Files
reallife-gamemode/ReallifeGamemode.Client/Gui/Inventory/inventory.ts
2019-05-11 22:18:20 +02:00

1124 lines
52 KiB
TypeScript

import InputHelper from '../../inputhelper';
export default function inventory(globalData: GlobalData) {
var show = false; //ob das Inventar dem Spieler gezeigt wird.
var showAdmin = false; //ob das Inventar eines Spielers dem Admin gezeigt wird
const { x: screenX, y: screenY } = mp.game.graphics.getScreenActiveResolution(0, 0);
let rxC = 0.5; //Breitenpositionierung des Inventars auf Screen-(C)enter
let ryC = 0.4; //Höhenpositionierung des Inventars auf Screen-(C)enter
let rWidth = 0.4;
let sX = (screenX * 0.1 / 1000);
let sY = (screenY * 0.1 / 1000);
let eX = sX - 0.1;
let eY = sY - 0.1;
let aspectRatioFactor = screenX / screenY; //Höhenmultiplikator (damit Quadrate anstatt Rechtecke der einzelnen Slots entstehen)
let sizeMulx = 0.08; //Größenmultiplikator (GUI Skalierung)
let sizeMuly = sizeMulx * aspectRatioFactor; //Größenmultiplikator (GUI Skalierung)
let sizeMulxHalf = sizeMulx / 2;
let sizeMulyHalf = sizeMuly / 2;
var targetPlayerName; //Der Spieler der den Handel anfragt
let closePos = [0.7125, 0.17] //Position des X für Adminansicht
let tradeBoxPos = [0.7125, 0.82] //Center der Handelsbox
var clickTime; //Für Berechnung wie lange der Mausklick-Handler zwischen Aktionen benötigt
var itemRadial = false; //Ob das Item-Radialmenü gezeigt wird
var hoverGrid; //Ob man über einem Gridfeld hovert
var radialSelect = "none"; //Auswahl des Radialmenüs
var clickedItem; //Das angeklickte Item für das Radialmenü
//let aspectRatioFactor = ; //Seitenverhältnis des Bildschirms (Entspricht yMul aufgerundet)
var upRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl
var downRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl
var leftRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl
var rightRColor = 222; //Standard Transparenzen für das Hovern über der Radialauswahl
var radialDescription; //Radialbeschreibung die über dem Mauszeiger angezeigt wird wenn man hovert.
var tradePartner = "Keinem"; //Der Spieler mit dem man Handeln möchte
var tradePrize = 0; //Der Preis welcher dem Handelempfänger angezeigt wird
var tradeConfirm = false; //Ob der Handelspartner den Handel akzeptiert
var isTrading = false; //Bestimmt ob das Handelsfenster unten angezeigt wird
var isTradingResult = false;
var dragTradeItem = null; //Ob aktuell ein Item aus dem Handelfenster gezogen wird
var spriteScaleX = rWidth / 8;
var spriteScaleY = rWidth / 8 * aspectRatioFactor;
var syncStatus = false; //Synchronisation mit der Datenbank
var syncCount = 0; //Wieviele Slots noch gesynced werden müssen
var syncDeg = 0;
var inventoryWeight; //Das aktuelle Inventargewicht, berechnet aus allen Metainfos des items[[]] Array
var items = [[]]; //Items aus der Datenbank
var tradeItems = []; //Handelsitems aus der aktuellen Handelssession
var tradeResultItems = [[]];
var grid = [];
grid[0] = [0.3375, 0.205]
grid[1] = [0.4195, 0.205]
grid[2] = [0.5015, 0.205]
grid[3] = [0.5835, 0.205]
grid[4] = [0.6655, 0.205]
grid[5] = [0.3375, 0.355]
grid[6] = [0.4195, 0.355]
grid[7] = [0.5015, 0.355]
grid[8] = [0.5835, 0.355]
grid[9] = [0.6655, 0.355]
grid[10] = [0.3375, 0.505]
grid[11] = [0.4195, 0.505]
grid[12] = [0.5015, 0.505]
grid[13] = [0.5835, 0.505]
grid[14] = [0.6655, 0.505]
grid[15] = [0.3375, 0.655]
grid[16] = [0.4195, 0.655]
grid[17] = [0.5015, 0.655]
grid[18] = [0.5835, 0.655]
grid[19] = [0.6655, 0.655]
var tradeGrid = [];
tradeGrid[0] = [0.3375, 0.925]
tradeGrid[1] = [0.4195, 0.925]
tradeGrid[2] = [0.5015, 0.925]
tradeGrid[3] = [0.5835, 0.925]
tradeGrid[4] = [0.6655, 0.925]
var mouseLDown = false; //Ob die Linke Maustaste gedrückt wird (while)
var mouseRDown = false; //Ob die Rechte Maustaste gedrückt wird (while)
var hoverItem; //Das Item über welches der Mauszeiger schwebt
var dragItem = null; //Das Item das aktuell gezogen wird
var oldDragSlot; //Ursprungsslot des gezogenen Items
var actFreeSlot; //Ob der aktuelle Hover-Slot während des Item-ziehens frei ist
var actFreeTradeSlot; //Ob der aktuelle TradeInventar-Hover-Slot während des Item-ziehens frei ist
var bufferItem = [];
var stackToItem; //Der Slot zu dem das aktuelle Item gestackt würde, wenn man die Maustaste loslässt
var stackToTradeItem; //Der Handels-Slot zu dem das aktuelle Item gestackt würde, wenn man die Maustaste loslässt
mp.events.add("showInventory", (invWeight, itemArr) => {
if (show === false) {
//mp.gui.chat.activate(false);
mp.gui.cursor.show(true, true);
inventoryWeight = invWeight;
items = itemArr;
show = true;
mp.game.graphics.requestStreamedTextureDict("itemimages", true);
} else {
mp.events.callRemote('saveInventory', JSON.stringify(items));
mp.gui.chat.activate(true);
mp.gui.cursor.show(false, false);
show = false;
mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("itemimages");
inventoryWeight = 0;
items = null;
itemRadial = false;
if (tradeItems.length === 0) {
isTrading = false;
}
}
});
//Zeigt dem Handelsanfragenden das Handelsinventar
mp.events.add("openTradeMenu", (tradePartnerName) => {
tradePartner = tradePartnerName;
isTrading = true;
});
//Zeigt dem Handelspartner das Fenster zur Annahme oder Verweigerung des Handels
mp.events.add("showTradeRequest", () => {
show = false;
});
//Zeigt dem Admin das Inventar eines Spielers
mp.events.add("showInventoryToAdmin", (pName, invWeight, itemArr) => {
if (showAdmin === false) {
targetPlayerName = pName;
mp.gui.chat.activate(false);
inventoryWeight = invWeight;
items = itemArr;
mp.game.graphics.requestStreamedTextureDict("itemimages", true);
setTimeout(() => mp.gui.cursor.show(true, true), 100);
showAdmin = true;
}
});
//Falls das Inventar aktuell offen ist und ein neues hinzugefügt wird, wird dieses Live angezeigt.
mp.events.add("addItem", (item) => {
if (show) {
items.push(JSON.parse(item));
}
});
//Löscht die Handelsitems beim Handelsanfragenden
mp.events.add("clearTradeItems", () => {
tradeConfirm = false;
tradeItems.splice(0, tradeItems.length);
tradePartner = "Keinem";
tradePrize = 0;
});
//Zeigt dem Handelspartner die zu handelnden Items unter seinem Inventar an.
mp.events.add("showTradeItems", (tradeResultItemArray) => {
//for (var i = 0; i < tradeResultItemArray.length; i++) {
// tradeItems.push(tradeResultItemArray[i]);
//}
tradeItems = JSON.parse(tradeResultItemArray);
isTrading = true;
});
//Entsperrt beim Handelsanfragenden die Items aus dem Handelsfenster
mp.events.add("unlockTradeItems", () => {
tradeConfirm = false;
tradePartner = "Keinem";
tradePrize = 0;
});
//Falls ein Item administrativ entfernt wird, würde auch dies Live angezeigt.
mp.events.add("removeItem", (userItemId, amount) => {
if (show) {
var arrIndex;
for (var i = 0; i < items.length; i++) {
if (items[i][5] === userItemId) {
arrIndex = i;
}
}
inventoryWeight -= parseInt(items[arrIndex][2]) * amount;
items[arrIndex][3] -= amount;
if (items[arrIndex][3] === 0) {
items.splice(arrIndex, 1);
}
}
});
mp.events.add("SERVER:INVENTORY_SYNC", () => {
syncCount--;
});
mp.events.add("render", () => {
var pos;
if (show === true) {
pos = mp.gui.cursor.position;
mp.game.graphics.set2dLayer(1); //#
mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200); //INVENTARHINTERGRUND
mp.game.graphics.set2dLayer(2); //##
//INVENTARÜBERSCHRIFT
mp.game.graphics.drawText("Inventar ~g~" + inventoryWeight + "/40000g", [rxC, ryC - (rWidth / 1.20)], {
font: 7,
color: [112, 128, 144, 254],
scale: [0.7, 0.7],
outline: true,
centre: false
});
if (syncCount != 0) {
syncDeg += 3;
if (syncDeg === 360) syncDeg = 0;
mp.game.graphics.drawText("~s~synchronisiere ~g~ " + syncCount, [rxC + 0.165, ryC - (rWidth / 1.20) + 0.035], {
font: 7,
color: [112, 128, 144, 254],
scale: [0.4, 0.4],
outline: true,
centre: false
});
mp.game.graphics.drawSprite("itemimages", "refresh", rxC + 0.165, ryC - (rWidth / 1.20) + 0.01, spriteScaleX * 0.4, spriteScaleY * 0.4, syncDeg, 255, 255, 255, 255);
} else {
mp.game.graphics.drawText("~s~synchronisiert", [rxC + 0.165, ryC - (rWidth / 1.20) + 0.035], {
font: 7,
color: [112, 128, 144, 254],
scale: [0.4, 0.4],
outline: true,
centre: false
});
}
//SLOTS [RECHTECKE] [SLOTZAHLEN]
var slots;
var tempSlot;
for (slots = 0; slots < grid.length; slots++) {
mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMulx, sizeMuly, 112, 128, 144, 254);
mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - sizeMulxHalf + 0.006, grid[slots][1] - (sizeMulxHalf * aspectRatioFactor)], {
font: 7,
color: [255, 69, 0, 254],
scale: [0.3, 0.3],
outline: true,
centre: false
});
}
mp.game.graphics.set2dLayer(3); //###
var currentItem;
//SPRITES + ITEMANZAHL
for (currentItem = 0; currentItem < items.length; currentItem++) {
if (items[currentItem][4] !== "-1") {
mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[items[currentItem][4] - 1][0], grid[items[currentItem][4] - 1][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255);
mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[items[currentItem][4] - 1][0] + sizeMulxHalf - 0.008, grid[items[currentItem][4] - 1][1] + 0.05], {
font: 0,
color: [255, 255, 255, 255],
scale: [0.25, 0.25],
outline: true,
centre: false
});
}
}
var hoverItemP;
mp.game.graphics.set2dLayer(4); //####
//WENN MAUS ÜBER ITEM
if (isMouseOverItem(pos[0], pos[1]) && dragItem === null && itemRadial === false) {
mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220);
hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]];
//NAME
mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], {
font: 4,
color: [255, 255, 255, 255],
scale: [0.4, 0.4],
outline: true,
centre: false
});
//BESCHREIBUNG
mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], {
font: 4,
color: [255, 255, 255, 255],
scale: [0.35, 0.35],
outline: true,
centre: false
});
//EINZELGEWICHT
mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], {
font: 4,
color: [255, 255, 255, 255],
scale: [0.35, 0.35],
outline: true,
centre: false
});
}
//WENN MOUSE DOWN
if (mouseLDown && dragItem !== null || mouseRDown && dragItem !== null) {
if (isMouseOverFreeSlot(pos[0], pos[1]) || isMouseOverFreeTradeSlot(pos[0], pos[1]) || isItemOverSameItem(pos[0], pos[1]) || isItemOverSameTradeItem(pos[0], pos[1])) {
if (dragTradeItem === false) {
mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 100, 255, 100, 255);
} else {
mp.game.graphics.drawSprite("itemimages", tradeItems[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 100, 255, 100, 255);
}
} else {
if (dragTradeItem === false) {
mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 255, 100, 100, 255);
} else {
mp.game.graphics.drawSprite("itemimages", tradeItems[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, spriteScaleX, spriteScaleY, 0, 255, 100, 100, 255);
}
}
}
mp.game.graphics.set2dLayer(5); //#####
if (itemRadial === true) {
mp.game.graphics.drawSprite("itemimages", "radialsplit", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 0, 0, 0, 255);
mp.game.graphics.drawSprite("itemimages", "radialup", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, upRColor, 222, upRColor);
mp.game.graphics.drawSprite("itemimages", "radialdown", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, downRColor, 222, downRColor);
//mp.game.graphics.drawSprite("itemimages", "radialleft", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, leftRColor, 222, leftRColor);
//mp.game.graphics.drawSprite("itemimages", "radialright", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 222, rightRColor, 222, rightRColor);
mp.game.graphics.set2dLayer(6); //######
mp.game.graphics.drawSprite("itemimages", "radialdrop", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 255, 255, 255, 255);
mp.game.graphics.drawSprite("itemimages", "radialuse", grid[hoverGrid][0], grid[hoverGrid][1], rWidth / aspectRatioFactor, rWidth, 0, 255, 255, 255, 255);
}
mp.game.graphics.set2dLayer(7); //#######
if (ifMouseSelectRadial(pos[0], pos[1])) {
//mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY - 0.02, 0.08, 0.03, 0, 0, 0, 255);
mp.game.graphics.drawText("~g~" + radialDescription, [pos[0] / screenX, pos[1] / screenY - 0.033], {
font: 4,
color: [255, 255, 255, 255],
scale: [0.5, 0.5],
outline: true,
centre: false
});
}
if (isTrading) {
mp.game.graphics.set2dLayer(1);
mp.game.graphics.drawRect(rxC, 0.925, 0.45, 0.25, 255, 255, 255, 200);
mp.game.graphics.set2dLayer(2);
var tempSlot2;
for (slots = 0; slots < tradeGrid.length; slots++) {
mp.game.graphics.drawRect(tradeGrid[slots][0], tradeGrid[slots][1], sizeMulx, sizeMuly, 112, 128, 144, 254);
mp.game.graphics.drawText(tempSlot2 = slots + 1, [tradeGrid[slots][0] - sizeMulxHalf + 0.006, tradeGrid[slots][1] - (sizeMulxHalf * aspectRatioFactor)], {
font: 7,
color: [69, 255, 0, 254],
scale: [0.3, 0.3],
outline: true,
centre: false
});
}
mp.game.graphics.set2dLayer(3);
//SPRITES + ITEMANZAHL
if (tradeItems.length !== 0) {
for (currentItem = 0; currentItem < tradeItems.length; currentItem++) {
if (tradeItems[currentItem][4] !== "-1") {
mp.game.graphics.drawSprite("itemimages", tradeItems[currentItem][0].toLowerCase(), tradeGrid[tradeItems[currentItem][4] - 1][0], tradeGrid[tradeItems[currentItem][4] - 1][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255);
mp.game.graphics.drawText("(~y~" + tradeItems[currentItem][3] + "~s~)", [tradeGrid[tradeItems[currentItem][4] - 1][0] + sizeMulxHalf - 0.008, tradeGrid[tradeItems[currentItem][4] - 1][1] + 0.05], {
font: 0,
color: [255, 255, 255, 255],
scale: [0.25, 0.25],
outline: true,
centre: false
});
if (tradeConfirm === true) {
mp.game.graphics.drawSprite("itemimages", "lock", tradeGrid[tradeItems[currentItem][4] - 1][0], tradeGrid[tradeItems[currentItem][4] - 1][1], spriteScaleX / 2, spriteScaleY / 2, 0, 255, 255, 255, 255);
}
}
}
}
//} else {
// if (tradeResultItems.length !== 0) {
// for (var currentItem = 0; currentItem < tradeResultItems.length; currentItem++) {
// mp.game.graphics.drawSprite("itemimages", tradeResultItems[currentItem][0].toLowerCase(), tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][0], tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255);
// mp.game.graphics.drawText("(~y~" + tradeResultItems[currentItem][3] + "~s~)", [tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][0] + (sizeMul / 2) - 0.008, tradeGrid[parseInt(tradeResultItems[currentItem][4] - 1)][1] + 0.05], {
// font: 0,
// color: [255, 255, 255, 255],
// scale: [0.25, 0.25],
// outline: true,
// });
// }
// }
//}
mp.game.graphics.drawText("Handel mit ~y~" + tradePartner + " ~s~ für ~g~ " + tradePrize + "$", [rxC, 0.81], {
font: 7,
color: [112, 128, 144, 254],
scale: [0.6, 0.6],
outline: true,
centre: false
});
mp.game.graphics.set2dLayer(4);
if (tradeConfirm === false) {
mp.game.graphics.drawSprite("itemimages", "box", tradeBoxPos[0], tradeBoxPos[1], 0.02, 0.035, 0, 255, 255, 255, 255);
} else {
mp.game.graphics.drawSprite("itemimages", "boxticked", tradeBoxPos[0], tradeBoxPos[1], 0.02, 0.035, 0, 255, 255, 255, 255);
}
mp.game.graphics.drawSprite("itemimages", "dollar", tradeBoxPos[0] - 0.025, tradeBoxPos[1], 0.02, 0.035, 0, 255, 255, 255, 255);
if (isMouseOverTradeDollar(pos[0], pos[1])) {
mp.game.graphics.drawText("~g~ Preis festlegen", [pos[0] / screenX, pos[1] / screenY - 0.033], {
font: 4,
color: [255, 255, 255, 255],
scale: [0.5, 0.5],
outline: true,
centre: false
});
}
if (isMouseOverTradeBox(pos[0], pos[1])) {
mp.game.graphics.drawText("~g~Handelsanfrage absenden", [pos[0] / screenX, pos[1] / screenY - 0.033], {
font: 4,
color: [255, 255, 255, 255],
scale: [0.5, 0.5],
outline: true,
centre: false
});
}
mp.game.graphics.set2dLayer(5);
if (isMouseOverTradeItem(pos[0], pos[1]) && dragItem === null && itemRadial === false) {
mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220);
hoverItemP = [tradeItems[hoverItem][0], tradeItems[hoverItem][1], tradeItems[hoverItem][2], tradeItems[hoverItem][3]];
//NAME
mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], {
font: 4,
color: [255, 255, 255, 255],
scale: [0.4, 0.4],
outline: true,
centre: false
});
//BESCHREIBUNG
mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], {
font: 4,
color: [255, 255, 255, 255],
scale: [0.35, 0.35],
outline: true,
centre: false
});
//EINZELGEWICHT
mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], {
font: 4,
color: [255, 255, 255, 255],
scale: [0.35, 0.35],
outline: true,
centre: false
});
}
}
////--------------------------------------------------------------DEBUG
//mp.game.graphics.drawText(itemRadial.toString() + " ~y~" + radialSelect, [0.5, 0.05], {
// font: 7,
// color: [255, 0, 0, 255],
// scale: [0.7, 0.7],
// outline: true,
//});
////KOORDINATEN
//mp.game.graphics.drawText((pos[0] / screenX).toFixed(3) + " / " + (pos[1] / screenY).toFixed(3) + " " + tradeItems.length, [pos[0] / screenX, pos[1] / screenY - 0.02], {
// font: 4,
// color: [255, 255, 255, 255],
// scale: [0.4, 0.4],
// outline: true,
//});
////----------------------------------------------------------DEBUG END
}
if (showAdmin === true) {
pos = mp.gui.cursor.position;
mp.game.graphics.set2dLayer(1);
//INVENTARHINTERGRUND
mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200);
mp.game.graphics.set2dLayer(2);
//INVENTARÜBERSCHRIFT
mp.game.graphics.drawText("Inventar von ~y~" + targetPlayerName + " ~g~" + inventoryWeight + "/40000g", [rxC, ryC - (rWidth / 1.20)], {
font: 7,
color: [112, 128, 144, 254],
scale: [0.7, 0.7],
outline: true,
centre: false
});
//SLOTS [RECHTECKE] [SLOTZAHLEN]
for (slots = 0; slots < grid.length; slots++) {
mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMulx, sizeMuly, 112, 128, 144, 254);
mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - sizeMulxHalf + 0.006, grid[slots][1] - (sizeMulxHalf * aspectRatioFactor)], {
font: 7,
color: [255, 69, 0, 254],
scale: [0.3, 0.3],
outline: true,
centre: false
});
}
mp.game.graphics.set2dLayer(3);
//SPRITES + ITEMANZAHL
for (currentItem = 0; currentItem < items.length; currentItem++) {
if (items[currentItem][4] !== "-1") {
mp.game.graphics.drawSprite("itemimages", items[currentItem][0].toLowerCase(), grid[items[currentItem][4] - 1][0], grid[items[currentItem][4] - 1][1], spriteScaleX, spriteScaleY, 0, 255, 255, 255, 255);
mp.game.graphics.drawText("(~y~" + items[currentItem][3] + "~s~)", [grid[items[currentItem][4] - 1][0] + sizeMulxHalf - 0.008, grid[items[currentItem][4] - 1][1] + 0.05], {
font: 0,
color: [255, 255, 255, 255],
scale: [0.25, 0.25],
outline: true,
centre: false
});
}
}
mp.game.graphics.set2dLayer(4);
//WENN MAUS ÜBER ITEM
if (isMouseOverItem(pos[0], pos[1]) && dragItem === null && itemRadial === false) {
mp.game.graphics.drawRect(pos[0] / screenX, pos[1] / screenY + 0.055, 0.14, 0.08, 0, 0, 0, 220);
hoverItemP = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3]];
//NAME
mp.game.graphics.drawText("~g~" + hoverItemP[0], [pos[0] / screenX, pos[1] / screenY + 0.02], {
font: 4,
color: [255, 255, 255, 255],
scale: [0.4, 0.4],
outline: true,
centre: false
});
//BESCHREIBUNG
mp.game.graphics.drawText(hoverItemP[1], [pos[0] / screenX, pos[1] / screenY + 0.04], {
font: 4,
color: [255, 255, 255, 255],
scale: [0.35, 0.35],
outline: true,
centre: false
});
//EINZELGEWICHT
mp.game.graphics.drawText("~y~" + hoverItemP[2] + "g~s~ * " + hoverItemP[3] + "~s~ = ~y~" + hoverItemP[2] * hoverItemP[3] + "g", [pos[0] / screenX, pos[1] / screenY + 0.06], {
font: 4,
color: [255, 255, 255, 255],
scale: [0.35, 0.35],
outline: true,
centre: false
});
}
if (isMouseOverX(pos[0], pos[1])) {
mp.game.graphics.drawSprite("itemimages", "x", closePos[0], closePos[1], 0.02, 0.035, 0, 220, 20, 60, 255);
} else {
mp.game.graphics.drawSprite("itemimages", "x", closePos[0], closePos[1], 0.02, 0.035, 0, 255, 255, 255, 255);
}
}
});
function isMouseOverItem(cX, cY) {
var x, y, a, b, c, s, invSlot;
x = cX / screenX;
y = cY / screenY;
if (dragItem === null) {
for (s = 0; s < 20; s++) {
a = grid[s][0] - x;
b = grid[s][1] - y;
c = Math.sqrt(a * a + b * b);
invSlot = (s + 1);
if (c < sizeMulxHalf) {
for (var i = 0; i < items.length; i++) {
if (parseInt(items[i][4]) === invSlot) {
hoverItem = i;
return true;
}
}
}
}
} else {
if (itemRadial === false) {
for (s = 0; s < 20; s++) {
a = grid[s][0] - x;
b = grid[s][1] - y;
c = Math.sqrt(a * a + b * b);
invSlot = (s + 1);
if (c < sizeMulxHalf) {
for (i = 0; i < items.length; i++) {
if (parseInt(items[i][4]) === invSlot) {
hoverGrid = s;
return true;
}
}
}
}
}
}
}
function isMouseOverTradeItem(cX, cY) {
if (dragItem === null && isTrading) {
var x = cX / screenX;
var y = cY / screenY;
var a;
var b;
var c;
for (var s = 0; s < 5; s++) {
a = tradeGrid[s][0] - x;
b = tradeGrid[s][1] - y;
c = Math.sqrt(a * a + b * b);
var invSlot = (s + 1);
if (c < sizeMulxHalf) {
for (var i = 0; i < tradeItems.length; i++) {
if (parseInt(tradeItems[i][4]) === invSlot) {
hoverItem = i;
return true;
}
}
}
}
}
}
function isMouseOverFreeSlot(cX2, cY2) {
var x = cX2 / screenX;
var y = cY2 / screenY;
var isItemOnSlot = 0;
for (var s = 0; s < 20; s++) {
var invSlot = (s + 1);
if (x > grid[s][0] - sizeMulxHalf && x < grid[s][0] + sizeMulxHalf && y > grid[s][1] - sizeMulxHalf * aspectRatioFactor && y < grid[s][1] + sizeMulxHalf * aspectRatioFactor) {
for (var i = 0; i < items.length; i++) {
if (parseInt(items[i][4]) === invSlot) {
isItemOnSlot++;
}
}
if (isItemOnSlot === 0) {
actFreeSlot = s + 1;
return true;
}
}
}
}
function isMouseOverFreeTradeSlot(cX2, cY2) {
if (tradeConfirm === false) {
var x = cX2 / screenX;
var y = cY2 / screenY;
var isItemOnSlot = 0;
for (var s = 0; s < 5; s++) {
var invSlot = (s + 1);
if (x > tradeGrid[s][0] - sizeMulxHalf && x < tradeGrid[s][0] + sizeMulxHalf && y > tradeGrid[s][1] - sizeMulxHalf * aspectRatioFactor && y < tradeGrid[s][1] + sizeMulxHalf * aspectRatioFactor) {
for (var i = 0; i < tradeItems.length; i++) {
if (parseInt(tradeItems[i][4]) === invSlot) {
isItemOnSlot++;
}
}
if (isItemOnSlot === 0) {
actFreeTradeSlot = s + 1;
return true;
}
}
}
}
}
function isItemOverSameItem(cX2, cY2) {
if (dragItem !== null && items.length > 0) {
var x = cX2 / screenX;
var y = cY2 / screenY;
for (var s = 0; s < 20; s++) {
var invSlot = (s + 1);
if (x > grid[s][0] - sizeMulxHalf && x < grid[s][0] + sizeMulxHalf && y > grid[s][1] - sizeMulxHalf * aspectRatioFactor && y < grid[s][1] + sizeMulxHalf * aspectRatioFactor) {
for (var i = 0; i < items.length; i++) {
if (dragTradeItem === false) {
if (items[dragItem][0] === items[i][0] && parseInt(items[i][4]) === invSlot && items[hoverItem][4] !== items[i][4]) {
stackToItem = i;
return true;
}
} else {
if (tradeItems[dragItem][0] === items[i][0] && parseInt(items[i][4]) === invSlot) {
stackToItem = i;
return true;
}
}
}
}
}
}
}
function isItemOverSameTradeItem(cX2, cY2) {
if (dragItem !== null && tradeItems.length > 0) {
var x = cX2 / screenX;
var y = cY2 / screenY;
for (var s = 0; s < 5; s++) {
var invSlot = (s + 1);
if (x > tradeGrid[s][0] - sizeMulxHalf && x < tradeGrid[s][0] + sizeMulxHalf && y > tradeGrid[s][1] - sizeMulxHalf * aspectRatioFactor && y < tradeGrid[s][1] + sizeMulxHalf * aspectRatioFactor) {
for (var i = 0; i < tradeItems.length; i++) {
if (dragTradeItem === false) {
if (items[dragItem][0] === tradeItems[i][0] && parseInt(tradeItems[i][4]) === invSlot) {
stackToTradeItem = i;
return true;
}
} else {
if (tradeItems[dragItem][0] === tradeItems[i][0] && parseInt(tradeItems[i][4]) === invSlot && tradeItems[hoverItem][4] !== tradeItems[i][4]) {
stackToTradeItem = i;
return true;
}
}
}
}
}
}
}
function isMouseOverX(cX2, cY2) {
if (showAdmin) {
var x = cX2 / screenX;
var y = cY2 / screenY;
if (x > closePos[0] - 0.01 && x < closePos[0] + 0.01 && y > closePos[1] - 0.0175 && y < closePos[1] + 0.0175) {
return true;
}
}
}
function isMouseOverTradeBox(cX2, cY2) {
if (show && tradeConfirm === false) {
var x = cX2 / screenX;
var y = cY2 / screenY;
if (x > tradeBoxPos[0] - 0.01 && x < tradeBoxPos[0] + 0.01 && y > tradeBoxPos[1] - 0.0175 && y < tradeBoxPos[1] + 0.0175) {
return true;
}
}
}
function isMouseOverTradeDollar(cX2, cY2) {
if (show && tradeConfirm === false) {
var x = cX2 / screenX;
var y = cY2 / screenY;
if (x > (tradeBoxPos[0] - 0.025) - 0.01 && x < (tradeBoxPos[0] - 0.025) + 0.01 && y > tradeBoxPos[1] - 0.0175 && y < tradeBoxPos[1] + 0.0175) {
return true;
}
}
}
function ifMouseSelectRadial(cX2, cY2) {
if (show && itemRadial === true) {
var x = cX2 / screenX;
var y = cY2 / screenY;
var a;
var b;
var c;
//OBEN
if (x > grid[hoverGrid][0] - 0.0255 / aspectRatioFactor && x < grid[hoverGrid][0] + 0.0255 / aspectRatioFactor && y < grid[hoverGrid][1] - 0.065 && y > grid[hoverGrid][1] - 0.2) {
radialSelect = "up";
radialDescription = "Wegwerfen";
upRColor = 255;
return true;
}
//UNTEN
else if (x > grid[hoverGrid][0] - 0.0255 / aspectRatioFactor && x < grid[hoverGrid][0] + 0.0255 / aspectRatioFactor && y > grid[hoverGrid][1] + 0.065 && y < grid[hoverGrid][1] + 0.2) {
radialSelect = "down";
radialDescription = "Benutzen / Essen";
downRColor = 255;
return true;
}
////LINKS
//else if (x > grid[hoverGrid][0] - 0.2 / aspectRatioFactor && x < grid[hoverGrid][0] - 0.065 / aspectRatioFactor && y < grid[hoverGrid][1] + 0.0255 && y > grid[hoverGrid][1] - 0.0255) {
// radialSelect = "left";
// leftRColor = 255;
// return true;
//}
////RECHTS
//else if (x < grid[hoverGrid][0] + 0.2 / aspectRatioFactor && x > grid[hoverGrid][0] + 0.065 / aspectRatioFactor && y < grid[hoverGrid][1] + 0.0255 && y > grid[hoverGrid][1] - 0.0255) {
// radialSelect = "right";
// rightRColor = 255;
// return true;
else {
upRColor = 222;
downRColor = 222;
leftRColor = 222;
rightRColor = 222;
}
}
}
//Mausklick Events
mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, worldPosition, hitEntity) => {
if (show) {
//LINKE MAUSTASTE
//RUNTER
if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false && mouseRDown === false) {
mouseLDown = true;
//Wenn Maus über grünen Haken
if (isTrading && isMouseOverTradeBox(x, y) && tradePrize > 0) {
tradeConfirm = true;
mp.events.callRemote('sendTradeItemsToPartner', JSON.stringify(tradeItems), tradePrize, tradePartner);
}
//Wenn Maus über Dollar Zeichen
if (isTrading && isMouseOverTradeDollar(x, y)) {
var tradeMoney = new InputHelper("Wie viel $ möchtest du für deine Items haben?", globalData);
tradeMoney.show();
tradeMoney.getValue((data) => {
var amount = parseInt(data);
if (isNaN(amount) || amount < 0) {
mp.game.graphics.notify('~r~Du musst eine Zahl größer als 0 eingeben!');
return;
}
tradePrize = amount;
});
}
//Wenn Maus über Item
if (isMouseOverItem(x, y) && dragItem === null && itemRadial === false) {
dragItem = hoverItem;
oldDragSlot = items[dragItem][4];
items[dragItem][4] = "-1";
dragTradeItem = false;
}
//wenn Maus über Radialmenü
if (ifMouseSelectRadial(x, y)) {
switch (radialSelect) {
case "up":
var dropInput = new InputHelper("Wie viel Items möchtest du wegwerfen?", globalData);
dropInput.show();
dropInput.getValue((data) => {
var amount = parseInt(data);
if (isNaN(amount) || amount < 1) {
mp.game.graphics.notify('~r~Du musst eine Zahl größer als 0 eingeben!');
return;
} else if (amount > parseInt(items[clickedItem][3])) {
mp.game.graphics.notify('~r~So viele Items hast du nicht!');
return;
}
mp.events.callRemote('itemInteract', "drop", items[clickedItem][5], amount);
});
itemRadial = false;
break;
case "down":
mp.events.callRemote('itemInteract', "use", items[clickedItem][5], 1);
itemRadial = false;
break;
case "left":
itemRadial = false;
break;
case "right":
itemRadial = false;
break;
}
}
//Wenn Maus über Tradeitem
if (isMouseOverTradeItem(x, y) && dragItem === null && itemRadial === false && tradeConfirm === false) {
dragItem = hoverItem;
oldDragSlot = tradeItems[dragItem][4];
tradeItems[dragItem][4] = "-1";
dragTradeItem = true;
}
}
//HOCH
if (upOrDown === "up" && leftOrRight === "left" && mouseLDown === true && itemRadial === false) {
mouseLDown = false;
if (dragItem !== null) {
var newAmount;
//wenn Maus über freien Slot
if (isMouseOverFreeSlot(x, y)) {
if (dragTradeItem === false) {
items[dragItem][4] = actFreeSlot;
} else {
items.push([tradeItems[dragItem][0], tradeItems[dragItem][1], tradeItems[dragItem][2], tradeItems[dragItem][3], actFreeSlot.toString(), tradeItems[dragItem][5]]);
tradeItems.splice(dragItem, 1);
}
syncCount++;
mp.events.callRemote('saveInventory', JSON.stringify(items));
oldDragSlot = null;
dragItem = null;
hoverItem = null;
} else if (isItemOverSameItem(x, y)) {
if (dragTradeItem === false) {
newAmount = parseInt(items[stackToItem][3]) + parseInt(items[dragItem][3]);
items[stackToItem][3] = newAmount.toString();
items[dragItem][4] = "-1";
} else {
newAmount = parseInt(items[stackToItem][3]) + parseInt(tradeItems[dragItem][3]);
items[stackToItem][3] = newAmount.toString();
tradeItems.splice(dragItem, 1);
}
syncCount++;
mp.events.callRemote('saveInventory', JSON.stringify(items));
oldDragSlot = null;
dragItem = null;
hoverItem = null;
} else if (isItemOverSameTradeItem(x, y)) {
if (dragTradeItem === false) {
newAmount = parseInt(tradeItems[stackToTradeItem][3]) + parseInt(items[dragItem][3]);
tradeItems[stackToTradeItem][3] = newAmount.toString();
items[dragItem][4] = "-1";
} else {
newAmount = parseInt(tradeItems[stackToTradeItem][3]) + parseInt(tradeItems[dragItem][3]);
tradeItems[stackToTradeItem][3] = newAmount.toString();
tradeItems[dragItem][4] = "-1";
}
syncCount++;
mp.events.callRemote('saveInventory', JSON.stringify(items));
oldDragSlot = null;
dragItem = null;
hoverItem = null;
} else if (isMouseOverFreeTradeSlot(x, y)) {
if (dragTradeItem === false) {
tradeItems.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], items[dragItem][3], actFreeTradeSlot.toString(), items[dragItem][5]]);
items.splice(dragItem, 1);
} else {
tradeItems[dragItem][4] = actFreeTradeSlot;
}
syncCount++;
mp.events.callRemote('saveInventory', JSON.stringify(items));
oldDragSlot = null;
dragItem = null;
hoverItem = null;
} else {
if (dragTradeItem === false) {
items[dragItem][4] = oldDragSlot;
} else {
tradeItems[dragItem][4] = oldDragSlot;
}
oldDragSlot = null;
dragItem = null;
hoverItem = null;
}
}
}
//RECHTE MAUSTASTE
//RUNTER
if (upOrDown === "down" && leftOrRight === "right" && mouseLDown === false && mouseRDown === false && itemRadial === false) {
clickTime = Date.now();
mouseRDown = true;
if (isMouseOverItem(x, y) && dragItem === null) {
dragItem = hoverItem;
oldDragSlot = items[hoverItem][4];
bufferItem = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3], items[hoverItem][4], items[hoverItem][5]];
items[hoverItem][3]--;
dragTradeItem = false;
} else if (isMouseOverTradeItem(x, y) && dragItem === null && tradeConfirm === false) {
dragItem = hoverItem;
oldDragSlot = tradeItems[hoverItem][4];
bufferItem = [tradeItems[hoverItem][0], tradeItems[hoverItem][1], tradeItems[hoverItem][2], tradeItems[hoverItem][3], tradeItems[hoverItem][4], tradeItems[hoverItem][5]];
tradeItems[hoverItem][3]--;
dragTradeItem = true;
}
}
//HOCH
if (upOrDown === "up" && leftOrRight === "right" && mouseRDown === true && itemRadial === false) {
mouseRDown = false;
if (Date.now() - clickTime < 100 && isMouseOverItem(x, y)) {
clickedItem = hoverItem;
items[hoverItem][3]++;
itemRadial = true;
hoverItem = null;
dragItem = null;
clickTime = null;
} else {
if (dragItem !== null) {
if (isMouseOverFreeSlot(x, y)) {
if (dragTradeItem === false) {
items.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], "1", actFreeSlot.toString(), "-1"]);
if (items[hoverItem][3] === 0) {
items[hoverItem][4] = "-1";
}
} else {
items.push([tradeItems[dragItem][0], tradeItems[dragItem][1], tradeItems[dragItem][2], "1", actFreeSlot.toString(), "-1"]);
if (tradeItems[hoverItem][3] === 0) {
tradeItems.splice(hoverItem, 1);
}
}
syncCount++;
mp.events.callRemote('saveInventory', JSON.stringify(items));
oldDragSlot = null;
dragItem = null;
hoverItem = null;
} else if (isItemOverSameItem(x, y)) {
items[stackToItem][3]++;
if (dragTradeItem === false) {
if (items[hoverItem][3] === 0) {
items[hoverItem][4] = "-1";
}
} else {
if (tradeItems[hoverItem][3] === 0) {
tradeItems.splice(hoverItem, 1);
}
}
syncCount++;
mp.events.callRemote('saveInventory', JSON.stringify(items));
bufferItem = null;
dragItem = null;
hoverItem = null;
oldDragSlot = null;
} else if (isItemOverSameTradeItem(x, y)) {
tradeItems[stackToTradeItem][3]++;
if (dragTradeItem === false) {
if (items[hoverItem][3] === 0) {
items[hoverItem][4] = "-1";
}
} else {
if (tradeItems[hoverItem][3] === 0) {
tradeItems[hoverItem][4] = "-1";
}
}
syncCount++;
mp.events.callRemote('saveInventory', JSON.stringify(items));
oldDragSlot = null;
bufferItem = null;
dragItem = null;
hoverItem = null;
} else if (isMouseOverFreeTradeSlot(x, y)) {
if (dragTradeItem === false) {
tradeItems.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], "1", actFreeTradeSlot.toString(), "-1"]);
if (items[hoverItem][3] === 0) {
items[hoverItem][4] = "-1";
}
} else {
tradeItems.push([tradeItems[dragItem][0], tradeItems[dragItem][1], tradeItems[dragItem][2], "1", actFreeTradeSlot.toString(), "-1"]);
if (tradeItems[hoverItem][3] === 0) {
tradeItems[hoverItem][4] = "-1";
}
}
syncCount++;
mp.events.callRemote('saveInventory', JSON.stringify(items));
oldDragSlot = null;
dragItem = null;
hoverItem = null;
} else {
if (dragTradeItem === false) {
items[hoverItem][3]++;
} else {
tradeItems[hoverItem][3]++;
}
oldDragSlot = null;
bufferItem = null;
dragItem = null;
hoverItem = null;
}
}
}
}
}
if (showAdmin) {
//LINKE MAUSTASTE
//RUNTER
if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false && mouseRDown === false) {
if (isMouseOverItem(x, y)) {
items[hoverItem][4] = "-1";
inventoryWeight -= parseInt(items[hoverItem][2]) * parseInt(items[hoverItem][3]);
mp.events.callRemote('removeItemAsAdmin', "stack", items[hoverItem][5], targetPlayerName);
} else if (isMouseOverX(x, y)) {
mp.gui.chat.activate(true);
mp.gui.cursor.show(false, false);
showAdmin = false;
mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded("itemimages");
inventoryWeight = 0;
items = null;
}
}
//RECHTE MAUSTASTE
//RUNTER
if (upOrDown === "down" && leftOrRight === "right" && mouseLDown === false && mouseRDown === false) {
if (isMouseOverItem(x, y)) {
items[hoverItem][3]--;
mp.events.callRemote('removeItemAsAdmin', "one", items[hoverItem][5], targetPlayerName);
if (items[hoverItem][3] === 0) {
items[hoverItem][4] = "-1";
}
inventoryWeight -= items[hoverItem][2];
}
}
}
});
}