Files
reallife-gamemode/ReallifeGamemode.Server/Job/BusDriverJob.cs
2021-04-04 14:47:04 +02:00

647 lines
28 KiB
C#

using System;
using System.Collections.Generic;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Database.Models;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Database.Entities;
namespace ReallifeGamemode.Server.Job
{
public class BusDriverJob : JobBase
{
public override int Id => 4;
public override string Name => "Busfahrer";
private const int MARKER_DELAY = 4000;
private const int MARKER_ID = 1;
private const int MARKER_SIZE = 7;
private const int MARKER_DIST = 6;
private const string MARKER_EVENT = "busDriverJob";
public override bool NeedVehicleToStart => false;
private readonly IReadOnlyCollection<Vector3> Skill1Route1 = new List<Vector3>//Bus_Skill_1_Route_1
{
new Vector3(-1018.1577758789062, -2732.403564453125, 10.658967971801758),
new Vector3(-153.04013061523438, -2033.8385009765625, 19.712543487548828),
new Vector3(50.42457580566406, -1536.9090576171875, 26.184476852416992),
new Vector3(361.1451721191406, -1064.6044921875, 26.36113166809082),
new Vector3(119.01465606689453, -785.609619140625, 28.267763137817383),
new Vector3(-172.00689697265625, -815.9910888671875, 28.13607406616211),
new Vector3(-707.7088623046875, -826.9969482421875, 20.451000213623047),
new Vector3(-658.1038818359375, -1393.321533203125, 7.509778022766113),
new Vector3(-1018.1826171875, -2732.371826171875, 10.656649589538574),
new Vector3(-647.2696533203125, -2215.64501953125, 2.989798069000244),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill1Route2 = new List<Vector3>//Bus_Skill_1_Route_2
{
new Vector3(-567.6445922851562, -1233.4453125, 12.050300598144531),
new Vector3(-509.224609375, -668.373291015625, 30.02402877807617),
new Vector3(55.00559997558594, -749.8328247070312, 41.11421203613281),
new Vector3(-173.65509033203125, -152.5533905029297, 40.615516662597656),
new Vector3(-523.8310546875, -266.884033203125, 32.291507720947266),
new Vector3(-1167.646728515625, -400.75, 32.39745330810547),
new Vector3(-1408.329345703125, -567.8721923828125, 27.22767448425293),
new Vector3(-1213.3565673828125, -1214.755859375, 4.5853986740112305),
new Vector3(-746.8554077148438, -2372.227783203125, 11.740862846374512),
new Vector3(-660.7366333007812, -2206.03662109375, 2.988998889923096),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill1Route3 = new List<Vector3>//Bus_Skill_1_Route_3
{
new Vector3(423.4793395996094, -2143.4169921875, 15.23659896850586),
new Vector3(875.1618041992188, -1766.7913818359375, 26.780052185058594),
new Vector3(1166.110107421875, -1422.72265625, 31.477935791015625),
new Vector3(807.715087890625, -1356.7987060546875, 23.29298210144043),
new Vector3(785.9387817382812, -780.5958251953125, 23.333005905151367),
new Vector3(895.2793579101562, 55.24346923828125, 75.82550048828125),
new Vector3(775.8052368164062, 596.2352905273438, 122.77734375),
new Vector3(307.64422607421875, -762.0469360351562, 26.197702407836914),
new Vector3(-105.66091918945312, -1683.9630126953125, 26.190542221069336),
new Vector3(-644.0516967773438, -2218.673828125, 2.991928577423096),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill1Route4 = new List<Vector3>//Bus_Skill_1_Route_4
{
new Vector3(-694.1781616210938, -1199.3873291015625, 7.50633716583252),
new Vector3(-1408.264892578125, -567.5278930664062, 27.21875),
new Vector3(-1681.6112060546875, -503.3702392578125, 34.79117965698242),
new Vector3(-1427.05712890625, -90.17198181152344, 49.015113830566406),
new Vector3(-686.4015502929688, -374.3297424316406, 31.17094802856445),
new Vector3(-509.60107421875, -668.41796875, 30.02873229980469),
new Vector3(234.6927032470703, -857.5449829101562, 26.747934341430664),
new Vector3(787.8258666992188, -1364.9345703125, 23.424083709716797),
new Vector3(825.1477661132812, -1634.5733642578125, 27.521774291992188),
new Vector3(-105.38816833496094, -1683.646728515625, 26.19083023071289),
new Vector3(-655.6530151367188, -2209.579345703125, 2.98785924911499),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill2Route1 = new List<Vector3>//Bus_Skill_2_Route_1
{
new Vector3(-1042.6405029296875, -2718.244384765625, 9.493847846984863),
new Vector3(832.205322265625, -11.559977531433105, 76.72754669189453),
new Vector3(2563.96826171875, 2633.976806640625, 35.279945373535156),
new Vector3(1684.845947265625, 6402.1533203125, 28.877294540405273),
new Vector3(-170.82965087890625, 6374.9560546875, 28.695466995239258),
new Vector3(-1524.5302734375, 4998.1220703125, 60.54846954345703),
new Vector3(-3234.168701171875, 974.0481567382812, 10.890801429748535),
new Vector3(-1331.8995361328125, -1052.2794189453125, 5.4408793449401855),
new Vector3(-647.2696533203125, -2215.64501953125, 2.989798069000244),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill2Route2 = new List<Vector3>//Bus_Skill_2_Route_2
{
new Vector3(1925.767333984375, 2614.566162109375, 46.16560363769531),
new Vector3(299.0667419433594, 2642.93798828125, 44.60177993774414),
new Vector3(1162.4556884765625, 1806.3663330078125, 74.3133773803711),
new Vector3(1297.0450439453125, 1105.742919921875, 105.6315689086914),
new Vector3(-524.4381103515625, -268.2084045410156, 35.28974533081055),
new Vector3(427.09521484375, -960.2006225585938, 29.13089942932129),
new Vector3(-567.5792846679688, -2212.6533203125, 5.859220504760742),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill2Route3 = new List<Vector3>//Bus_Skill_2_Route_3
{
new Vector3(-1855.54,153.604,79.0297),
new Vector3(-1538.72,1375.19,124.3),
new Vector3(-1101.74,2668.48,17.7363),
new Vector3(1964.14,3718.04,31.2255),
new Vector3(2566.1,396.879,107.463),
new Vector3(254.405,-982.937,28.274),
new Vector3(-562.68, -2203.85, 4.5),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill2Route4 = new List<Vector3>//Bus_Skill_2_Route_4
{
new Vector3(-1037.8,-2716.02,12.7963),
new Vector3(1662.69,4849.72,40.9165),
new Vector3(57.8575,3735.46,38.7301),
new Vector3(-1109.48,2681,17.8602),
new Vector3(-2536.35,2322.65,32.0599),
new Vector3(-3232.01,961.997,12.1515),
new Vector3(-3014.22,364.543,13.7242),
new Vector3(-1580.52,-652.24,28.5874),
new Vector3(-578.954,-2224.8,4.75774),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill3Route1 = new List<Vector3>//Bus_Skill_3_Route_1
{
new Vector3(-598.849365234375, -2053.087646484375, 5.8428778648376465),
new Vector3(-229.679931640625, -2049.821533203125, 27.384798049926758),
new Vector3(-72.33480834960938, -615.8173217773438, 35.91234588623047),
new Vector3(-176.9166717529297, -153.85665893554688, 43.38493728637695),
new Vector3(-508.5746765136719, -261.1121826171875, 35.247962951660156),
new Vector3(-1396.5457763671875, 51.69581604003906, 53.21350860595703),
new Vector3(-1911.845458984375, 205.62884521484375, 84.06185150146484),
new Vector3(-1675.4029541015625, 488.7856140136719, 128.6395721435547),
new Vector3(-995.8155517578125, 589.4381713867188, 102.18698120117188),
new Vector3(-314.6571350097656, 451.9184875488281, 107.99801635742188),
new Vector3(211.09194946289062, 350.1848449707031, 105.41163635253906),
new Vector3(599.4515380859375, 626.0756225585938, 128.6754608154297),
new Vector3(969.324462890625, 164.03329467773438, 80.59388732910156),
new Vector3(1069.521240234375, -763.7572631835938, 57.43597412109375),
new Vector3(1421.075927734375, -1854.2821044921875, 70.56175994873047),
new Vector3(268.5604248046875, -2070.274169921875, 16.816179275512695),
new Vector3(-147.51795959472656, -1974.3182373046875, 22.48438262939453),
new Vector3(-569.0294189453125, -2210.80908203125, 5.571292877197266),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill3Route2 = new List<Vector3>//Bus_Skill_3_Route_2
{
new Vector3(-597.8766479492188, -2053.534423828125, 5.853154182434082),
new Vector3(-895.4871826171875, -2074.380126953125, 8.602267265319824),
new Vector3(-667.8001708984375, -1233.9366455078125, 10.274462699890137),
new Vector3(-1349.004150390625, -1119.2432861328125, 4.00660514831543),
new Vector3(-2127.448974609375, -333.7845153808594, 13.013818740844727),
new Vector3(-1426.419189453125, -90.23416137695312, 51.81801223754883),
new Vector3(-827.4555053710938, -235.72817993164062, 36.84095764160156),
new Vector3(-558.2310791015625, -161.801513671875, 37.93125534057617),
new Vector3(220.4048309326172, -852.0598754882812, 29.874643325805664),
new Vector3(363.25042724609375, -1470.600830078125, 28.91864776611328),
new Vector3(-200.07644653320312, -1941.02783203125, 27.382631301879883),
new Vector3(-605.2278442382812, -2087.974853515625, 5.752280235290527),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill3Route3 = new List<Vector3>//Bus_Skill_3_Route_3
{
new Vector3(-146.62071, -2178.8228, 9.194298),
new Vector3(14.580393, -1578.6385, 28.212185),
new Vector3(222.91612, -1098.8556, 28.227453),
new Vector3(246.44946, -648.45496, 38.420746),
new Vector3(102.181, -298.95276, 45.04399),
new Vector3(-104.91002, -606.26013, 35.06103),
new Vector3(-288.1007, -1204.5107, 23.403156),
new Vector3(-166.23526, -1574.4166, 34.152023),
new Vector3(-60.337997, -1976.121, 15.486664),
new Vector3(-599.1891, -2049.2695, 5.14637),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill3Route4 = new List<Vector3>//Bus_Skill_3_Route_4
{
new Vector3(-562.68, -2203.85, 5.5),
}.AsReadOnly();
public BusDriverJob()
{
JobStart += BusDriverJob_JobStart;
}
private void BusDriverJob_JobStart(Player player)
{
/*List<String> listRouteTexts = new List<string>();
List<String> listRouteTexts2 = new List<string>();
List<String> listRouteTexts3 = new List<string>();
Vehicle veh = player.Vehicle;
if ((VehicleHash)veh.Model == VehicleHash.Bus)
{
listRouteTexts2.Add("Kurz 1");
listRouteTexts2.Add("Kurz 2"); ;
player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts2));
}
else if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
{
listRouteTexts3.Add("Mittel 1");
player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts3));
}
else
{
listRouteTexts.Add("Lang 1");
listRouteTexts.Add("Lang 2");
player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
}*/
/*if (player.GetUser().BusSkill < 300)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 3);
switch (rroute)
{
case 1:
{
StartBusRoute(player, "Route1");
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
break;
}
case 2:
{
StartBusRoute(player, "Route2");
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
break;
}
}
}
if (player.GetUser().BusSkill > 300 && player.GetUser().BusSkill < 300)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 3);
switch (rroute)
{
case 1:
{
StartBusRoute(player, "Route3");
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
break;
}
case 2:
{
StartBusRoute(player, "Route4");
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
break;
}
}
}
if (player.GetUser().BusSkill >= 800)
{
StartBusRoute(player, "Route5");
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 5");
}*/
}
[RemoteEvent("startBusRoute")]
public void StartBusRoute(Player player, string type)
{
Vehicle veh = player.Vehicle;
if (player.VehicleSeat == 0)
{
if (type == "RouteStart")
{
if ((VehicleHash)veh.Model == VehicleHash.Bus)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
player.SetData("Route", "Skill1Route1");
break;
}
case 2:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
player.SetData("Route", "Skill1Route2");
break;
}
case 3:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
player.SetData("Route", "Skill1Route3");
break;
}
case 4:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
player.SetData("Route", "Skill1Route4");
break;
}
}
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
player.TriggerEvent("CLIENT:SetDoorShut", 1, false);
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
}
if ((VehicleHash)veh.Model == VehicleHash.Coach)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
player.SetData("Route", "Skill2Route1");
break;
}
case 2:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
player.SetData("Route", "Skill2Route2");
break;
}
case 3:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
player.SetData("Route", "Skill2Route3");
break;
}
case 4:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
player.SetData("Route", "Skill2Route3");
break;
}
}
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
}
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 4);
switch (rroute)
{
case 1:
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
player.SetData("Route", "Skill3Route1");
break;
}
case 2:
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
player.SetData("Route", "Skill3Route2");
break;
}
case 3:
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
player.SetData("Route", "Skill3Route3");
break;
}
case 4:
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
player.SetData("Route", "Skill3Route4");
break;
}
}
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
}
}
/*if (type == "Skill1Route1")
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill1Route2")
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill1Route3")
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill1Route4")
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill2Route1")
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill2Route2")
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill2Route3")
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill2Route4")
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill3Route1")
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill3Route2")
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill3Route3")
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, 4000, 1, 7, 4, true, "busDriverJob");
}
if (type == "Skill3Route4")
{
CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, 4000, 1, 7, 4, true, "busDriverJob");
}*/
//player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50);
}
}
public static void payWage(Player jobber, int wage)
{
using (var dbContext = new DatabaseContext())
{
if (jobber.VehicleSeat == 0)
{
jobber.GetUser(dbContext).Wage += wage;
//jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
jobber.GetUser(dbContext).BusSkill++;
dbContext.SaveChanges();
if (jobber.GetUser(dbContext).BusSkill == 300)
{
jobber.SendChatMessage($"~y~Job: ~w~Du hast nun ~g~Skill-Level 2 ~w~erreicht!");
jobber.SendChatMessage($"~y~Job: ~w~Du kannst jetzt auch mit dem Coach fahren!");
}
if (jobber.GetUser(dbContext).BusSkill == 800)
{
jobber.SendChatMessage($"~y~Job: ~w~Du hast nun ~g~Skill-Level 3 ~w~erreicht!");
jobber.SendChatMessage($"~y~Job: ~w~Du kannst jetzt mit dem Coach und dem Tourbus fahren!");
}
}
else
{
JobBase job = JobManager.GetJob(jobber.GetUser().JobId ?? -1);
job.StopJob(jobber);
CheckPointHandle.DeleteCheckpoints(jobber);
ChatService.SendMessage(jobber, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) beendet.");
}
//BusLetzterCheckpoint(jobber);
//BusDriverJob rt = null;
//rt.BusLetzterCheckpoint()
}
}
[RemoteEvent("BusLetzterCheckpoint")]
public static void BusLetzterCheckpoint(Player player)
{
BusDriverJob c = new BusDriverJob();
Vehicle v = player.Vehicle;
player.SendChatMessage("~y~Job: ~w~Die neue Route lädt. Bitte warten...");
NAPI.Task.Run(() =>
{
if (player.VehicleSeat == 0)
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
c.StartBusRoute(player, "RouteStart");
}
else
{
Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
if (LastVehicle.GetServerVehicle() is JobVehicle vehJ)
{
if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
{
if (vehJ.GetJob().GetUsersInJob().Contains(player))
{
if (LastVehicle != null)
{
LastVehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
job.StopJob(player);
ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) beendet.");
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("isDead") || player.GetData<bool>("isDead") == false)
{
if (player.GetUser().JobId == 3)//Pilot
{
if (!player.HasData("PilotenBase") || player.GetData<int>("PilotenBase") == 1) //Sandyshores
{
player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
player.Heading = (-154.65234375f);
}
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2) //LS Airport
{
player.Position = new Vector3(-1622.48, -3151.58, 13);
player.Heading = (48.44f);
}
}
if (player.GetUser().JobId == 4)//Busfahrer
{
player.Position = new Vector3(-535.46, -2144.97, 5.95);
player.Heading = (57.03f);
}
}
}
}
}
}
}
/*if (v.Model == (uint)Types.VehicleModel.Bus)
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
c.StartBusRoute(player, "Skill1Route1");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 1");
break;
}
case 2:
{
c.StartBusRoute(player, "Skill1Route2");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
break;
}
case 3:
{
c.StartBusRoute(player, "Skill1Route3");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 3");
break;
}
case 4:
{
c.StartBusRoute(player, "Skill1Route4");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 4");
break;
}
}
}
if (v.Model == (uint)Types.VehicleModel.Coach)
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
c.StartBusRoute(player, "Skill2Route1");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 1");
break;
}
case 2:
{
c.StartBusRoute(player, "Skill2Route2");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
break;
}
case 3:
{
c.StartBusRoute(player, "Skill2Route3");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 3");
break;
}
case 4:
{
c.StartBusRoute(player, "Skill2Route4");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 4");
break;
}
}
}
if (v.Model == (uint)Types.VehicleModel.Tourbus)
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
c.StartBusRoute(player, "Skill3Route1");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 1");
break;
}
case 2:
{
c.StartBusRoute(player, "Skill3Route2");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
break;
}
case 3:
{
c.StartBusRoute(player, "Skill3Route3");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 3");
break;
}
case 4:
{
c.StartBusRoute(player, "Skill3Route4");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 4");
break;
}
}
}*/
}, delayTime: 10000);
}
}
}