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reallife-gamemode/ReallifeGamemode.Client/Interaction/friseur/friseur.ts
michael.reiswich 87e601c295 jetzt aber
2021-01-27 22:30:12 +01:00

355 lines
13 KiB
TypeScript

import * as NativeUI from '../../libs/NativeUI';
import maleHair from "./male_hair.json";
import femaleHair from "./female_hair.json";
import main from '../../Jobs/main';
const UIMenu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
const maxHairColor = 64;
export default function friseurShopList(globalData: IGlobalData) {
const categoryTitles = {
clothes: {
1: "Masks",
2: "Frisur",
3: "Torsos",
4: "Legs",
5: "Bags and Parachutes",
6: "Shoes",
7: "Accessories",
8: "Undershirts",
9: "Body Armors",
10: "Decals",
11: "Tops"
},
props: {
0: "Hats",
1: "Glasses",
2: "Ears",
6: "Watches",
7: "Bracelets"
}
};
const localPlayer = mp.players.local;
var playerPos;
var myVar;
let mainMenu = null;
let categoryMenus = [];
let clothingData = [];
let currentMenuIdx = -1;
let menuTransition = false; // workaround for ItemSelect event being called twice between menu transitions
let lastClothing = null;
function getClothingName(key, ClotheId, gender) {
var textures = []
var hair;
if (!gender) {
hair = maleHair;
} else {
hair = femaleHair;
}
switch (key) {
case 2:
for (var i = 0; i < Object.keys(hair[ClotheId]).length; i++) {
if (hair[ClotheId][i].Localized != "NULL") {
const newData = {
id: i,
data: [hair[ClotheId][i]]
}
textures.push(newData);
}
}
break;
}
return textures;
}
function addClothingItems(type, bannerSprite, key, value, gender) {
var categoryMenu;
var cloth = [];
var tx = [];
if (Object.keys(categoryMenus).length > 0) {
for (var i = 0; i < categoryMenus.length; i++) {
if (categoryMenus[i].slotIdx == key) {
return;
}
}
mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
// Create category menu
categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
categoryMenu.Visible = false;
} else {
mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
// Create category menu
categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
categoryMenu.Visible = false;
}
mainMenu.Item
// Fill it
for (const item of value) {
if (item.ComponentId == key) {
var txData = getClothingName(key, item.ClotheId, gender);
for (const x of txData) {
//var itemDescription = (key === 11 ? mp.game.ui.getLabelText(x.undershirt[1].GXT) : "Clothing item.");
var itemDescription = (key === 11 ? x.undershirt[1].GXT + " - " + x.id : "Clothing item.");
if (itemDescription == "NULL") {
itemDescription = "Clothing item.";
}
const tempItem = new UIMenuItem(mp.game.ui.getLabelText(x.data[0].GXT), itemDescription);
//const tempItem = new UIMenuItem(x.data[0].GXT + " - " + x.id, itemDescription);
tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "FREE"}`);
categoryMenu.AddItem(tempItem);
cloth.push(item);
tx.push(x);
}
}
}
categoryMenus.push({
menu: categoryMenu,
type: type,
slotIdx: Number(key),
item: cloth,
texture: tx
});
}
function submenuItemChangeHandler(newIndex) {
const currentMenu = categoryMenus[currentMenuIdx];
const currentItem = currentMenu.item[newIndex];
const currentTexture = currentMenu.texture[newIndex].id;
//const currentItem = clothingData[currentMenu.type][currentMenu.slotIdx][newIndex];
mp.players.local.setComponentVariation(currentMenu.slotIdx, currentItem.ClotheId, currentTexture, 2);
/*
case "props":
if (currentItem.drawable === -1) {
localPlayer.clearProp(currentMenu.slotIdx);
} else {
localPlayer.setPropIndex(currentMenu.slotIdx, currentItem.drawable, currentItem.texture, true);
}
break;
*/
}
function resetPreview() {
if (lastClothing) {
switch (lastClothing.type) {
case "clothes":
localPlayer.setComponentVariation(lastClothing.slotIdx, lastClothing.drawable, lastClothing.texture, 2);
break;
case "props":
if (lastClothing.drawable === -1) {
localPlayer.clearProp(lastClothing.slotIdx);
} else {
localPlayer.setPropIndex(lastClothing.slotIdx, lastClothing.drawable, lastClothing.texture, true);
}
break;
}
lastClothing = null;
}
}
function myTimer() {
let dist = mp.game.gameplay.getDistanceBetweenCoords(localPlayer.position.x, localPlayer.position.y, 0, playerPos.x, playerPos.y, 0, false);
if (dist > 3) {
clearInterval(myVar);
resetPreview();
if (currentMenuIdx !== -1) categoryMenus[currentMenuIdx].menu.Close();
if (mainMenu && mainMenu.Visible) mainMenu.Close();
}
}
mp.events.add("FriseurMenu:updateData", (jsonBannerSprite, jsonData, gender) => {
if (!globalData.InMenu) {
globalData.InMenu = true;
playerPos = localPlayer.position;
var bannerSprite = JSON.parse(jsonBannerSprite);
var data = JSON.parse(jsonData);
// Default menu banner
if (bannerSprite == null) {
bannerSprite = {
library: "commonmenu",
texture: "interaction_bgd"
};
} else if (bannerSprite == 10) {
bannerSprite = {
library: "shopui_title_barber",
texture: "shopui_title_barber"
};
}
// Hide the chat
mp.gui.chat.show(false);
// Reset some variables
categoryMenus = [];
currentMenuIdx = -1;
menuTransition = false;
lastClothing = null;
// Create a new main menu
mainMenu = new UIMenu("", "Wähle deine Frisur", new Point(0, 0), bannerSprite.library, bannerSprite.texture);
mainMenu.Visible = true;
// Update clothingData
clothingData = data;
// Add clothes
addClothingItems("clothes", bannerSprite, 2, data[0], gender);
myVar = setInterval(myTimer, 100);
// Add props
// for (const [key, value] of Object.entries(clothingData.props)) addClothingItems("props", bannerSprite, key, value);
let hairColorItem;
let hairHighlightItem;
var creatorHairMenu;
let hairColors = [];
for (let i = 0; i < maxHairColor; i++) hairColors.push(i.toString());
hairColorItem = new UIMenuListItem("Haarfarbe", "Deine Haarfarbe", new ItemsCollection(hairColors));
mainMenu.AddItem(hairColorItem);
/* hairHighlightItem = new UIMenuListItem("Haarstr\u00e4hnen", "Farbe deiner Haarstr\u00e4hnen", new ItemsCollection(hairColors));
mainMenu.AddItem(hairHighlightItem);
*/ //Wird später hinzugefügt
mainMenu.ListChange.on((item, listIndex) => {
switch (mainMenu.CurrentSelection) {
case 1: // hair color
localPlayer.setHairColor(listIndex, 0);
break;
/* case 2: // hair highlight color
localPlayer.setHairColor(hairColorItem.Index, listIndex);
break;
*/
}
});
// Submenu events
for (const item of categoryMenus) {
// Preview hovering item
item.menu.IndexChange.on(submenuItemChangeHandler);
// Buy hovering item
item.menu.ItemSelect.on((item: NativeUI.UIMenuItem, itemIndex) => {
if (menuTransition) {
menuTransition = false;
return;
}
const currentMenu = categoryMenus[currentMenuIdx];
const currentItem = currentMenu.item[itemIndex];
const currentTexture = currentMenu.texture[itemIndex].id;
var serverData = [currentMenu.slotIdx, currentTexture, currentItem.ClotheId, -1, -1, -1, currentItem.Price];
if (lastClothing.drawable == currentItem.ClotheId && lastClothing.texture == currentTexture) {
mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true);
} else {
mp.events.callRemote("SERVER:BuyCharacterClothes", "clothe", JSON.stringify(serverData), currentItem.CloteID);
mp.events.call("friseurMenu:close");
}
});
// Reset preview when player backs out of category menu
item.menu.MenuClose.on(() => {
currentMenuIdx = -1;
mainMenu.Visible = true;
if (mainMenu.Visible = true) {
resetPreview();
}
});
}
// Main menu events
mainMenu.ItemSelect.on((selectedItem, itemIndex) => {
if (selectedItem === hairColorItem) {
mp.events.callRemote("SERVER:BuyHairColor", hairColorItem.SelectedValue);
mainMenu.Close(true);
globalData.InMenu = false;
}
else if (selectedItem === hairHighlightItem) {
mp.events.callRemote("CLIENT:BuyHairlightColor", hairHighlightItem.SelectedValue);
mainMenu.Close(true);
globalData.InMenu = false;
} else {
const nextMenu = categoryMenus[itemIndex];
const slot = Number(nextMenu.slotIdx);
lastClothing = {
type: nextMenu.type,
slotIdx: slot,
drawable: (nextMenu.type === "props" ? localPlayer.getPropIndex(slot) : localPlayer.getDrawableVariation(slot)),
texture: (nextMenu.type === "props" ? localPlayer.getPropTextureIndex(slot) : localPlayer.getTextureVariation(slot)),
undershirt: [localPlayer.getDrawableVariation(8), localPlayer.getTextureVariation(8)],
torso: localPlayer.getDrawableVariation(3)
};
currentMenuIdx = itemIndex;
mainMenu.Visible = false;
nextMenu.menu.Visible = true;
menuTransition = true;
submenuItemChangeHandler(nextMenu.menu.CurrentSelection);
}
});
mainMenu.MenuClose.on(() => {
globalData.InMenu = false;
mp.gui.chat.show(true);
currentMenuIdx = -1;
lastClothing = null;
});
}
});
mp.events.add("friseurMenu:close", () => {
if (currentMenuIdx !== -1) categoryMenus[currentMenuIdx].menu.Close();
if (mainMenu && mainMenu.Visible) mainMenu.Close();
});
mp.events.add("frieseurMenu:Error", () => {
mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true);
});
}