38 lines
796 B
C#
38 lines
796 B
C#
using System;
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using System.Timers;
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using GTANetworkAPI;
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namespace ReallifeGamemode.Server.Managers
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{
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public class TimeManager
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{
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private static Timer realTimeTimer;
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public static TimeSpan CurrentTime { get; private set; }
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public static void StartTimeManager()
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{
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if (realTimeTimer == null)
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{
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realTimeTimer = new Timer(1000);
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realTimeTimer.Elapsed += SetTime;
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}
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realTimeTimer.Start();
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}
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public static void PauseTimeManager(TimeSpan time)
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{
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realTimeTimer.Stop();
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CurrentTime = time;
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}
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private static void SetTime(object sender, ElapsedEventArgs args)
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{
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DateTime now = DateTime.Now;
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CurrentTime = now.TimeOfDay;
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NAPI.World.SetTime(now.Hour, now.Minute, now.Second);
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}
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}
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}
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