Files
reallife-gamemode/ReallifeGamemode.Database/Entities/Weapon.cs
2021-04-16 23:10:21 +02:00

27 lines
741 B
C#

using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
using GTANetworkAPI;
namespace ReallifeGamemode.Database.Entities
{
public partial class Weapon
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string WeaponModel { get; set; }
[ForeignKey("WeaponCategory")]
public int CategoryId { get; set; }
public WeaponCategory WeaponCategory { get; set; }
public int SlotID { get; set; }
public int Ammo { get; set; }
public float Price { get; set; }
public bool Legal { get; set; }
public bool AmmunationActive { get; set; }
}
}