410 lines
14 KiB
C#
410 lines
14 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Classes;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Finance;
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using ReallifeGamemode.Server.Inventory;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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/**
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* @overview Life of German Reallife - Event Key (Key.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace ReallifeGamemode.Server.Events
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{
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public class Key : Script
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{
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[RemoteEvent("keyPress:NUM2")]
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public void KeyPressNUM2(Client player)
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{
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if (!player.IsLoggedIn()) return;
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if (player.GetData("editmode") == true && player.GetUser().IsAdmin(AdminLevel.HEADADMIN) == true)
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{
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var saveMode = player.GetData("quicksavemode");
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switch (saveMode)
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{
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case "none":
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ChatService.SendMessage(player, "~r~Keinen Modus ausgewählt! ~y~/quicksavemode ~r~für mehr Infos!");
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break;
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case "blip":
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TempBlip tempBlip = NAPI.Data.GetWorldData("blipTemplate");
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SaveManager.OnSaveBlipData(player, tempBlip.Sprite.ToString(), tempBlip.Name, tempBlip.Scale.ToString(), tempBlip.Color.ToString(),
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tempBlip.Transparency.ToString(), 200.ToString(), tempBlip.ShortRange.ToString(), 0.ToString(), 0.ToString());
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player.SendNotification("~y~Blip~s~ erstellt!", false);
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break;
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case "atm":
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SaveManager.OnSaveBlipData(player, "500", "Geldautomat", 0.7.ToString(), "11",
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"0", "200", true.ToString(), 0.ToString(), 0.ToString());
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player.SendNotification("~y~ATM~s~ erstellt!", false);
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break;
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}
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}
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GroundItem.PickUpGroundItem(player);
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}
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[RemoteEvent("keyPress:UP_ARROW")]
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public void KeyPressUpArrow(Client player)
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{
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if (!player.IsLoggedIn()) return;
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if (player.HasData("nearATM"))
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{
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ATMManager.ShowAtmUi(player, player.GetData("nearATM"));
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}
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}
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[RemoteEvent("keyPress:LEFT_ARROW")]
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public void KeyPressLeftArrow(Client player)
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{
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if (!player.IsLoggedIn()) return;
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List<Client> nearbyPlayers = NAPI.Player.GetPlayersInRadiusOfPlayer(3, player);
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if (nearbyPlayers.Count > 1)
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{
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List<string> nearbyPlayerList = new List<string>();
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foreach (Client nearPlayer in nearbyPlayers)
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{
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if (nearPlayer.Name != player.Name)
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{
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nearbyPlayerList.Add(nearPlayer.Name);
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}
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else
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{
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continue;
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}
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}
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player.TriggerEvent("showPlayerInteraction", JsonConvert.SerializeObject(nearbyPlayerList));
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}
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}
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[RemoteEvent("keyPress:RIGHT_ARROW")]
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public void KeyPressRightArrow(Client player)
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{
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if (!player.IsLoggedIn()) return;
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User user = player.GetUser();
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switch (user.FactionId)
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{
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//LSFD
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case 2:
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player.TriggerEvent("showFactionInteraction", user.FactionId, user.GetData<bool>("duty"), user.Faction.Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
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break;
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}
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}
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[RemoteEvent("keyPress:DOWN_ARROW")]
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public void KeyPressDownArrow(Client player)
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{
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User u = player.GetUser();
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if (u == null) return;
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Paycheck paycheck = null;
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if (Economy.Paychecks.ContainsKey(u.Id)) paycheck = Economy.Paychecks[u.Id];
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var accountData = new
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{
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regDate = u.RegistrationDate.ToShortDateString(),
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adminLevel = u.AdminLevel.GetName(),
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faction = u.Faction?.Name ?? "Zivilist",
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factionRank = u.GetFactionRank().RankName,
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group = u.Group?.Name ?? "Keine",
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groupRank = u.GroupRank.GetName(),
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job = JobManager.GetJob(u.JobId ?? 0)?.Name ?? "Keiner",
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paycheck
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};
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string faction = u.FactionLeader ? u.Faction.Name : null;
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string group = u.Group != null && u.GroupRank >= GroupRank.MANAGER ? u.Group.Name : null;
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bool factionInvite = player.HasData("accept_faction_invite");
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bool groupInvite = player.HasData("accept_group_invite");
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), faction, group, factionInvite, groupInvite);
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}
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[RemoteEvent("keyPress:E")]
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public void KeyPressE(Client player)
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{
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if (!player.IsLoggedIn()) return;
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var user = player.GetUser();
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if (user?.FactionId != null)
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{
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DutyPoint nearestDuty = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
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WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.5 && w.FactionId == user.FactionId);
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JailReleasePoint nearestJailReleasePoint = PositionManager.JailReleasePoints.Find(j => j.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3) && user.GetData<bool>("duty"));
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ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3));
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if (nearestDuty != null)// Duty Point
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{
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var nameTagColor = new Color(0, 0, 0);
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var factionId = user.FactionId;
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if (user.GetData<bool>("duty") == false)
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{
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user.SetData("duty", true);
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player.SendNotification("Du bist nun ~g~im Dienst.");
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if (player.GetUser().FactionId == 2) //Fire Department
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{
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int medicCount = 0;
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foreach (Client c in NAPI.Pools.GetAllPlayers())
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{
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if ((c.GetUser()?.Faction.Id ?? 0) == 2)
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{
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medicCount++;
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}
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}
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
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}
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switch (factionId)
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{
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//LSPD
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case 1:
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nameTagColor = new Color(28, 134, 238);
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player.SetSharedData("blipColor", 38);
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break;
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//Medic
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case 2:
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nameTagColor = new Color(255, 0, 0);
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player.SetSharedData("blipColor", 79);
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break;
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//FBI
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case 3:
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nameTagColor = new Color(173, 0, 118);
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player.SetSharedData("blipColor", 83);
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player.SetAccessories(2, 2, 0);
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break;
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}
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player.NametagColor = nameTagColor;
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using (var context = new DatabaseContext())
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{
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List<CharacterCloth> clothes = context.CharacterClothes.Where(u => u.UserId == user.Id && u.Duty == true).ToList();
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foreach (var cloth in clothes)
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{
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if (cloth.SlotType == 0)
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{
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player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
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}
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else
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{
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if (cloth.ClothId != -1)
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{
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player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
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}
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else
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{
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player.ClearAccessory(cloth.SlotId);
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}
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}
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}
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}
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}
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else
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{
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user.SetData("duty", false);
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player.SendNotification("Du bist nun ~r~außer Dienst.");
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
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player.NametagColor = new Color(255, 255, 255);
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player.SetSharedData("blipColor", 0);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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}
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}
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if (nearestWeapon != null) // Weapon Point
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{
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List<string> primarys = new List<string>();
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List<string> secondarys = new List<string>();
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List<string> melees = new List<string>();
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List<string> specials = new List<string>();
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primarys.Add("Keine");
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secondarys.Add("Keine");
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melees.Add("Keine");
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specials.Add("Keine");
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using (var context = new DatabaseContext())
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{
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List<FactionWeapon> weapons = context.FactionWeapons.Where(w => w.FactionId == user.FactionId).ToList();
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foreach (var weapon in weapons)
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{
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switch (weapon.SlotID)
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{
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case 1:
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if (user.FactionRank.Order >= weapon.Rank)
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primarys.Add(weapon.WeaponModel.ToString());
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break;
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case 2:
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if (user.FactionRank.Order >= weapon.Rank)
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secondarys.Add(weapon.WeaponModel.ToString());
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break;
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case 3:
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if (user.FactionRank.Order >= weapon.Rank)
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melees.Add(weapon.WeaponModel.ToString());
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break;
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case 4:
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if (user.FactionRank.Order >= weapon.Rank)
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specials.Add(weapon.WeaponModel.ToString());
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break;
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}
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}
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}
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player.TriggerEvent("showWeaponMenu", primarys.ToArray(), secondarys.ToArray(), melees.ToArray(), specials.ToArray());
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}
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if (nearestJailReleasePoint != null)
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{
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List<string> criminals = new List<string>();
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criminals.Add("Keiner");
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foreach (Client target in NAPI.Pools.GetAllPlayers())
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{
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User c = target.GetUser();
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if (c.JailTime > 0)
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{
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criminals.Add(c.Name);
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}
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}
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player.TriggerEvent("showJailMenu", JsonConvert.SerializeObject(criminals.ToArray()));
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}
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if (nearestElevatorPoint != null)
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{
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List<string> stages = new List<string>();
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foreach(var e in PositionManager.ElevatorPoints)
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{
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if(e.Position.DistanceTo2D(player.Position) <= 25 && e.Position.DistanceTo(player.Position) > 1.5)
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{
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stages.Add(e.Stage);
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}
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}
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player.TriggerEvent("showElevatorMenu", JsonConvert.SerializeObject(stages.ToArray()));
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}
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}
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}
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[RemoteEvent("keyPress:I")]
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public void KeyPressI(Client player)
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{
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if (!player.IsLoggedIn()) return;
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ManagerOfInventory.GetUserItems(player);
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}
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[RemoteEvent("keyPress:O")]
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public void KeyPressJ(Client player)
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{
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if (!player.IsLoggedIn()) return;
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List<Client> players = NAPI.Pools.GetAllPlayers();
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var listPlayers = players.Select(p => new
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{
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Id = p.Handle.Value,
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p.Name,
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p.Ping,
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});
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player.TriggerEvent("showPlayerlist", JsonConvert.SerializeObject(listPlayers));
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}
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[RemoteEvent("keyPress:K")]
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public void KeyPressK(Client player)
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{
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if (!player.IsLoggedIn()) return;
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var user = player.GetUser();
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if (user?.FactionId != null)
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{
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DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
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if (nearest == null) return;
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if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
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{
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List<string> hats = new List<string>();
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List<string> tops = new List<string>();
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List<string> legs = new List<string>();
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List<string> shoes = new List<string>();
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using (var context = new DatabaseContext())
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{
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List<DutyCloth> clothes = context.DutyClothes.ToList().FindAll(c => c.FactionId == user.FactionId && c.Gender == user.GetCharacter().Gender);
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foreach (var cloth in clothes)
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{
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if (cloth.SlotType == 1)
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{
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if (cloth.ClothId != -1)
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{
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hats.Add(cloth.ClothId.ToString());
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}
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else
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{
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hats.Add("Keinen");
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}
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continue;
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}
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switch (cloth.SlotId)
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{
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case 11:
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tops.Add(cloth.ClothId.ToString());
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break;
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case 4:
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legs.Add(cloth.ClothId.ToString());
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break;
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case 6:
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shoes.Add(cloth.ClothId.ToString());
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break;
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}
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}
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}
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player.TriggerEvent("showDutyClothMenu", hats.ToArray(), tops.ToArray(), legs.ToArray(), shoes.ToArray());
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}
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}
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}
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[RemoteEvent("keyPress:L")]
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public void KeyPressL(Client player)
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{
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if (!player.IsLoggedIn()) return;
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DoorManager.ChangeDoorState(player);
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}
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[RemoteEvent("keyPress:N")]
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public void KeyPressN(Client player)
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{
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if (!player.IsLoggedIn()) return;
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}
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[RemoteEvent("keyPress:X")]
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public void KeyPressX(Client player)
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{
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if (!player.IsLoggedIn()) return;
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if (player.HasData("inTrade") && player.GetData("inTrade") == true)
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{
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ManagerOfInventory.OpenTradeAccept(player);
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return;
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}
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if (player.IsInVehicle && player.VehicleSeat == -1)
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{
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ServerVehicle veh = player.Vehicle.GetServerVehicle();
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if (veh != null)
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{
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if (veh is FactionVehicle fV && fV.FactionId != player.GetUser()?.FactionId && (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? false))
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{
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return;
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}
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else if (veh is ShopVehicle)
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{
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return;
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}
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}
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player.TriggerEvent("ToggleVehicleMenu");
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}
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}
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}
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}
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