240 lines
7.7 KiB
C#
240 lines
7.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using GTANetworkAPI;
|
|
using ReallifeGamemode.Database.Entities;
|
|
using ReallifeGamemode.Database.Models;
|
|
using ReallifeGamemode.Server.Extensions;
|
|
using ReallifeGamemode.Server.Factions.Medic;
|
|
using ReallifeGamemode.Server.Inventory;
|
|
using ReallifeGamemode.Server.Inventory.Interfaces;
|
|
using ReallifeGamemode.Server.Managers;
|
|
using ReallifeGamemode.Server.Services;
|
|
using ReallifeGamemode.Server.Types;
|
|
using ReallifeGamemode.Server.Util;
|
|
using ReallifeGamemode.Server.Wanted;
|
|
|
|
/**
|
|
* @overview Life of German Reallife - Events Death (Death.cs)
|
|
* @author VegaZ
|
|
* @copyright (c) 2008 - 2018 Life of German
|
|
*/
|
|
|
|
namespace ReallifeGamemode.Server.Events
|
|
{
|
|
public class Death : Script
|
|
{
|
|
[ServerEvent(Event.PlayerDeath)]
|
|
public void OnPlayerDeath(Player player, Player killer, uint reason )
|
|
{
|
|
if (!player.IsLoggedIn())
|
|
{
|
|
player.Kick();
|
|
return;
|
|
}
|
|
player.SetData("isDead", true);
|
|
|
|
|
|
using (var userDeath = new DatabaseContext())
|
|
{
|
|
User userisdead = player.GetUser(userDeath);
|
|
userisdead.Dead = true;
|
|
userDeath.SaveChanges();
|
|
}
|
|
|
|
|
|
|
|
|
|
//TODO: Zum Full Release entfernen
|
|
ChatService.SendMessage(player, "Du bist durch " + (killer?.Name ?? "Niemanden") + " gestorben: " + reason.ToString());
|
|
|
|
int? killerId;
|
|
float killerPosX;
|
|
float killerPosY;
|
|
float killerPosZ;
|
|
float killerHeading;
|
|
|
|
if (killer == null || killer.IsNull)
|
|
{
|
|
killerId = null;
|
|
killerPosX = -1;
|
|
killerPosY = -1;
|
|
killerPosZ = -1;
|
|
killerHeading = -1;
|
|
}
|
|
else
|
|
{
|
|
var killerUser = killer.GetUser();
|
|
if (killerUser == null)
|
|
{
|
|
return;
|
|
}
|
|
killerId = killerUser.Id;
|
|
killerPosX = killer.Position.X;
|
|
killerPosY = killer.Position.Y;
|
|
killerPosZ = killer.Position.Z;
|
|
killerHeading = killer.Heading;
|
|
if (player.HasData("inGangWar") && killer.HasData("inGangWar"))
|
|
{
|
|
Gangwar.Gangwar.GangwarKill(killer, player);
|
|
}
|
|
|
|
if (player != killer)
|
|
{
|
|
Autowanted.Check_AutoWanted(killer, player);
|
|
string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + Managers.WeaponManager.GetCauseOfDeathByHash(reason) + ")";
|
|
ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
|
|
}
|
|
}
|
|
|
|
User user = player.GetUser();
|
|
|
|
if (user.JailTime <= 0)
|
|
{
|
|
//MEDIC AUFTRAG
|
|
MedicTask reviveTask = new MedicTask()
|
|
{
|
|
Victim = player.Name,
|
|
Position = player.Position,
|
|
CauseOfDeath = reason.ToString(),
|
|
Caller = null,
|
|
Description = "Gestorben",
|
|
Time = DateTime.Now,
|
|
Type = MedicTaskType.REVIVE,
|
|
MedicName = "none"
|
|
};
|
|
Medic.AddTaskToList(reviveTask);
|
|
Medic.delHealTask(player);
|
|
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " ist soeben verstorben.", new List<int>() { 2 });
|
|
|
|
if (player.GetUser().IsAdmin(AdminLevel.ADMIN) == true)
|
|
{
|
|
player.TriggerEvent("startDeathTimer", true);
|
|
}
|
|
else
|
|
{
|
|
player.TriggerEvent("startDeathTimer", false);
|
|
}
|
|
|
|
//TODO PICTURE NOTIFICATION + SOUND für Medics
|
|
|
|
player.ClearAttachments();
|
|
|
|
using (var userDeath = new DatabaseContext())
|
|
{
|
|
List<UserItem> fItem = userDeath.UserItems.Where(u => u.UserId == user.Id).ToList();
|
|
foreach (var item in fItem)
|
|
{
|
|
IItem iItem = InventoryManager.GetItemById(item.ItemId);
|
|
if (iItem is IWeaponDealItem obj)
|
|
{
|
|
int amount = item.Amount;
|
|
|
|
Vector3 dropPosition = PlayerExtension.GetPositionFromPlayer(player, 0.6f, 0);
|
|
//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
|
|
Random r = new Random();
|
|
GTANetworkAPI.Object grndObject;
|
|
Vector3 textPos = dropPosition;
|
|
|
|
dropPosition.Z -= 1.05f;
|
|
grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
|
|
|
|
GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
|
|
TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
|
|
GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
|
|
|
|
userDeath.Remove(item);
|
|
}
|
|
}
|
|
|
|
var dead = new Database.Entities.Logs.Death
|
|
{
|
|
VictimId = player.GetUser().Id,
|
|
KillerId = killerId,
|
|
KillerPositionX = killerPosX,
|
|
KillerPositionY = killerPosY,
|
|
KillerPositionZ = killerPosZ,
|
|
KillerHeading = killerHeading,
|
|
VictimPositionX = player.Position.X,
|
|
VictimPositionY = player.Position.Y,
|
|
VictimPositionZ = player.Position.Z,
|
|
VictimHeading = player.Heading,
|
|
CauseOfDeath = reason.ToString()
|
|
};
|
|
userDeath.DeathLogs.Add(dead);
|
|
userDeath.SaveChanges();
|
|
}
|
|
}
|
|
Job.JobBase job = Managers.JobManager.GetJob(player.GetUser().JobId ?? -1);
|
|
if (job != null)
|
|
{
|
|
//ChatService.SendMessage(player, "Debug1");
|
|
if (job.GetUsersInJob().Contains(player))
|
|
{
|
|
//ChatService.SendMessage(player, "Debug2");
|
|
if (player.Vehicle != null)
|
|
{
|
|
//ChatService.SendMessage(player, "Debug3");
|
|
/*if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
|
|
{*/
|
|
if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
|
|
{
|
|
//ChatService.SendMessage(player, "Debug4");
|
|
player.Vehicle.ResetData("timerJobVehicleRespawn");
|
|
ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
|
|
ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
|
|
}
|
|
else
|
|
{
|
|
//ChatService.SendMessage(player, "Debug5");
|
|
}
|
|
//}
|
|
}
|
|
if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
|
|
{
|
|
//ChatService.SendMessage(player, "Debug6");
|
|
Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop();
|
|
}
|
|
//ChatService.SendMessage(player, "Debug7");
|
|
player.ResetData("PilotenBase");
|
|
job.StopJob(player);
|
|
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
|
if (player.GetData<bool>("HatRoute") == true)
|
|
{
|
|
//ChatService.SendMessage(player, "Debug8");
|
|
CheckPointHandle.DeleteCheckpoints(player);
|
|
player.ResetData("HatRoute");
|
|
}
|
|
else
|
|
{
|
|
//ChatService.SendMessage(player, "Debug9");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//ChatService.SendMessage(player, "Debug10");
|
|
}
|
|
}
|
|
|
|
//JailTime.cs
|
|
Jail.Check_PutBehindBars(player);
|
|
}
|
|
|
|
[RemoteEvent("RespawnPlayerAtHospital")]
|
|
public void RespawnPlayerAtHospital(Player player)
|
|
{
|
|
player.SetData("isDead", false);
|
|
using (var dbContext = new DatabaseContext())
|
|
{
|
|
User u;
|
|
u = player.GetUser(dbContext);
|
|
u.Dead = false;
|
|
dbContext.SaveChanges();
|
|
}
|
|
player.RemoveAllWeapons();
|
|
//Medic.delReviveTask(player);
|
|
NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5), -98.36f);
|
|
}
|
|
}
|
|
}
|