menuItem = new UIMenuItem("Assaultrifle");
|
|
menuItem.SetRightLabel(assaultrifle_Amount);
|
|
weaponStockMenu.AddItem(menuItem);
|
|
var menuItem = new UIMenuItem("Compactrifle");
|
|
menuItem.SetRightLabel(Compactrifle_Amount);
|
|
weaponStockMenu.AddItem(menuItem);
|
|
var menuItem = new UIMenuItem("Sniperrifle");
|
|
menuItem.SetRightLabel(sniperrifle_Amount);
|
|
weaponStockMenu.AddItem(menuItem);
|
|
var menuItem = new UIMenuItem("Pumpshotgun");
|
|
menuItem.SetRightLabel(Pumpshotgun_Amount);
|
|
weaponStockMenu.AddItem(menuItem);
|
|
var menuItem = new UIMenuItem("Schutzweste");
|
|
menuItem.SetRightLabel(Schutzweste_Amount);
|
|
weaponStockMenu.AddItem(menuItem);
|
|
var menuItem = new UIMenuItem("Stungun");
|
|
menuItem.SetRightLabel(Stungun_Amount);
|
|
weaponStockMenu.AddItem(menuItem);
|
|
weaponStockMenu.Visible = false;
|
|
return weaponStockMenu;
|
|
}
|
|
|
|
|
|
weaponMenu.ItemSelect.on((item) => {
|
|
if (item.Text === "Waffen Nehmen") {
|
|
mp.events.callRemote("saveWeaponSelection", primary, secondary, melee, specialWep, armor);
|
|
weaponMenu.Close();
|
|
globalData.InMenu = false;
|
|
} else if (item.Text === "Abbrechen") {
|
|
weaponMenu.Close();
|
|
globalData.InMenu = false;
|
|
} else if (item.Text === "Waffentransport") {
|
|
mp.events.callRemote("startWeaponDeal");
|
|
weaponMenu.Close();
|
|
globalData.InMenu = false;
|
|
}
|
|
});
|
|
|
|
weaponMenu.MenuClose.on(() => {
|
|
globalData.InMenu = false;
|
|
});
|
|
}
|
|
});
|
|
} |