Files
reallife-gamemode/Server/Commands/Admin.cs
2018-10-07 20:43:51 +02:00

1128 lines
41 KiB
C#

using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Events;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util;
/**
* @overview Life of German Reallife - Admin Commands (Admin.cs)
* @author VegaZ, hydrant, xSprite, balbo
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Commands
{
public class Admin : Script
{
[Command("o", "~m~Benutzung: ~s~/o [Nachricht]", GreedyArg = true)]
public void CmdAdminO(Client player, string message)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
string publicMessage = "~b~(( " + player.Name + ": " + message + " ))";
NAPI.Chat.SendChatMessageToAll(publicMessage);
}
[Command("veh", "~m~Benutzung: ~s~/veh [Fahrzeug] (Farbe 1) (Farbe 2)")]
public void CmdAdminVeh(Client player, string hash, int color1 = 111, int color2 = 111)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs)
{
player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan schon in einem Fahrzeug.");
return;
}
hash = hash.ToUpper();
if (!uint.TryParse(hash, out uint vehHash))
{
if (!Enum.TryParse(hash, true, out VehicleHash realHash))
{
player.SendChatMessage("~r~[FEHLER]~s~ Dieses Fahrzeug existiert nicht.");
return;
}
else
{
vehHash = (uint)realHash;
}
}
Vehicle v = NAPI.Vehicle.CreateVehicle(vehHash, player.Position, player.Rotation.Z, color1, color2);
player.SetIntoVehicle(v.Handle, -1);
}
[Command("fv")]
public void CmdAdminFixveh(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsInVehicle)
{
player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug.");
return;
}
player.Vehicle.Repair();
}
[Command("vdestroy")]
public void CmdAdminDelveh(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs)
{
player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug.");
return;
}
/* TODO: Checken, ob das Fahrzeug in einem System genutzt wird (Fraktions-Autos / Spieler-Auto)
* Wenn Ja: Abbrechen und mitteilen, dass man den System-spezifischen Befehl zu nutzen hat */
player.Vehicle.Delete();
}
[Command("to", "~m~Benutzung: ~s~/to [Name]")]
public void CmdAdminGoto(Client player, string name)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
if (player.IsInVehicle && player.VehicleSeat == -1) player.Vehicle.Position = target.Position;
else player.Position = target.Position;
}
[Command("position")]
public void CmdAdminShowPos(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
player.SendChatMessage("Position: X Y Z: " + player.Position);
}
[Command("gotox", "~m~Benutzung: ~s~/gotox [X] [Y] [Z]")]
public void CmdAdminGotoxyz(Client player, float x, float y, float z)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
player.Position = new Vector3(x, y, z);
}
[Command("gh", "~m~Benutzung: ~s~/gh [Name]")]
public void CmdAdminGethere(Client player, string name)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
if (target.IsInVehicle && target.VehicleSeat == -1) target.Vehicle.Position = player.Position;
else target.Position = player.Position;
target.SendChatMessage("Du wurdest von " + player.Name + " teleportiert.");
}
[Command("ipl", "~m~Benutzung: ~s~/ipl [Load / Remove] [Name]")]
public void CmdAdminIpl(Client player, string option, string name)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
option = option.ToLower();
if (option == "load")
{
NAPI.World.RequestIpl(name);
player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich geladen");
}
else if (option == "remove")
{
NAPI.World.RemoveIpl(name);
player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich entladen");
}
else
{
player.SendChatMessage("~m~Benutzung: ~s~/ipl [Load / Remove] [Name]");
}
}
[Command("giveweapon", "~m~Benutzung: ~s~/giveweapon [Spieler] [Waffe] [Munition]")]
public void CmdAdminGiveweapon(Client player, string name, string weapon, int ammo)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (ammo <= 0)
{
player.SendChatMessage("~r~[FEHLER]~s~ Es muss mindestens 1 Munition vergeben werden.");
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
WeaponHash wHash = NAPI.Util.WeaponNameToModel(weapon);
if (wHash == default(WeaponHash))
{
player.SendChatMessage("~r~[FEHLER]~s~ Diese Waffe existiert nicht.");
return;
}
target.GiveWeapon(wHash, ammo);
target.SendChatMessage("~b~Du hast von " + player.Name + " eine/n " + wHash + " mit einer Munition von " + ammo + " erhalten.");
player.SendChatMessage("~b~Du hast " + target.Name + " eine/n " + wHash + " mit einer Munition von " + ammo + " gegeben.");
}
[Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (Leben)")]
public void CmdAdminSetHp(Client player, string name, int hp = 100)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
target.Health = hp;
target.SendChatMessage("~b~Dein Leben wurde von " + player.Name + " auf " + hp + " gesetzt.");
player.SendChatMessage("~b~Du hast das Leben von " + target.Name + " auf " + hp + " gesetzt.");
}
[Command("setarmor", "~m~Benutzung: ~s~/setarmor [Spieler] (Armor)")]
public void CmdAdminSetArmor(Client player, string name, int armor = 100)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
target.Armor = armor;
target.SendChatMessage("~b~Deine Rüstung wurde von " + player.Name + " auf " + armor + " gesetzt.");
player.SendChatMessage("~b~Du hast die Rüstung von " + target.Name + " auf " + armor + " gesetzt.");
}
[Command("setskin", "~m~Benutzung: ~s~/setskin [Spieler] [Skin]")]
public void CmdAdminSetSkin(Client player, string name, string Skin)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
var skin = NAPI.Util.PedNameToModel(Skin);
target.SendChatMessage("~b~Dein Skin wurde von " + player.Name + " zu " + skin + " gesetzt.");
player.SendChatMessage("~b~Du hast den Skin von " + target.Name + " zu " + skin + " gesetzt.");
target.SetSkin(NAPI.Util.PedNameToModel(Skin));
}
[Command("vcolor", "~m~Benutzung: ~s~/vcolor [Farb-ID1] [Farb-ID2]")]
public void CmdAdminColor(Client player, int color1, int color2)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (!player.IsInVehicle)
{
player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan in keinem Fahrzeug!");
return;
}
player.Vehicle.PrimaryColor = color1;
player.Vehicle.SecondaryColor = color2;
player.SendChatMessage("Farb-ID1 " + color1 + ", Farb-ID2 " + color2 + "");
}
[Command("aw", "~m~Benutzung: ~s~/aw [Spieler] [Nachricht]")]
public void CmdAdminMsg(Client player, string name, string msg)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
if (target == player)
{
ChatService.ErrorMsg(player);
return;
}
target.SendChatMessage("~y~PM von " + player.Name + ": " + msg + " ");
player.SendChatMessage("~y~PM an " + target.Name + ": " + msg + " ");
}
[Command("takeweapon", "~m~Benutzung: ~s~/takeweapon [Spieler]")]
public void CmdAdminTakeWeapon(Client player, string name)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
player.RemoveAllWeapons();
target.SendChatMessage("~b~Deine Waffen wurden dir von " + player.Name + "(Admin) abgenommen");
player.SendChatMessage("~b~Dem Spieler " + target.Name + " wurden erfolgreich alle Waffen abgenommen ");
}
[Command("rsethp", "~m~Benutzung: ~s~/rsethp [Radius] (Leben)")]
public void CmdAdminRangeSetHP(Client player, float radius, int hp = 100)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
foreach (var managedClient in peopleInRange)
{
managedClient.Health = hp;
managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " die HP auf " + hp + " gesetzt.");
}
player.SendChatMessage("~b~Das Leben von " + peopleInRange.Count + " Spielern wurde auf " + hp + " gesetzt.");
}
[Command("rsetarmor", "~m~Benutzung: ~s~/rsetarmor [Radius] (Armor)")]
public void CmdAdminRangeSetArmor(Client player, float radius, int Armor = 100)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
foreach (var managedClient in peopleInRange)
{
managedClient.Armor = Armor;
managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " die Rüstung auf " + Armor + " gesetzt.");
}
player.SendChatMessage("~b~Die Rüstung von " + peopleInRange.Count + " Spielern wurde auf " + Armor + " gesetzt.");
}
[Command("time", "~m~Benutzung: ~s~/time [Stunde] (Minuten) (Sekunden)")]
public void CmdAdminSetTime(Client player, int hour, int min = 0, int sec = 0)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
string broadcastMsg = $"Serverzeit wurde auf {hour:D2}:{min:D2}:{sec:D2} gesetzt!";
NAPI.Chat.SendChatMessageToAll(broadcastMsg);
NAPI.World.SetTime(hour, min, sec);
return;
}
[Command("val")]
public void Val(Client player)
{
// TODO: Remove on release
NAPI.Chat.SendChatMessageToAll("Value of " + player.Name + ": " + player.Handle.Value);
}
[Command("rgiveweapon", "~m~Benutzung: ~s~/rgiveweapon [Radius] [Waffe] [Munition]")]
public void CmdAdminRangeGiveWeapon(Client player, float radius, string weapon, int munition)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
WeaponHash wHash = NAPI.Util.WeaponNameToModel(weapon);
if (wHash == default(WeaponHash))
{
player.SendChatMessage("~r~[FEHLER]~s~ Diese Waffe existiert nicht.");
return;
}
var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
foreach (var managedClient in peopleInRange)
{
managedClient.GiveWeapon(wHash, munition);
managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " eine/n " + weapon + " mit " + munition + " Munition vergeben.");
}
player.SendChatMessage("~b~Du hast " + peopleInRange.Count + " Spielern eine " + weapon + " mit " + munition + " Munition gegeben");
}
[Command("factionlist", "~m~Benutzung: ~s~/factionlist")]
public void CmdAdminFactionlist(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
using(var dbContext = new DatabaseContext())
{
player.SendChatMessage("~m~__________ ~s~Fraktionen ~m~__________");
foreach(Entities.Faction f in dbContext.Factions)
{
player.SendChatMessage(f.Id.ToString().PadRight(3) + " | " + f.Name);
}
}
}
[Command("ainvite", "~m~Benutzung: ~s~/ainvite [Name] [Fraktion]")]
public void CmdAdminAinvite(Client player, string name, int faction)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
using (var dbContext = new DatabaseContext())
{
Entities.Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == faction);
if (f == null && faction != 0)
{
player.SendChatMessage("~r~[FEHLER]~s~ Diese Fraktion existiert nicht (Liste: ~m~/factionlist).");
return;
}
User u = target.GetUser(dbContext);
if (faction != 0)
{
u.FactionId = f.Id;
u.FactionRankId = dbContext.FactionRanks.
OrderBy(x => x.Order)
.FirstOrDefault(r => r.FactionId == f.Id)?.Id ?? null;
player.SendChatMessage("~b~[ADMIN]~s~ Du hast hast den Spieler ~y~" + target.Name + "~s~ administrativ in die Fraktion ~o~" + f.Name + "~s~ eingeladen.");
target.SendChatMessage("~b~[ADMIN]~s~ Du wurdest von ~y~" + player.Name + "~s~ administrativ in die Fraktion ~o~" + f.Name + "~s~ eingeladen.");
}
else
{
u.FactionId = null;
u.FactionRankId = null;
player.SendChatMessage("~b~[ADMIN]~s~ Du hast hast den Spieler ~y~" + target.Name + "~s~ administrativ aus seiner Fraktion geworfen.");
target.SendChatMessage("~b~[ADMIN]~s~ Du wurdest von ~y~" + player.Name + "~s~ administrativ aus deiner Fraktion geworfen.");
}
u.FactionLeader = false;
dbContext.SaveChanges();
}
}
[Command("makeleader", "~m~Benutzung: ~s~/makeleader [Name] [Fraktion]")]
public void CmdAdminMakeleader(Client player, string name, int faction)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
using (var dbContext = new DatabaseContext())
{
Entities.Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == faction);
if (f == null)
{
player.SendChatMessage("~r~[FEHLER]~s~ Diese Fraktion existiert nicht (Liste: ~m~/factionlist).");
return;
}
User u = target.GetUser(dbContext);
u.FactionId = f.Id;
u.FactionRankId = dbContext.FactionRanks.
OrderByDescending(x => x.Order)
.FirstOrDefault(r => r.FactionId == f.Id)?.Id ?? null;
u.FactionLeader = true;
player.SendChatMessage("~b~[ADMIN]~s~ Du hast hast den Spieler ~y~" + target.Name + "~s~ zum Leader der Fraktion Fraktion ~o~" + f.Name + "~s~ ernannt.");
target.SendChatMessage("~b~[ADMIN]~s~ Du wurdest von ~y~" + player.Name + "~s~ zum Leader der Fraktion ~o~" + f.Name + "~s~ ernannt.");
dbContext.SaveChanges();
}
}
[Command("ban", "~m~Benutzung: ~s~/ban [User] [Zeit in Minuten(0 für Permanent)] [Grund] ", GreedyArg = true)]
public void CmdAdminBan(Client admin, string user, int mins, string reason)
{
if (!admin.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(admin);
return;
}
Client target = ClientService.GetClientByName(user);
if(target == null)
{
ChatService.PlayerNotFound(admin);
return;
}
target.GetUser().BanPlayer(admin, reason, mins);
}
[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip, ~r~Marker, Ped, Pickup, TextLabel, ~g~Vehicle, FVehicle")]
public void CmdAdminSave(Client player, string typ)
{
switch (typ)
{
case "Blip":
player.TriggerEvent("saveBlip");
break;
case "FVehicle":
if (player.IsInVehicle)
{
if(player.GetUser().FactionId == null)
{
player.SendChatMessage("~m~Du bist in keiner Fraktion! Invite dich erst mit ~y~/ainvite");
return;
}
else
{
Vehicle vehicle = player.Vehicle;
SaveData.SaveFactionVehicleData((VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, vehicle.EngineStatus, Convert.ToByte(vehicle.Dimension), player.GetUser().FactionId);
}
}
else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
break;
case "Vehicle":
if (player.IsInVehicle)
{
Vehicle vehicle = player.Vehicle;
SaveData.SaveVehicleData((VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, vehicle.EngineStatus, Convert.ToByte(vehicle.Dimension));
}
else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
break;
}
}
[Command("unban", "~m~Benutzung: ~s~/unban [Name] ", GreedyArg = true)]
public void CmdAdminUnban(Client admin, string userName)
{
if (!admin.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(admin);
return;
}
User user;
using (var dbContext = new DatabaseContext())
{
user = dbContext.Users.FirstOrDefault(u => u.Name == userName);
if(user == null)
{
admin.SendChatMessage("~r~[FEHLER]~s~ Dieser Spieler existiert nicht.");
return;
}
if(user.BanId == null)
{
admin.SendChatMessage("~r~[FEHLER]~s~ Dieser Spieler ist nicht gebannt.");
return;
}
Ban ban = dbContext.Bans.FirstOrDefault(b => b.Id == user.BanId);
if(ban == null)
{
admin.SendChatMessage("~r~[FEHLER]~s~ Dieser Spieler ist nicht gebannt.");
return;
}
if(ban.Applied == ban.UntilDateTime)
{
user.UnbanPlayer(admin);
}
else
{
int currentTimestamp = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
if(ban.UntilDateTime < currentTimestamp)
{
admin.SendChatMessage("~r~[FEHLER]~s~ Dieser Spieler ist nicht gebannt.");
return;
}
}
user.UnbanPlayer(admin);
}
string message = "~y~INFO: ~s~Der Spieler ~y~" + user.Name + " ~s~wurde von ~y~" + admin.Name + " ~s~entbannt.";
ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
}
[Command("managefactionranks", "~m~Benutzung: ~s~/managefactionranks [Fraktions-ID]")]
public void CmdFactionManageFactionRanks(Client player, int factionID)
{
if(!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
using (var context = new DatabaseContext())
{
Entities.Faction f = context.Factions.FirstOrDefault(id => id.Id == factionID);
if (f == null)
{
player.SendChatMessage("~r~[FEHLER]~s~ Diese Fraktion existiert nicht (Liste: ~m~/factionlist).");
return;
}
List<FactionRank> factionRanks = context.FactionRanks.ToList().FindAll(r => r.FactionId == f.Id).OrderByDescending(o => o.Order).ToList();
List<Rank> rankList = new List<Rank>();
factionRanks.ForEach(r =>
{
rankList.Add(new Rank
{
Id = r.Id,
Name = r.RankName
});
});
FactionRankHelper helper = new FactionRankHelper
{
FactionId = f.Id,
Ranks = rankList
};
string json = JsonConvert.SerializeObject(helper, Formatting.None);
Console.WriteLine(json);
player.TriggerEvent("manageFactionRanks", json);
}
}
//TEST COMMAND
[Command("own")]
public void CmdAdminOwn(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (player.IsInVehicle)
{
Vehicle playerVehicle = player.Vehicle;
using (var saveVehicle = new DatabaseContext())
{
var dataSet = new UserVehicle
{
UserId = player.GetUser().Id,
Model = (VehicleHash) playerVehicle.Model,
PositionX = playerVehicle.Position.X,
PositionY = playerVehicle.Position.Y,
PositionZ = playerVehicle.Position.Z,
Heading = playerVehicle.Heading,
NumberPlate = playerVehicle.NumberPlate,
PrimaryColor = Convert.ToByte(playerVehicle.PrimaryColor),
SecondaryColor = Convert.ToByte(playerVehicle.SecondaryColor),
Locked = playerVehicle.Locked,
Engine = playerVehicle.EngineStatus,
Dimension = Convert.ToByte(playerVehicle.Dimension),
};
saveVehicle.UserVehicles.Add(dataSet);
saveVehicle.SaveChanges();
}
}
else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
}
[Command("a", "~m~Benutzung: ~s~/a [Nachricht]")]
public void CmdAdminA(Client player, string message)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
List<Client> playerlist = NAPI.Pools.GetAllPlayers();
foreach (Client currentPlayer in playerlist)
{
if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? false)
{
NAPI.Chat.SendChatMessageToPlayer(currentPlayer, "~r~Admin " + NAPI.Player.GetPlayerName(player) + "~w~: " + message);
}
}
}
[Command("team", "~m~Benutzung: ~s~/team")]
public void CmdAdminTeam(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
NAPI.Chat.SendChatMessageToPlayer(player, "Online Teammitglieder:");
List<Client> playerlist = NAPI.Pools.GetAllPlayers();
foreach (Client currentPlayer in playerlist)
{
if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? false)
{
NAPI.Chat.SendChatMessageToPlayer(player, "~w~" + NAPI.Player.GetPlayerName(currentPlayer));
}
}
}
[Command("setweather", "~m~Benutzung: ~s~/setweather [WEATHER]")]
public void CmdAdminSetweather(Client player, string weather)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
bool found = false;
foreach(string w in Enum.GetNames(typeof(Weather)))
{
if (w.ToLower() == weather)
{
found = true;
break;
}
}
if(!found)
{
player.SendChatMessage("~r~[FEHLER]~s~ Dieses Wetter existiert nicht.");
return;
}
Weather weatherBefore = NAPI.World.GetWeather();
NAPI.World.SetWeather(weather);
Weather weatherAfter = NAPI.World.GetWeather();
if (!weatherBefore.Equals(weatherAfter))
{
NAPI.Chat.SendChatMessageToPlayer(player, "~w~Wetter geändert: " + NAPI.World.GetWeather());
}
else
{
NAPI.Chat.SendChatMessageToPlayer(player, "~w~Wetter konnte nicht geändert werden");
}
}
[Command("freeze", "~m~Benutzung: ~s~/freeze [Player]")]
public void CmdAdminFreeze(Client player, string targetname)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(targetname);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
target.Freeze(true);
}
[Command("unfreeze", "~m~Benutzung: ~s~/freeze [Player]")]
public void CmdAdminUnfreeze(Client player, string targetname)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(targetname);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
target.Freeze(false);
}
[Command("kick", "~m~Benutzung: ~s~/kick [Player] [Grund]")]
public void CmdAdminKick(Client player, string targetname, string reason)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(targetname);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
string targetPlayername = NAPI.Player.GetPlayerName(target);
string adminPlayername = NAPI.Player.GetPlayerName(player);
NAPI.Chat.SendChatMessageToPlayer(target, "~r~KICKINFO: ~w~Du wurdest von " + adminPlayername + " vom Server gekickt: " + reason);
target.Kick();
NAPI.Chat.SendChatMessageToAll("~y~INFO: ~w~" + targetPlayername + " wurde von " + adminPlayername + " gekickt: " + reason);
}
[Command("clearchat", "~m~Benutzung: ~s~/clearchat")]
public void CmdAdminClearchat(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
for (int i = 0; i < 20; i++)
{
NAPI.Chat.SendChatMessageToAll("");
}
}
[Command("up", "~m~Benutzung: ~s~/up [Wert]")]
public void CmdAdminUp(Client player, int value = 5)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (player.IsInVehicle)
{
player.Vehicle.Position = new Vector3(player.Vehicle.Position.X, player.Vehicle.Position.Y, player.Vehicle.Position.Z + value);
}
else
{
player.Position = new Vector3(player.Position.X, player.Position.Y, player.Position.Z + value);
}
}
[Command("dn", "~m~Benutzung: ~s~/dn [Wert]")]
public void CmdAdminDn(Client player, int value = 5)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
if (player.IsInVehicle)
{
player.Vehicle.Position = new Vector3(player.Vehicle.Position.X, player.Vehicle.Position.Y, player.Vehicle.Position.Z - value);
} else
{
player.Position = new Vector3(player.Position.X, player.Position.Y, player.Position.Z - value);
}
}
[Command("rt", "~m~Benutzung: ~s~/rt [Wert]")]
public void CmdAdminRt(Client player, int value = 5)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
float playerHeading = player.Heading;
if (playerHeading < 45 || playerHeading >= 315)
{
Vector3 playerPosition = new Vector3(player.Position.X + value, player.Position.Y, player.Position.Z);
player.Position = playerPosition;
}
else if (playerHeading < 315 && playerHeading >= 225)
{
Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y - value, player.Position.Z);
player.Position = playerPosition;
}
else if (playerHeading >= 135 && playerHeading < 225)
{
Vector3 playerPosition = new Vector3(player.Position.X - value, player.Position.Y, player.Position.Z);
player.Position = playerPosition;
}
else if (playerHeading >= 45 && playerHeading < 135)
{
Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y + value, player.Position.Z);
player.Position = playerPosition;
}
}
[Command("lt", "~m~Benutzung: ~s~/lt [Wert]")]
public void CmdAdminLt(Client player, int value = 5)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
float playerHeading = player.Heading;
if (playerHeading < 45 || playerHeading >= 315)
{
Vector3 playerPosition = new Vector3(player.Position.X - value, player.Position.Y, player.Position.Z);
player.Position = playerPosition;
}
else if (playerHeading < 315 && playerHeading >= 225)
{
Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y + value, player.Position.Z);
player.Position = playerPosition;
}
else if (playerHeading >= 135 && playerHeading < 225)
{
Vector3 playerPosition = new Vector3(player.Position.X + value, player.Position.Y, player.Position.Z);
player.Position = playerPosition;
}
else if (playerHeading >= 45 && playerHeading < 135)
{
Vector3 playerPosition = new Vector3(player.Position.X, player.Position.Y - value, player.Position.Z);
player.Position = playerPosition;
}
}
[Command("spec", "~m~Benutzung: ~s~/spec [Player]")]
public void CmdAdminSpectate(Client player, string name)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(name);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
if (target == player)
{
ChatService.ErrorMsg(player);
return;
}
bool spec = player.GetData("spec");
if (spec == false)
{
NAPI.Player.SetPlayerToSpectatePlayer(player, target);
player.SetData("spec", true);
}
else
{
NAPI.Player.UnspectatePlayer(player);
player.SetData("spec", false);
}
}
[Command("ip", "~m~Benutzung: ~s~/ip [Spieler]")]
public void CmdAdminIp(Client player, string targetname)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByName(targetname);
if (target == null)
{
ChatService.PlayerNotFound(player);
return;
}
player.SendChatMessage("IP von " + NAPI.Player.GetPlayerName(target) + ": " + target.Address);
}
//TEST COMMAND
[Command("myvehicles")]
public void CmdAdminMyVehicles(Client player)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
player.SendChatMessage("Deine Fahrzeuge: ");
int userID = player.GetUser().Id;
using (var loadData = new DatabaseContext())
{
foreach (UserVehicle v in loadData.UserVehicles)
{
if (v.UserId == userID)
{
player.SendChatMessage("~b~" + v.Model);
}
}
}
}
/*
[Command("restart")]
public void CmdAdminRestart(Client player)
{
if (ClientExtension.IsLoggedIn(player) == false)
{
ChatService.PlayerNotLoggedIn(player);
return;
}
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
var users = NAPI.Pools.GetAllPlayers();
foreach(Client user in users)
{
user.SendChatMessage("~r~Server startet neu.~s~ Bitte verbinde dich über ~y~F1~s~ neu.");
user.Kick();
}
NAPI.Resource.StopResource("reallife-gamemode");
}*/
}
}