Files
reallife-gamemode/ReallifeGamemode.Server/Entities/Faction.cs

40 lines
1.2 KiB
C#

using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Util;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
/**
* @overview Life of German Reallife - Entities Faction (Faction.cs)
* @author VegaZ, hydrant
* @copyright (c) 2008 - 2018 Life of German
*/
namespace ReallifeGamemode.Server.Entities
{
public class Faction : IBankAccountOwner
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[StringLength(32)]
public string Name { get; set; }
public bool StateOwned { get; set; }
public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
{
if (databaseContext == null)
{
using (databaseContext = new DatabaseContext())
{
return databaseContext.FactionBankAccounts.FirstOrDefault(u => u.FactionId == this.Id);
}
}
else
{
return databaseContext.FactionBankAccounts.FirstOrDefault(u => u.FactionId == this.Id);
}
}
}
}