81 lines
1.8 KiB
C#
81 lines
1.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using GTANetworkAPI;
|
|
|
|
namespace ReallifeGamemode.Server.Job
|
|
{
|
|
public class MuellmannData
|
|
{
|
|
private Player client1;
|
|
private Player client2;
|
|
public Vehicle vehicle;
|
|
private int trashCount = 0;
|
|
|
|
public MuellmannData(Vehicle vehicle)
|
|
{
|
|
this.vehicle = vehicle;
|
|
}
|
|
|
|
public void setClientToData(Player player)
|
|
{
|
|
if (client1 == player || client2 == player)
|
|
{
|
|
Console.WriteLine("Spieler schon gespeichert");
|
|
return;
|
|
}
|
|
|
|
if (client1 == null) { client1 = player; return; }
|
|
else if (client2 == null) { client2 = player; return; }
|
|
else if (client1 != null && client2 != null) { Console.WriteLine("kein Platz"); }
|
|
}
|
|
|
|
public void removeClientFromData(Player player)
|
|
{
|
|
if (client1 == player) { client1 = null; }
|
|
if (client2 == player) { client2 = null;}
|
|
}
|
|
|
|
public int getTrashCount()
|
|
{
|
|
return trashCount;
|
|
}
|
|
|
|
public void setTrashCount(int i)
|
|
{
|
|
trashCount = i;
|
|
}
|
|
|
|
public List<Player> getClientsFromData()
|
|
{
|
|
List<Player> tempList = new List<Player>();
|
|
if (client1 != null) { tempList.Add(client1); }
|
|
if (client2 != null) { tempList.Add(client2); }
|
|
return tempList;
|
|
}
|
|
|
|
public MuellmannData getDataFromClient(Player player)
|
|
{
|
|
if (client1 != player && client2 != player)
|
|
return null;
|
|
return this;
|
|
}
|
|
|
|
public bool hasFreePlace()
|
|
{
|
|
if (client1 != null && client2 != null)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
public Player getPartnerClient(Player player)
|
|
{
|
|
if (client1 != player && client2 != player)
|
|
return null;
|
|
|
|
if (client1 == player) { return client2; }
|
|
if (client2 == player) { return client1; }
|
|
return null;
|
|
}
|
|
}
|
|
}
|